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Weekly Seed #49 [Alpha 9] [Seed: Lone Warrior]

Started by zxc, July 16, 2016, 09:14:11 AM

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zxc

This week's seed: Lone Warrior

Unless you can find some hunks of metal that'll willingly follow you into the meat grinder...

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Lone Warrior] should display in the log window.

Congratulations on entering the seed, now get in there!

Ved

Ouh, I'm really weak player. Altought... It was my ~10 (edit: 6th) run and I was able to reach -5. So I'm a bit proud of me ;)

In scrapyard, I took aluminium legs, small lasers and pulse gun. Go to first material, then, I suppose, mines (long, narrow corridors and some cave-like rooms). Two first evolves: propulsion and utility. Nice shooting in Materials -8, I was swarmed once, and lost few important parts (including storage unit).
Spoiler
[close]

Entering Factory I took power and utility. I was a bit scared and excited because it was my first time in Factory ever. But, huh, first level was really peaceful and I just gather some items and entered lower caves. It was too easy until I discovered stairs... The same situation on second level of lower caves.
Spoiler
[close]

I left caves naked and factory -6 was just running for life. It was going bad at the beginning
Spoiler
[close]

but I managed to survive and 'reconstruct' myself eventually. In the meantime, I fall into chute and land in Wastes. Looks nice and went full of allies.
Spoiler
[close]

But just after that things went worst. Enemies with launchers destroyed walls which were my covers and swarmed me. I was barely alive.
Spoiler
[close]

I managed to reach next stairs, but this time it was end of my life.
Spoiler
[close]

En generalement, it was my best run so far. I discovered caves (nice map generation) and factory (huh, pretty big). I tried to play stealthy but probably I don't know how to make it in proper way yet :)

Score: 4383
Spoiler

Cogmind - Alpha 9

Name: Ved

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (47)      235
Value Destroyed (2048)     2048
Prototype IDs (5)          100
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 4383

Cogmind
---------
Core Integrity             0/850
Matter                     272/300
Energy                     50/50
System Corruption          7%
Temperature                Cool (0)
Location                   -6/Lower Caves

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (7)
  Scan Processor
Weapon (2)
  (None)
Inventory(4)
  Advanced Heat Sink
  Advanced Core Heat Shield
  Improved Light Armor Plating

Peak State
------------
Power
  Light Angular Momentum Engine
  F-Cell Engine
Propulsion
  Heavy Treads
  Improved Heavy Treads
Utility
  Advanced Heat Sink
  Large Storage Unit
  Advanced Signal Interpreter
  Scan Processor
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Cloaking Device
Weapon
  Hypervelocity Gauss Rifle
  Bore Cannon
Inventory
  Light Ion Engine
  Light Deuterium Engine
  Advanced Core Heat Shield
  Improved Light Armor Plating
  Heavy Flak Cannon
  Bore Cannon
[Rating: 72]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Medium Armor Plating
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Bore Cannon

Stats
-------
Bonus Breakdown            0
Classes Destroyed          8
  Worker                   6
  Mechanic                 1
  Watcher                  1
  Swarmer                  7
  Grunt                    18
  Duelist                  3
  Sentry                   8
  Programmer               3
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         5
Matter Collected           1040
  Salvage Created          2024
Parts Attached             96
  Power                    15
  Propulsion               30
  Utility                  24
  Weapon                   27
Parts Lost                 49
  Power                    9
  Propulsion               9
  Utility                  15
  Weapon                   16
Average Slot Usage (%)     73
  Naked Turns              101
Spaces Moved               3179
  Fastest Speed (%)        200
  Average Speed (%)        96
  Slowest Speed (%)        13
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           52
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             69
  Greatest Support         134
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    4
Core Damage Taken          3256
Average Core Remaining (%) 88
  Depth 10 Exit            100
  Depth 9 Exit             90
  Depth 8 Exit             65
  Depth 7 Exit             100
Volleys Fired              165
  Largest                  2
  Hottest                  138
Shots Fired                261
  Gun                      232
  Cannon                   29
  Launcher                 0
  Special                  0
  Kinetic                  45
  Thermal                  107
  Explosive                0
  Electromagnetic          109
  Entropic                 0
Shots Hit Robots           171
  Core Hits                110
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           4073
  Projectiles              2883
  Explosions               1028
  Melee                    0
  Ramming                  162
  Kinetic                  457
  Thermal                  2232
  Explosive                144
  Electromagnetic          1078
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      393
  Shots                    6
  Rammed                   52
Highest Temperature        534
  Average Temperature      126
  Shutdowns                4
  Energy Bleed             5
  Interference             6
  Matter Decay             2
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           3
  Damage (core)            0
Highest Corruption         7
  Average Corruption       3
  Message Errors           10
  Parts Rejected           6
  Data loss (map)          10
  Data loss (database)     7
  Misfires                 0
  Misdirections            4
  Targeting Errors         6
  Weapon Failures          2
  Depth 8 End              2
  Depth 7 End              7
Haulers Intercepted        0
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      3
Tactical Retreats          26
Communications Jammed      135
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Disabled          16
Data Cores Recovered       0
  Used                     0
Machines Hacked            2
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                5
  Successful               4
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Unauthorized             0
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             5
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                1
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         0
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fabrication Nework Shutdowns0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             422
  Average Influence        95
  Final Influence          59
Maximum Alert Level        2
  Low Security (%)         80
  Level 1                  16
  Level 2                  3
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          9
  Investigation            1
  Extermination            3
  Reinforcement            5
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    1
Exploration Rate (%)       19
  Regions Visited          12
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4018
Turns Passed               5457
  Depth 11                 66
  Depth 10                 219
  Depth 9                  456
  Depth 8                  1415
  Depth 7                  872
  Depth 6                  2429
  Scrapyard                66
  Materials                2010
  Factory                  1780
  Mines                    80
  Waste                    716
  Lower Caves              805

Prototype IDs
---------------
Heavy Ion Engine
F-Cell Engine
Experimental Reclamation Unit
Improved Lightning Gun
Improved Assault Rifle

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves

Game
------
Seed: Lone Warrior
^Manual?: 1
Play Time: 80 min
Sessions: 1
Mod: N/A
Game No.: 6
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
[close]

Kyzrati

Aw yeah, won :)

I also streamed it (the video should be available here for a while--several hours long!). Not a lot of people showed up because it was somewhat later than usual, and on an odd day of the week for me, but I was going to play the seed anyway and felt like streaming it since it's been a while. zxc and Sherlockkat were there, along with a few faces new to the game.

I was aiming to win, so I'm glad it turned out that way :P

It was a really exciting run.

The first half was a pretty standard combat run, and when I reached -5 I ended up taking the caves again (not intentionally since I was in a hurry), but that turned out to be my saving move. I was in plenty good shape, so
Spoiler

I pushed my way through to the end where it so happens Warlord was waiting. MAIN.C attacked, we crushed them, and I even made it all the way through the Proximity Caves and out into the Factory with some friends I picked up in the base.

[close]

Then later in -3/Research I was apparently heading through a main thoroughfare on my way to the exit I'd already discovered via an earlier Derelict Log. The exit was waaay in the far corner of the map, and not only were squad after squad coming at me, but a nearby garrison was repeatedly dispatching reinforcements. Not a good place to be fighting!

Early on I recognized things were going to get bad real fast, and the alert level was rising rapidly with assaults coming after me, but I had a pretty defensible position so I didn't want to retreat.

But things started to get bad.


And then worse.


I fought in that corridor for ages, retreating at one point and advancing again, and eventually started to push past everything but didn't have enough spare parts to finish off the last of them--towards the end I'd taken care of all but a few Sentries, which I couldn't do much against since all I had left were mini-nukes.

So it was time to run smart, and that's what I did, picking up a single prototype flight unit to speed up the process (and carried an inventory full of nukes, which would come in real handy later on). My flight unit was blown off by a Sentry, but at least there were no Swarmers following me so I kept hovering away taking some fire. I reached a dead end between me and the exit, so I nuked through the walls and made it out naked with only 100 core remaining :D

The next floor I knew would be comeback time, because
Spoiler

having visited Warlord earlier it was time for him to trash Research. Sure enough before long I saw a Borebot and friends, and while they were causing chaos I rearmed and turned once again into a death machine. I never did see Warlord, though I heard he was on another part of the map, and I'm not sure he survived.

Once in Access, I released some drones and found the exit without too much trouble and even found both Energy Cyclers nearby, but couldn't see a way to the back door so I decided to take on the Colossus guards posted there. After beating them (which was easier than I feared because I have to fix the heat problems some Behemoths have--I think my stat analysis program may not have taken into account inherent heat retention from armor etc.), I spent a little while around the exit trashing MAIN.C squads to 1) farm for points :P and 2) pay them back for all the times they scrapped me 8)
[close]

Score: 21,705


Cogmind - Alpha 9

Name: Kyzrati

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (229)     1145
Value Destroyed (11980)    11980
Prototype IDs (29)         580
Alien Tech Identified (0)  0
Bonus (3500)               3500
              TOTAL SCORE: 21705

Cogmind
---------
Core Integrity             587/1600
Matter                     99/300
Energy                     20/50
System Corruption          23%
Temperature                Cool (2)
Location                   Surface

Parts
-------
Power (2)
  (None)
Propulsion (7)
  Myomer Leg
  Biometal Leg
  Centrium Leg
Utility (12)
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Cooling System
  Large Storage Unit
  Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
Weapon (4)
  Advanced Micro-nuke Launcher
Inventory(10)
  Reinforced Anti-Matter Reactor
  Reinforced Quantum Reactor
  Reinforced Quantum Reactor
  Medium Treads
  Improved Heavy Treads

Peak State
------------
Power
  Reinforced Anti-Matter Reactor
  Compact Particle Reactor
Propulsion
  High-density Centrium Heavy Treads
  Myomer Leg
  Biometal Leg
  Biometal Leg
  Biometal Leg
  Centrium Leg
Utility
  Advanced Heat Sink
  Advanced Cooling System
  Advanced Cooling System
  Large Storage Unit
  Advanced Power Amplifier
  Centrium Light Armor Plating
  Centrium Light Armor Plating
  Energy Mantle
  Advanced Targeting Computer
  Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
Weapon
  Improved Matter Neutralizer
  Enhanced Nova Cannon
  Helical Railgun
  Advanced Micro-nuke Launcher
Inventory
  Reinforced Anti-Matter Reactor
  Compact Particle Reactor
  Myomer Leg
  Biometal Leg
  Medium Storage Unit
  Quantum Rifle
  Nova Cannon
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Advanced Micro-nuke Launcher
[Rating: 190]

Favorites
-----------
Power                      Reinforced Anti-Matter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Reinforced Anti-Matter Reactor
Propulsion                 Myomer Leg
  Treads                   Improved Heavy Treads
  Wheel                    Compact Wheel
  Leg                      Myomer Leg
  Flight Unit              Improved Diametric Drive
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Reactive Medium Armor
Weapon                     Improved Light Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced Micro-nuke Launcher

Stats
-------
Bonus Breakdown            3500
  Met Warlord at Base      500
  Win                      3000
Classes Destroyed          20
  Worker                   11
  Builder                  27
  Tunneler                 1
  Hauler                   2
  Recycler                 5
  Mechanic                 1
  Operator                 2
  Watcher                  1
  Swarmer                  31
  Grunt                    64
  Brawler                  7
  Duelist                  4
  Protector                3
  Sentry                   17
  Hunter                   14
  Programmer               31
  Behemoth                 2
  Striker                  4
  Executioner              1
  Mutant                   1
NPCs Destroyed             0
Best Kill Streak           10
  Combat Bots Only         8
Matter Collected           7152
  Salvage Created          9852
Parts Attached             307
  Power                    17
  Propulsion               76
  Utility                  99
  Weapon                   115
Parts Lost                 120
  Power                    10
  Propulsion               28
  Utility                  42
  Weapon                   40
Average Slot Usage (%)     91
  Naked Turns              22
Spaces Moved               5919
  Fastest Speed (%)        285
  Average Speed (%)        80
  Slowest Speed (%)        37
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           6
  Cave-ins Triggered       3
  Teleports                0
Heaviest Build             131
  Greatest Support         261
  Greatest Overweight (x)  38
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       14
  Average Items Carried    9
Core Damage Taken          2806
Average Core Remaining (%) 77
  Depth 10 Exit            95
  Depth 9 Exit             83
  Depth 8 Exit             96
  Depth 7 Exit             95
  Depth 6 Exit             91
  Depth 4 Exit             184
  Depth 3 Exit             5
  Depth 2 Exit             85
  Depth 1 Exit             36
Volleys Fired              455
  Largest                  4
  Hottest                  447
Shots Fired                1272
  Gun                      676
  Cannon                   529
  Launcher                 67
  Special                  0
  Kinetic                  775
  Thermal                  376
  Explosive                67
  Electromagnetic          54
  Entropic                 0
Shots Hit Robots           861
  Core Hits                511
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           38985
  Projectiles              23733
  Explosions               15225
  Melee                    0
  Ramming                  27
  Kinetic                  13657
  Thermal                  9396
  Explosive                15208
  Electromagnetic          697
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      465
  Shots                    10
  Rammed                   6
Highest Temperature        449
  Average Temperature      123
  Shutdowns                4
  Energy Bleed             2
  Interference             10
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         23
  Average Corruption       9
  Message Errors           32
  Parts Rejected           14
  Data loss (map)          46
  Data loss (database)     39
  Misfires                 8
  Misdirections            12
  Targeting Errors         37
  Weapon Failures          10
  Depth 7 End              1
  Depth 6 End              4
  Depth 3 End              11
  Depth 2 End              9
  Depth 1 End              23
Haulers Intercepted        2
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      1
Tactical Retreats          25
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             10
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Disabled          9
Data Cores Recovered       1
  Used                     0
Machines Hacked            17
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          1
Total Hacks                37
  Successful               16
  Failed                   20
  Catastrophic             7
  Database Lockouts        0
  Manual                   14
  Unauthorized             13
  Terminals                32
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             12
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                1
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             3
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              2
  Sector Layout            0
  Machine Controls         0
Hacking Detections         15
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          5
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fabrication Nework Shutdowns0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             9
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              3
Hacks Repelled             0
Total Allies               17
  Largest Group            6
  Highest-Rated Group      232
  Highest-Rated Ally       48
Total Orders               17
  STAY                     0
  GOTO                     13
  ROAM                     0
  FOLLOW                   1
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  3
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               112
  Total Damage             4398
  Kills                    33
Allies Corrupted           4
Allies Melted              0
Peak Influence             921
  Average Influence        341
  Final Influence          816
Maximum Alert Level        3
  Low Security (%)         44
  Level 1                  14
  Level 2                  25
  Level 3                  16
  Level 4                  0
  Level 5                  0
Squads Dispatched          62
  Investigation            1
  Extermination            12
  Reinforcement            14
  Assault                  32
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    3
Exploration Rate (%)       21
  Regions Visited          15
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8799
Turns Passed               11560
  Depth 11                 55
  Depth 10                 433
  Depth 9                  382
  Depth 8                  284
  Depth 7                  1393
  Depth 6                  785
  Depth 5                  2126
  Depth 4                  642
  Depth 3                  934
  Depth 2                  1362
  Depth 1                  3164
  Scrapyard                55
  Materials                1099
  Factory                  2808
  Research                 2296
  Access                   3164
  Upper Caves              951
  Proximity Caves          445
  Warlord                  742

Prototype IDs
---------------
Enhanced Nuclear Core
Compact Particle Reactor
High-density Centrium Heavy Treads
Improved Diametric Drive
Experimental Heat Sink
Advanced Power Amplifier
Inertial Stasis Machine
Dimensional Manipulator
Centrium Light Armor Plating
Thermal Defense Suite
Experimental Thermal Converter
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Core Analyzer
Advanced Salvage Targeting Computer
Experimental Thermal Generator
Improved Spread Laser
Precision Shock Rifle
Improved Lightning Gun
Improved Matter Neutralizer
Improved Assault Rifle
Helical Railgun
Anti-matter Cannon
Compact Linear Accelerator
Advanced Micro-nuke Launcher
Enhanced Gamma Bomb Array

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat] / Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-1/Access
Surface

Game
------
Seed: Lone Warrior
^Manual?: 1
Play Time: 212 min
Sessions: 1
Mod: N/A
Game No.: 12
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Quote from: Ved on July 16, 2016, 12:16:41 PM
Ouh, I'm really weak player. Altought... It was my ~10 (edit: 6th) run and I was able to reach -5. So I'm a bit proud of me ;)
Nice run, Ved! Having only just recently started that's a good pace of improvement.

Quote from: Ved on July 16, 2016, 12:16:41 PM
I tried to play stealthy but probably I don't know how to make it in proper way yet :)
But yeah stealth play can be pretty tough before you're armed with all the right knowledge. Well, I guess the same sorta goes for combat runs, too :P

I can tell you'll be reliably hanging out in the Factory in no time.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Ved

QuoteHaving only just recently started that's a good pace of improvement.
Thanks :) Cogmind is really easy to dive into, it is one of the major causes I think. Easy to pick up and play.

QuoteBut yeah stealth play can be pretty tough before you're armed with all the right knowledge. Well, I guess the same sorta goes for combat runs, too
Knowledge about mechanics for sure. But I feel that preparing to stealth run is harder task than creating combat-oriented cogmind. Essential stealth parts are rarer than decent weapons.