Had my most successful Alpha 9 run to date (24k score). It was extremely close to a win but what can you do.
Some spoilers follow, read at your own risk.
My plan was to skip the lower caves and enter the upper caves on -4. I was hoping to get Warlord for the backup in Research. Instead I got Zhirov, but those benefits certainly are appreciated. The reason I skipped lower caves is that I typically come out of there pretty beaten up and I rarely find the trade offs worth it. I think it's not a coincidence that I did fairly well after avoiding lower caves for once. Until now I've been going into them every game.
I also changed up my build a bit by going with 6 propulsion slots instead of my usual 2. This let me use treads as armor and it was very effective. I attribute getting through Research to this.
Admittedly, I got lucky in Research and found the stairs quickly. By the time I got to Access, I had 3 Ragnarok launchers, but none of the really good defensive items (improved powered armor, advanced force fields, etc). With the launchers (plus a matter compressor) I was able to squish all enemies and really rip through Access. The security level spiked but it didn't matter since I could 2 shot whatever came out of the ARCs.
I went left when I should've gone right and found myself at a locked branch. Sigh. Very deflating I attribute this loss to the unfinished state of the game
After a ton of backtracking attrition finally won out and I ate it. What didn't help is that I saw a B-99, thought I had found the real exit and duked it out, only to find it was just a rando behemoth guarding a hall. GG Access, you are truly a meat grinder.
The gory details:
Cogmind - Alpha 9
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (309) 1545
Value Destroyed (16910) 16910
Prototype IDs (23) 460
Alien Tech Identified (2) 400
Bonus (300) 300
TOTAL SCORE: 24115
Cogmind
---------
Core Integrity 0/1600
Matter 211/300
Energy 212/220
System Corruption 24%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (3)
Micro Fission Core
Propulsion (6)
Improved Heavy Treads
Improved Heavy Treads
Utility (11)
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Small Battery
Advanced Targeting Computer
Advanced Core Analyzer
Weapon (5)
(None)
Inventory(22)
Micro Fission Core
Light Anti-Matter Reactor
Light Particle Reactor
Light Quantum Reactor
Improved Quantum Reactor
Medium Treads
Medium Treads
Medium Treads
Durable Medium Treads
Compact Heavy Treads
Improved Heavy Treads
Large Storage Unit
Peak State
------------
Power
Light Quantum Reactor
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Centrium Heavy Treads
High-density Centrium Heavy Treads
High-density Centrium Heavy Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Large Storage Unit
Experimental Matter Compressor
Advanced Targeting Computer
Advanced Core Analyzer
Weapon
Gamma Rifle
Enhanced Nova Cannon
Railgun
Linear Accelerator
Linear Accelerator
Inventory
Light Quantum Reactor
Light Quantum Reactor
Medium Treads
Medium Treads
Durable Medium Treads
Heavy Treads
Compact Heavy Treads
Advanced Heat Sink
Large Storage Unit
Transdimensional Reconstructor
Enhanced Quantum Rifle
Enhanced Nova Cannon
HERF Cannon
KE Penetrator
KE Penetrator
Linear Accelerator
Compact Mass Driver
Neutron Missile Launcher
Ragnarok Missile Launcher
Ragnarok Missile Launcher
Ragnarok Missile Launcher
[Rating: 189]
Favorites
-----------
Power Micro Fission Core
Engine Reinforced Deuterium Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Improved Treads
Treads Improved Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Improved Medium Armor Plating
Weapon Heavy Tesla Rifle
Energy Gun Heavy Tesla Rifle
Energy Cannon Heavy Proton Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Linear Accelerator
Launcher Ragnarok Missile Launcher
Stats
-------
Bonus Breakdown 300
Met Zhirov 300
Classes Destroyed 18
Worker 16
Builder 11
Tunneler 5
Hauler 2
Recycler 8
Mechanic 4
Operator 2
Watcher 2
Swarmer 60
Saboteur 6
Grunt 95
Brawler 9
Duelist 15
Protector 2
Sentry 19
Hunter 21
Programmer 29
Behemoth 3
NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 10
Matter Collected 8151
Salvage Created 14371
Parts Attached 319
Power 47
Propulsion 42
Utility 81
Weapon 149
Parts Lost 115
Power 18
Propulsion 9
Utility 36
Weapon 52
Average Slot Usage (%) 93
Naked Turns 4
Spaces Moved 5170
Fastest Speed (%) 200
Average Speed (%) 59
Slowest Speed (%) 47
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 1
Heaviest Build 169
Greatest Support 250
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 28
Most Items Carried 23
Average Items Carried 18
Core Damage Taken 2457
Average Core Remaining (%) 87
Depth 10 Exit 58
Depth 9 Exit 100
Depth 8 Exit 97
Depth 7 Exit 92
Depth 6 Exit 86
Depth 5 Exit 93
Depth 3 Exit 168
Depth 2 Exit 91
Volleys Fired 547
Largest 5
Hottest 404
Shots Fired 1398
Gun 723
Cannon 577
Launcher 98
Special 0
Kinetic 477
Thermal 389
Explosive 92
Electromagnetic 440
Entropic 0
Shots Hit Robots 952
Core Hits 581
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 53754
Projectiles 27126
Explosions 26610
Melee 0
Ramming 18
Kinetic 10661
Thermal 9379
Explosive 25262
Electromagnetic 8434
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 811
Shots 15
Rammed 1
Highest Temperature 347
Average Temperature 72
Shutdowns 0
Energy Bleed 0
Interference 4
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 24
Average Corruption 8
Message Errors 60
Parts Rejected 18
Data loss (map) 58
Data loss (database) 29
Misfires 8
Misdirections 18
Targeting Errors 107
Weapon Failures 20
Depth 7 End 1
Depth 3 End 2
Depth 2 End 4
Haulers Intercepted 2
Robots Corrupted 22
Robots Melted 0
Power Chain Reactions 9
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 26
Data Cores Recovered 0
Used 0
Machines Hacked 32
Terminals 22
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 1
Garrison Access 1
Total Hacks 69
Successful 32
Failed 30
Catastrophic 10
Database Lockouts 0
Manual 15
Unauthorized 0
Terminals 37
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 2
Garrison Access 2
Terminal Hacks 47
Record 5
Part Schematic 4
Robot Schematic 0
Robot Analysis 4
Prototype ID Bank 4
Open Door 5
Level Access Points 1
Branch Access Points 1
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 2
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 21
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 3
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 32
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 3206
Average Influence 760
Final Influence 3116
Maximum Alert Level 5
Low Security (%) 47
Level 1 15
Level 2 5
Level 3 3
Level 4 6
Level 5 21
Squads Dispatched 48
Investigation 1
Extermination 11
Reinforcement 20
Assault 15
Garrison 1
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 18
Regions Visited 15
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7587
Turns Passed 12135
Depth 11 64
Depth 10 495
Depth 9 343
Depth 8 536
Depth 7 668
Depth 6 682
Depth 5 629
Depth 4 3276
Depth 3 1663
Depth 2 435
Depth 1 3344
Scrapyard 64
Materials 1374
Factory 2706
Research 1407
Access 3344
Upper Caves 2263
Proximity Caves 691
Zhirov 286
Prototype IDs
---------------
Heavy Anti-Matter Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Experimental Gravmag System
Experimental Heat Sink
Experimental Matter Compressor
Experimental Optical Array
Experimental ECM Suite
Experimental Utility Shielding
Quantum Shroud
Assault Drone Bay
Improved Spread Laser
Advanced Variable Charge Gun
Precision Phase Gun
Heavy Tesla Rifle
Improved Matter Neutralizer
Heavy Proton Cannon
Compact Mass Driver
Neutron Missile Launcher
Ragnarok Missile Launcher
Tesla Bomb Launcher
Ionic Axe
Vibroblade
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Dissipator
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: [*Res] / [*Tes])
-2/Research
-1/Access (discovered 1 exit: [*Com])
Game
------
Seed: 1467155710
^Manual?: 0
Play Time: 123 min
Sessions: 27
Mod: N/A
Game No.: 235
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 16/SmallcapsGlow
Map View: 76x56
FOV Handling: Instant
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