Cogmind - Alpha 9
Name: Decker
---[ SELF-DESTRUCTED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (401) 2005
Value Destroyed (15630) 15630
Prototype IDs (49) 980
Alien Tech Identified (2) 400
Bonus (1100) 1100
TOTAL SCORE: 23115
Cogmind
---------
Core Integrity 144/1150
Matter 225/300
Energy 50/50
System Corruption 4%
Temperature Cool (0)
Location -4/Warlord
Parts
-------
Power (2)
(None)
Propulsion (5)
(None)
Utility (
Medium Storage Unit
Improved Signal Interpreter
Weapon (4)
(None)
Inventory(
Advanced Heat Sink
Medium Storage Unit
Medium Storage Unit
Small Matter Storage Unit
Heavy Gauss Cannon
Tiamat Missile Launcher
Tiamat Missile Launcher
Compact Tesla Bomb Launcher
Peak State
------------
Power
Fusion Reactor
Light Anti-Matter Reactor
Propulsion
Flexi-carbon Leg
Advanced Myomer Leg
Experimental Gravmag System
Experimental Gravmag System
Experimental Gravmag System
Utility
Advanced Heat Sink
Advanced Heat Sink
Improved Cooling System
Medium Storage Unit
Large Storage Unit
Large Storage Unit
Improved Signal Interpreter
Experimental Core Shielding
Weapon
Heavy Phase Cannon
Railgun
Railgun
Improved KE Penetrator
Inventory
Micro Fission Core
Anti-Matter Reactor
Flexi-carbon Leg
Anti-Grav System
Advanced Heat Sink
Improved Cooling System
Medium Storage Unit
Medium Storage Unit
Medium Storage Unit
Small Matter Storage Unit
Cooled Plasma Rifle
Cooled Particle Cannon
KE Penetrator
Hypervelocity Gauss Cannon
Tiamat Missile Launcher
Tiamat Missile Launcher
Tiamat Missile Launcher
Tiamat Missile Launcher
Tiamat Missile Launcher
Compact Tesla Bomb Launcher
[Rating: 115]
Favorites
-----------
Power Light Nuclear Core
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Flexi-carbon Leg
Hover Unit Experimental Gravmag System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Signal Interpreter
Hackware Improved Hacking Suite
Protection Experimental Core Shielding
Weapon Gauss Rifle
Energy Gun Heavy Laser
Energy Cannon Heavy Particle Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Rocket Launcher
Impact Weapon Heavy Mace
Slashing Weapon Axe
Stats
-------
Bonus Breakdown 1100
Met Data Miner 300
Met Zhirov 300
Met Warlord at Base 500
Classes Destroyed 21
Worker 19
Builder 8
Tunneler 1
Hauler 14
Recycler 36
Operator 5
Watcher 4
Swarmer 67
Saboteur 2
Grunt 129
Brawler 17
Duelist 10
Protector 2
Researcher 1
Sentry 31
Hunter 13
Programmer 18
Z-Series 1
Behemoth 7
Samaritan 14
Fireman 2
NPCs Destroyed 0
Best Kill Streak 21
Combat Bots Only 21
Matter Collected 12204
Salvage Created 19336
Parts Attached 508
Power 54
Propulsion 111
Utility 135
Weapon 208
Parts Lost 152
Power 27
Propulsion 37
Utility 24
Weapon 64
Average Slot Usage (%) 96
Naked Turns 2
Spaces Moved 15842
Fastest Speed (%) 250
Average Speed (%) 73
Slowest Speed (%) 15
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 2
Teleports 1
Heaviest Build 115
Greatest Support 96
Greatest Overweight (x) 32
Average Overweight (x) 1
Largest Inventory 24
Most Items Carried 24
Average Items Carried 19
Core Damage Taken 3411
Average Core Remaining (%) 36
Depth 10 Exit 18
Depth 9 Exit 60
Depth 8 Exit 54
Depth 6 Exit 40
Depth 5 Exit 11
Depth 4 Exit 33
Volleys Fired 778
Largest 4
Hottest 261
Shots Fired 2359
Gun 1757
Cannon 490
Launcher 112
Special 0
Kinetic 1331
Thermal 847
Explosive 105
Electromagnetic 76
Entropic 0
Shots Hit Robots 1402
Core Hits 781
Overload Shots 19
Energy Bleed 0
Heat Surge 1
Short Circuit 0
Meltdown 0
Melee Attacks 14
Impact 11
Slashing 3
Piercing 0
Damage Inflicted 46205
Projectiles 29759
Explosions 16050
Melee 375
Ramming 21
Kinetic 17991
Thermal 11163
Explosive 15238
Electromagnetic 1417
Impact 258
Slashing 117
Piercing 0
Entropic 0
Self-Inflicted Damage 834
Shots 22
Rammed 1
Highest Temperature 450
Average Temperature 78
Shutdowns 1
Energy Bleed 1
Interference 4
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Average Corruption 2
Message Errors 43
Parts Rejected 25
Data loss (map) 52
Data loss (database) 26
Misfires 10
Misdirections 20
Targeting Errors 31
Weapon Failures 2
Depth 5 End 2
Depth 4 End 5
Haulers Intercepted 14
Robots Corrupted 3
Robots Melted 1
Power Chain Reactions 1
Tactical Retreats 28
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 40
Data Cores Recovered 1
Used 0
Machines Hacked 60
Terminals 20
Fabricators 5
Repair Stations 1
Recycling Units 4
Scanalyzers 0
Garrison Access 3
Total Hacks 200
Successful 128
Failed 45
Catastrophic 13
Database Lockouts 0
Manual 44
Unauthorized 1
Terminals 43
Fabricators 8
Repair Stations 1
Recycling Units 8
Scanalyzers 0
Garrison Access 10
Terminal Hacks 221
Record 73
Part Schematic 11
Robot Schematic 3
Robot Analysis 4
Prototype ID Bank 7
Open Door 5
Level Access Points 2
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 6
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 0
Hacking Detections 32
Full Trace Events 1
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 11
Parts Built 1
Total Part Build Rating 5
Part Fabrication Matter 190
Part Fabrication Time 47
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 8
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 10
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 3
Hacks Repelled 0
Total Allies 11
Largest Group 5
Highest-Rated Group 216
Highest-Rated Ally 48
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 36
Total Damage 1239
Kills 6
Allies Corrupted 11
Allies Melted 0
Peak Influence 749
Average Influence 218
Final Influence 283
Maximum Alert Level 3
Low Security (%) 56
Level 1 27
Level 2 11
Level 3 4
Level 4 0
Level 5 0
Squads Dispatched 41
Investigation 3
Extermination 6
Reinforcement 18
Assault 3
Garrison 11
Intercept 0
Derelict Logs Recovered 15
Exploration Rate (%) 37
Regions Visited 25
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 18555
Turns Passed 28509
Depth 11 75
Depth 10 788
Depth 9 1400
Depth 8 1150
Depth 7 8668
Depth 6 7862
Depth 5 4209
Depth 4 4357
Scrapyard 75
Materials 3338
Factory 5048
Waste 63
Lower Caves 7893
Upper Caves 2322
Proximity Caves 3883
Zion 3421
Data Miner 179
Zhirov 327
Warlord 1960
Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Fusion Reactor
Mini Fusion Reactor
Compact Particle Reactor
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Aerolev Unit
Experimental Gravmag System
Experimental Heat Sink
Improved Energy Well
Advanced Energy Well
Experimental Optical Array
Experimental Signal Interpreter
Experimental Core Shielding
Experimental Propulsion Shielding
Experimental Utility Shielding
Experimental Targeting Computer
Particle Accelerator
Improved Fusion Compressor
Combat Drone Bay
Assault Drone Bay
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Rifle
Heavy Gatling Laser
Advanced Variable Charge Gun
Improved Lightning Gun
Cooled Particle Cannon
Compact Ion Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Anti-matter Cannon
Tri-rail Accelerator
Tiamat Missile Launcher
Hellfire Missile Launcher
Compact Tesla Bomb Launcher
Fabricated
------------
1x Bore Cannon (-6/Factory)
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Upp)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord (discovered 1 exit: *Pro)
Game
------
Seed: Spooky Spelunking
^Manual?: 1
Play Time: 275 min
Sessions: 3
Mod: N/A
Game No.: 59
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant
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