Welcome!
Some items found early seem abnormally strong, like win the game strong. Like I found advanced sensors and I was flying through the game in hover mode I could choose every engagement and dig through walls and nothing could stop me.
Not all items are created equal, for sure, but aside from some fluff items and not-so-useful things meant for other robots (since you can take almost anything from anyone), a majority of items are just situational and will depend on your strategy.
Sensors are essential for speed runs, and can even be useful for survival with a combat build if you can spare the slots and aren't attempting to take on the whole world like
some players around here.
With the right build you'll be able to reach the end with little to no fighting, though you'll still encounter challenging situations. Just ask zxc and biomatter.
On that note I really wish there was a confirmation dialogue when you try to remove a cpu that will immediately break because that ended that game really quick.
It's coming, rather high on the list, actually
. Those mechanics were quite complicated to implement within the existing inventory system (it didn't start out that way), so by the time it was all working I didn't have the motivation to spend another huge chunk of time getting a confirmation inserted into the middle of all of it. That effect has worn off now and it's time to add that before yet more players rip their own processors off
Reading the forums I have been spoiled that there are trojans that help, but this reeks of secret elbereth style knowledge, which I refuse to look up, because it will spoil my enjoyment.
Yep, if you want to get good at hacking Trojans are quite important, and many of them can be learned via in-game lore (NPCs and sometimes various terminal records).
All of them can be learned in world as of the next release
The manual does mention it, but getting Operators to help you with hacking is not necessary or done all that often.
I've been as high as -6, but it when I lose on any floor I never know why. A lot of times I'll move around the level and it is like no one is looking for me, no matter how many robots I kill. Other times I'll literally have 20 robots barrelling at me and popping out of the floor and I have no idea what I could've done to cause it or how to stop it. It would be nice to be told that I am alerting the system when I screw something up because I have no idea what actions I am doing that are stirring the bee hive or by how much. At least let me know occasionally that an action was bad, so that I can learn.
There is only
one situation in the game where attackers are dispatched and it isn't explicitly announced via your message log, and that's because they aren't sent directly at you, only your general location, but I'm going to add a message for that one, too. Even without any dispatches you may just be running into multiple patrols or fighting at the wrong place and time simply based on who's nearby.
You can get greater details and learn what's going on around the floor via hacking, if you need them.
It might also be great if when you reset the game, it told you the current status of the game, the security level, what squads (extermination? search? whatever) were out to get you before you start the next game. I'm not sure what else might give me some insight into my situation.
You can get some helpful related information from the post-game score sheet regarding alert level.
A lot of times I end up naked running through the level with 500 core left, but I don't know how to recover from this state, so it is always a slow death. Is there really any point to having the core move really fast, prolonging the game?
Absolutely! I'm having trouble replying though because I'm afraid to spoil anything
. I'll just say that you can turn around losing situations at almost any point of the game, and having a fast core is really helpful in that. Cogmind is a game with a lot of potential for epic comebacks.