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This instantly made think of XcomRL

Started by nullzero, May 28, 2016, 12:48:56 PM

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nullzero


Kyzrati

Hah, wow that is super cool. And I can see how it would get you thinking in that direction :)

Regarding the geoscape, I was planning to go with a flat map since it's both easier from a strategic observation point of view, and also won't result in coding nightmares :P. (Though we would lose the nice "Earth is actually a spheroid" effect...)
Good old mockups






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Neat find!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Draco18s



Kyzrati

The [playable and fun but incomplete] game I made before Cogmind, which eventually became Cogmind itself after much tweaking.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

seanawesomness

I checked it out, but the game is too difficult, usually just end up with a guy hiding
Is there a manual?

Kyzrati

It's pre-alpha, so the game never made it to the stage of having a manual :P. It assumes familiarity with the original UFO Defense on which it's based, as well as the blog posts where I talk about other unique features I added and how to use them. It's quite challenging, but once you understand the mechanics and devise relevant tactics it's not unreasonably hard--winning is common.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon