Run #3. It's still in progress, but I had to take a couple day's break between session one and session two, so it's faded a bit and I want to write down what I can ASAP. (EDIT: I've now finished the run and completed this post) Build is still a leg-based sneaky-combat hybrid looking to use Sensor Arrays and Signal Interpreters. I wasn't immediately blessed with parts, but I eventually found the key bits (sensors, storage, and a couple sweet Imp. Grenade Launchers!), and pressed into the mid-Factory feeling pretty swell.
I had one particular moment that stood out, hiding from a good-sized Grunt patrol in a tiny side room almost completely filled by four nuclear reactors. The patrol was passing by the outside, so I hid to let them go by. Uh oh... they want to check the room. I press myself against the backside of a thrumming nuclear reactor. Okay, they've peeked, they should go now. Or... not. Okay, they're coming closer. I scrunch myself further to one side to avoid being spotted. Maybe they'll leave now? Nope, now they're camping out amongst the reactors, me hiding a scant few tiles away. Leave, please?? It took awhile, but miraculously, they didn't ever come all the way to the back, and I escaped notice. =D
Lady luck came through for me when I came across a pile of Long-Range Sensor Arrays! I grabbed one to equip immediately, and a spare as well, although I intended to swap out the active one for another heat sink or armor plate whenever combat seems imminent.
Around -5 I was encountering a bit more resistance, came across an entrance to Extension, and decided to lose a little heat. It was only my second visit, so I didn't fully understand the layout. I took the main throughway all the way until I saw a Behemoth on my sensors. I knew that meant an exit, but I still only had two guns! Maybe there would be other exits the other way. I saw a room with disabled bots and guards watching over them, and from my sensors saw lots of similar guards ahead. I took out one room's worth of guards to push further in, but after traveling a bit further decided I should just go back around, bite the bullet, and take out the Behemoths. It cost me some, but I made it through and unlocked the door on the first try to access the stairs. I still have no idea how to get out of there if I can't unlock that door lol.
The detour didn't seem to help me as much as I hoped. Once back in the Factory I started running into frequent Hunter teams, and got an ARC or two sent after me. I don't really understand how Hunters and ARCs work. Do they know your position like Programmers do? Or a general location? Unlike a lot of other threats I had zero success dodging them, and I resigned myself to fighting them. I made it to -4, but once there I got into several fights that saw me fully move from "replacing maybe 1 or 2 parts from my reserves after battle" to "rebuild half my bot with parts from the battlefield." I had used up both my Imp. Grenade Launchers and lost my 1st sensor array, and I was worried the run would be coming to an end soon due to the escalating enemy response. That's where I left off a few days ago.
I jumped back into the game, fortune swung my way - a chute trap! I double-checked my gear and took the plunge into the Waste. Here, my sensor array and legged movement speed of 120 were invaluable - I navigated the Waste without ever even being spotted by the Crushers! Once back in the Factory, things were much better. I found some armor for the first time since I left Extension, and was able to round out my weapons loadout, incorporating some really nasty cannons.
In research, I started in an odd, almost completely self-contained area that had me retracing a lot of ground to find a path to the rest of the map - I had found a branch exit, but it was locked. Unfortunately, I started making some mistakes. I'm operating on two power units and trying to run a couple heat sinks, a couple targeting computers, a shield generator, and my scanner gear. I kept forgetting to turn my heat sinks and targeting computers on for combat, which caused some self-inflicted injury and forced me to turn off my shield at some inopportune moments. Then, when backtracking, I got complacent near a Behemoth I had identified earlier and moved one tile into its vision range. I paid dearly for that when it one-shot my long-range scanner. >.< With that gone, I decided to refocus my efforts on being a combat bot. Fortunately, I had a large store of armor from the end of the Factory and my first couple minutes in Research, and I had found a good shield generator and several transmission jammers. I was able to bulldoze my way to the exit, but took me ~2000 turns, and I'm sure my alert level was getting very high. Still, I entered -2 confident: for the first time, the war of attrition seemed to have stabilized in my favor: even without armor, I was winning battles and keeping my bot together, or together enough to be able to live off the remains of my enemies.
Central to my build were three Adv. Targeting Computers, an Exp. Core Analyzer, and an Imp. Armor Analyzer - this was my first time running with targeting computers since I came back to the game, and they'd been nerfed from 12% (IIRC) to 8%, but they seemed as effective as ever to me! Moreover, thanks to their extremely low coverage they were mostly safe from harm. On -2, if I wasn't at alert level 5 already, I certainly reached it. The battles got crazy: multiple ARCs arriving at once, sometimes joined by a Grunt squad or Hunter team. I was taking them all on, and even winning, but I made a fatal mistake: I assumed the massive flow of ARCs was stemming from an exit staircase. I fought an agonizing series of over a dozen battles in close proximity to make my way to the source, only to be finally crushed by the realization it was a Garrison, not an exit. Although I was winning battles fairly effectively and keeping my core only 5-7% exposed, I was already down to about half core HP. I killed the Garrison and pushed forward, and another direction showed promise, but that turned out to be a Garrison as well, which I also destroyed. -2 had been kind to me in the launchers department - at some point or another I used two Neutron Missile Launchers, two Adv. Micro-Nuke Launchers, and a Point-Singularity Launcher.
I was able to keep my build fully functional throughout the run and made an absolute mess of the complex's research levels, but eventually I succumbed to core damage attrition. I was so sure I was going to make it to Access. =(
Notes:
- Targeting computers are still the shit, they make a world of difference against, well, anything, but especially Hunters and Programmers.
- I need to learn how Hunter and ARC tracking works. Knowing how/if I can avoid these guys is real important.
- Until now I didn't understand the policy of killing Garrisons. I mean, they're gonna spawn somewhere, right? May as well let them spawn in an area I've already moved through. Ugh - I can't imagine having to deal with a procession of ARCs from a Garrison I left to my rear. That would suck.
- Okay, I've done three solid runs now, so I feel confident commenting on this - Programmer spawns are much less frequent now, correct? Even on alert level 5 they felt - at most - half as common as they used to be on alert level 3, the highest alert level I reached on my winning run way back when, when I was merrily kill-botting around -1 for a good long while, albeit after being pummeled into robo-dust and entering the floor naked. (EDIT: in that run I spent 4066 turns in Access!) But yeah, many more Hunters and ARCs now compared to Programmers, and I approve of the change.
- Next time if in a similar situation, I might try some Garrison diving. I'm 98% sure I'd lost the little hackware I had by the time I found the Garrison, but if I rolled lucky I might have been able to get in. (never tried it before, don't know my exact chances) It's not like the facility AI could possibly get more angry with me, and weakening their response may have helped considerably.
- I never did let one of those Imps hit me with its Segregator - I was a little curious, but I was pretty sure I didn't want that thing touching me even once =P
- Hey, new personal best score! Has the scoring system been adjusted, by any chance? Scores seem to be able to get higher now than the once did. (EDIT: I got 4k more score than my winning run in less than 2/3s as many turns, while evolving one less time and not getting the 2k bonus from winning)