Lots of good leg stashes in the first half of this seed. Fortunately I'd gone with my legged combat bot, aiming to focus on offense and use as many cannons as possible.
Oh I'll just sneak up on this Garrison and seal it... or not. First thing I did was overload one of my cannons and blast the access point.
I was basically taking every first exit I could find regardless of where it might lead, and ended up passing through some caves. Then I came across one of these scary outposts...
I got surrounded immediately, and then my power source was rejected AND my corruption forced me to move away from it, so I was suddenly without power :/.
Barely made it out of that one alive (finished almost all of them off with a single railgun after equipping my heavy armor).
Bad meeting after bad meeting in that cave...
Still, I made it to Zhirov and picked me up some artifacts and nice prototypes.
Heading back towards 0b10. Now here's a scary looking place. I don't even remember what might be in there, and I'm not sure I want to find out... Times like this you *extra* wish you had sensors in the caves. Very useful for not dying and all
In -4, I immediately wired up a nice little Assassin friend, and even a shield to protect him. He did a great job of covering my back, and together we crushed about 15 bots in that one area
. Unfortunately before the last of them went down, they called reinforcements from a nearby garrison, and one of those freaks brought a Hvy. Rocket Launcher. Still, we got that batch, too, and my Assassin only fell when we were taking the Garrison Access itself. By this point I'm already thinking I need to work on getting the alert level down, because I've too often been ignoring that while approaching the end game.
Interestingly, I'm already on -4, and I've only found a single rating-2 EMP Blaster by this point :/. I am still keeping it handy, however, just in case I run into Swarmers. It's already saved me a couple times. By this point I've got some decent hacking gear, and morphed into a half-combat/half-hacker, with zero armor :/
Here's what I looked like just coming into -2. Pretty weird build that's all over the place
And then here's what I, and the room, looked like after a Sentry, 3 Grunts and 2 Hunters walked in on me
And before I could even leave the room or fully rebuild, another Grunt-Rogue squad showed up with a pair of Hunters! Crazy start for -2... I'd probably have been dead if I wasn't jamming transmissions the whole time. (Also the Exp. Focal Shield, which helped keep the Hunters from shredding me too terribly, althogh I did finish the battle with no armament but a sword taken from the Rogue.)
Still hanging around in the same small area fighting battle after battle, and seriously underpowered now... but at least I have a Hauler buddy?
. That and I just checked the security level, and it's still Low. Whew. Then I grabbed a Sentry buddy, too. Being underpowered is a good thing when disruption weapons take effect, because it means you haven't completely shredded a potential ally
Fortunately the exit wasn't too hard to find, and here's my build on entering Access. The main issue is I'd be worried about facing Programmers with these weapons, but I think I'll nuke them if I have to (finally just my
second explosive weapon this entire run).
The good news: With my gear I directly hacked the exit location at the first terminal (rating 3, no less!). The bad: It's WAY far away
I've got super awesome ECM and transmission jamming now, so looks like it's time to play hide and seek if I want to get out of here. I'm bad at hide-and-seek because I just want to blow everything away
Took an Adv. Sensor Array from a Watcher and hacked the machine index, only to find that right next to the exit are TWO garrisons
. Heading right towards trouble...
At the half-way point! I could tell from where all the traffic was on my sensors that taking a route to the west would have likely ended in death since it's a thouroughfare, so I nuked through some thick walls and skirted that area...
And here it is, reached a dead end but nuked the wall and let's see if I can hack this thing!
39% chance
Hm, didn't even get to use my spare, um, Alien Artifact, and I've still got a ton of core left. I think it could be worth it to (carefully) raise some hell before leaving.
Completely refitted myself with the assistance of some Behemoths
With all that armament I'm ripping through everything I see, and two ARCs, a couple other squads, and Programmers show up pretty quickly.
Here's what the area looked like when I thought I was about to duck out, but I made a come-back and rebuilt again, stopping several more assaults (and one-shotting a bunch of ARCs, too
, but then there was so much debris in the area I accidentally exited to the surface while moving to pick stuff up. Oops, shoulda turned off auto-ascend!
Cogmind - Alpha 8
Name: Kyzrati
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (330) 1650
Value Destroyed (16412) 16412
Prototype IDs (40) 800
Alien Tech Identified (1) 200
Bonus (3300) 3300
TOTAL SCORE: 26862
Cogmind
---------
Core Integrity 843/1600
Matter 246/400
Energy 470/480
System Corruption 42%
Temperature Cool (5)
Location Surface
Parts
-------
Power (3)
Light Quantum Reactor
Light Quantum Reactor
Reinforced Quantum Reactor
Propulsion (5)
Improved Heavy Treads
Medium Treads
Utility (12)
Medium Matter Storage Unit
Heavy Armor Plating
Advanced Heat Sink
Advanced Target Analyzer
Advanced Targeting Computer
Improved Targeting Computer
Large Storage Unit
Advanced Target Analyzer
Advanced Targeting Computer
Advanced Heat Sink
Advanced Cooling System
Weapon (5)
Heavy Laser
KE Penetrator
Heavy Machine Gun
Multirail
KE Penetrator
Inventory
-----------
Flexi-carbon Leg
Biometal Leg
High-density Centrium Leg
High-density Centrium Leg
Linear Accelerator
Micro-nuke Launcher
Ragnarok Missile Launcher
Nanosword
Transdimensional Reconstructor
Peak State
------------
Power
Reinforced Quantum Reactor
Light Quantum Reactor
Quantum Reactor
Propulsion
Biometal Leg
Improved Heavy Treads
High-density Centrium Heavy Treads
Utility
Advanced Target Analyzer
Layered Heavy Armor Plating
Advanced Targeting Computer
Advanced Targeting Computer
Improved Targeting Computer
Large Storage Unit
Advanced Target Analyzer
Layered Heavy Armor Plating
Experimental Heat Sink
Advanced Cooling System
Weapon
Multirail
Multirail
Linear Accelerator
Linear Accelerator
Multirail
[Rating: 183]
Favorites
-----------
Power Light Quantum Reactor
Engine Light Angular Momentum Engine
Power Core Neutrino Core
Reactor Light Quantum Reactor
Propulsion Flexi-carbon Leg
Treads Improved Heavy Treads
Leg Flexi-carbon Leg
Utility Advanced Targeting Computer
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Multirail
Energy Gun Heavy Laser
Energy Cannon Neutron Cannon
Ballistic Gun Multirail
Ballistic Cannon Linear Accelerator
Launcher EMP Blaster
Special Weapon Remote Datajack
Slashing Weapon Nanosword
Special Melee Weapon Dirty Datajack
Stats
-------
Bonus Breakdown 3300
Met Zhirov 300
Win 3000
Classes Destroyed 20
Worker 18
Builder 9
Tunneler 2
Hauler 7
Recycler 22
Carrier 1
Mechanic 2
Operator 2
Watcher 6
Swarmer 61
Saboteur 1
Grunt 79
Brawler 5
Duelist 4
Protector 4
Sentry 20
Demolisher 1
Hunter 22
Programmer 59
Behemoth 5
NPCs Destroyed 0
Best Kill Streak 13
Combat Bots Only 10
Matter Collected 12114
Salvage Created 18749
Parts Attached 429
Power 55
Propulsion 97
Utility 120
Weapon 157
Parts Lost 164
Power 20
Propulsion 34
Utility 43
Weapon 67
Average Slot Usage (%) 91
Naked Turns 2
Spaces Moved 8678
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 4
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 158
Greatest Overweight (x) 43
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 10
Average Items Carried 9
Core Damage Taken 2767
Average Core Remaining (%) 72
Depth 10 Exit 81
Depth 9 Exit 58
Depth 8 Exit 77
Depth 7 Exit 97
Depth 6 Exit 75
Depth 4 Exit 144
Depth 3 Exit 90
Depth 2 Exit 47
Depth 1 Exit 52
Volleys Fired 729
Largest 5
Hottest 331
Shots Fired 2361
Gun 1791
Cannon 535
Launcher 33
Special 2
Kinetic 1676
Thermal 483
Explosive 12
Electromagnetic 188
Shots Hit Robots 1478
Core Hits 714
Overload Shots 2
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 31
Impact 0
Slashing 28
Piercing 0
Damage Inflicted 42872
Projectiles 38273
Explosions 3503
Melee 1090
Ramming 6
Kinetic 28435
Thermal 7727
Explosive 2403
Electromagnetic 3211
Impact 0
Slashing 1090
Piercing 0
Self-Inflicted Damage 144
Shots 5
Rammed 3
Highest Temperature 446
Average Temperature 115
Shutdowns 11
Energy Bleed 7
Interference 10
Matter Decay 3
Short Circuit 0
Damage (minor) 1
Damage (major) 1
Damage (core) 0
Highest Corruption 42
Average Corruption 11
Message Errors 89
Parts Rejected 23
Data loss (map) 98
Data loss (database) 55
Misfires 23
Misdirections 40
Targeting Errors 164
Weapon Failures 32
Depth 6 End 2
Depth 4 End 9
Depth 3 End 7
Depth 2 End 20
Depth 1 End 42
Haulers Intercepted 7
Robots Corrupted 4
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 29
Communications Jammed 1437
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 3
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 38
Terminals 27
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Total Hacks 107
Successful 58
Failed 41
Catastrophic 11
Database Lockouts 0
Manual 25
Unauthorized 20
Terminals 75
Fabricators 0
Repair Stations 3
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Terminal Hacks 70
Record 13
Part Schematic 4
Robot Schematic 0
Robot Analysis 4
Prototype ID Bank 7
Open Door 3
Level Access Points 2
Branch Access Points 1
Emergency Access Points 0
Machine Index 1
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 1
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 4
Locate Traps 2
Disarm Traps 0
Reprogram Traps 2
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 1
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 2
Hacking Detections 29
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 5
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 30
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 4
Robots Hacked 0
Non-combat 0
Combat 3
Parse 0
Link 0
Rebooted 3
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 6
Largest Group 2
Highest-Rated Group 58
Highest-Rated Ally 44
Total Orders 1
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 24
Total Damage 953
Kills 6
Allies Corrupted 0
Allies Melted 0
Peak Influence 1829
Average Influence 487
Final Influence 1824
Maximum Alert Level 5
Low Security (%) 36
Level 1 25
Level 2 16
Level 3 2
Level 4 12
Level 5 6
Squads Dispatched 48
Investigation 5
Extermination 19
Reinforcement 7
Assault 13
Garrison 4
Intercept 0
Derelict Logs Recovered 5
Exploration Rate (%) 25
Regions Visited 17
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11489
Turns Passed 16287
Depth 11 80
Depth 10 322
Depth 9 1136
Depth 8 735
Depth 7 457
Depth 6 1817
Depth 5 3806
Depth 4 1613
Depth 3 932
Depth 2 1081
Depth 1 4308
Scrapyard 80
Materials 2193
Factory 3320
Research 2013
Access 4308
Lower Caves 1316
Upper Caves 2309
Proximity Caves 360
Zhirov 388
Prototype IDs
---------------
Heavy Deuterium Engine
F-Cell Engine
Enhanced Fission Core
Heavy Anti-Matter Reactor
Improved Quantum Reactor
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
High-density Centrium Leg
Improved Flight Unit
Biomechanical Wings
Improved Medium Laser
Advanced Beam Rifle
Improved Spread Laser
Improved Heavy Laser
Heavy Gatling Laser
Heavy Wave Gun
Heavy Dispersion Rifle
Precision Shock Rifle
Cooled Particle Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Cooled Proton Cannon
Ragnarok Missile Launcher
Nanosword
Experimental Heat Sink
Coolant Network
Improved Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Experimental ECM Suite
Experimental Transmission Jammer
Advanced Power Amplifier
Quarantine Testbed
Experimental Focal Shield
Assault Drone Bay
Alien Tech Recovered
----------------------
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-1/Access
Surface
Game
------
Seed: Pinned Down
^Manual?: 1
Play Time: 240 min
Sessions: 7
Mod: N/A
Game No.: 10
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
Overall a fun win, one that I don't think I would've gotten if streaming, because I probably would've made the wrong decision too quickly at a few critical junctures. (I should try to stream at least once in the coming weeks, though, before I'll be away from home for a few weeks...)
So it turned out completely different than I planned. I went lighter on the weapons, and transitioned from combat to a very hybrid approach that could even hack and evade pretty well, but still hold its own in a fight.
Also, my build only ever had a single Lrg. Storage Unit