Woah, lots of useful info! I'll go through it individually.
Good ole Waste.
If you want to avoid it: you can do terminal hacks to detect nearby traps; you can kill operators, whose datacore that they drop on death can reveal traps; you can prioritize flying/hovering over walking/treading, which have a much lower chance of setting off traps. Also, if you use EM weapons and corrupt enemies, they have a chance to trigger traps.
I presume these strats are more useful for a hacking or stealth build, which doesn't describe me yet (I'm sticking with combat for now)?
If you find yourself in waste: if you're a combat cogmind, standing your ground and fighting will usually lead to death. The one time I was able to take on the compactors was when I had a really good launcher and some matter containers. EM weapons are borderline useless against them due to their EM resistance. Flight is usually the answer.
Yeah, I followed the lead of the other bot in there and tried to fight it out. Didn't end well XD
I noticed that there seemed to be only one path through Waste for a good length, long enough for the Compactors to cut off my only route of escape. However, I did dilly-dally a bit (tried to equip a prototype, only to realize that it was of course broken); maybe that was why I got cut off. Is it possible to avoid the Compactors if I'm fast enough, even on treads?
Spoiler time:
Occasionally, there is a secret derelict army in waste. If you go into the nooks you can sometimes find it. They'll shred the compactors for you. You can't rely on this though, it's rare.
Also, note that sometimes you'll want to go into Waste deliberately. Going there resets the alert level to zero.
Thanks for the tip.
You can also equip a structural analyzer, which will reveal some of the traps sooner.
In theory.
In practice, you can't really afford to detect traps, if you're going for a combat build. Your odds of retrieving a datacore on a floor is very low. The same for EM weapons revealing a trap. Terminals are best used to purge the alert and find the exit. You're not going to be flying/hovering much. And you don't want to waste a slot on a structural analyzer.
So, what's the solution? Carry 3 hover units with you until you leave factory. If you get dumped in Waste (or go there voluntarily, which is a good idea on -4), equip your hover units, remove/drop your heaviest weapons, and you'll make it out with most of your stuff. To be able to carry 3 hover units without crippling yourself, you will need a large inventory. Low inventory builds are overrated
Oh, so you're Three Large Storage Units Guy
I did actually have two large storage units onboard, but I didn't have enough utility space to add a third (or maybe I wasn't using it optimally). And would three hover units be able to carry enough of my stuff?
@mathSq: Congratulations!
Thanks
Note that you'll be able to outmaneuver them with most forms of propulsion, even legs as long as you're not overweight. Only super slow builds have much to worry about, or due to the width of the tunnels if you attract too many at once they can pin you in and make it harder to escape without taking a hit or two, which can be nasty.
Yeah... I was on treads (I think, maybe legs?) and overweight... and I definitely noticed their ability to fill a hallway.
Also, it's true they have a fairly low ID number compared to their ability, but they are technically a non-combat robot (and happen to be the one with the highest number). Their actual threat rating (an internal number that determines robot shade or color and threat targeting priority) is 4, which is the second to highest level (5).
Non-combat... I like the way you think. XD
I fell down there not too long ago with a weapon-heavy build with a bunch of cannons and punched right through them, so that definitely works if you've got the resources.
Thanks... I guess I'll need to learn to judge whether I can take on the Compactors.
Once you've got the Waste survival tactics down, getting sucked down there isn't too bad unless your core was already low at the time and you have to head back to the Factory and can't find another exit quickly enough.
One of the other methods to avoid traps that wasn't mentioned: If you get an Operator ally they will instantly identify all traps that come into view.
The thing about treads is, they have a 100% chance to trigger traps, so if you're going to drive around as a battle tank, just expect that it's inevitable you'll eat some explosions and other unexpected effects along the way.
I suppose I'll have to accept that... maybe in future stealth runs I'll try to focus more on not falling down random holes in the floor.
Low inventory builds are overrated
I heard that
Thanks, y'all!