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Author Topic: Cycle Propultion  (Read 3477 times)

Shobalk

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Cycle Propultion
« on: May 02, 2016, 11:28:52 AM »

A new type of propulsion that allows you to move at a speed of 100 for 5 turns. 

After this point there is a 33% chance that, on each subsequent move, your Cogmind falls over and breaks something.
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Kyzrati

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Re: Cycle Propultion
« Reply #1 on: May 02, 2016, 08:48:03 PM »

We'd have to add sudden "out of nowhere" little girls for that ::). Perhaps just a variant of the deadly cloaked Hunter.

The reference for those who didn't hear the news: After just recovering from a recent leg injury, yesterday I went out and broke my shoulder. Like I said on Twitter: I'm getting too old to be doing flying forward flips on bicycles. Though I must admit this was my first one.

I've got lots of other bruises all over, having rolled to a stop followed by a bike landing on me :P, but the shoulder is the one that will require quite a while to heal.

Fortunately I can still type/code, though in the short term the medicine might threaten to keep making me drowsy. We'll see!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

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Re: Cycle Propultion
« Reply #2 on: May 02, 2016, 10:02:17 PM »

Heal up my man!
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Sylverone

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Re: Cycle Propultion
« Reply #3 on: May 06, 2016, 03:53:31 AM »

Wow, that's rough. Well, take care of yourself in the meantime, and don't push anything to the point of forcing. Best hopes for your healing. :)
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Kyzrati

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Re: Cycle Propultion
« Reply #4 on: May 06, 2016, 04:40:11 AM »

Yeah, I thought it was going to be maybe 6-8 weeks in a brace-thing and then back to normal, but yesterday I had the first real appointment after the ER doctor, and he said in another week we'll see how it's faring and I might need surgery >:(

On the bright side, I'm alive and have my wits about me.

Development this week was slowed significantly, but should be getting back on the fast track again soon. Started work on the fabrication overhaul today...

Thanks to everyone; I won't let you down :D
« Last Edit: May 06, 2016, 07:06:29 AM by Kyzrati »
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

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Re: Cycle Propultion
« Reply #5 on: May 06, 2016, 06:34:34 AM »

Holy moly dude. You've got to avoid going Outside - that place is dangerous!. Take it easy!
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Kyzrati

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Re: Cycle Propultion
« Reply #6 on: May 06, 2016, 07:13:55 AM »

I have a bad habit of getting injured by taking exercise way too far. Already plenty of messed up joints from this and that, enough that biking became the only thing I could do that didn't rely heavily on any of my damaged parts, and that went fine for a couple years, until recently :P

I find Outside gets more and more dangerous the older you get.
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Draco18s

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Re: Cycle Propultion
« Reply #7 on: May 08, 2016, 04:54:26 PM »

Just remember: the biggest risk factor for getting an injury while running is having a prior running injury!
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