I saw K's stream last night and read about Adraius's epic run and felt the urge to play Cogmind. The result = new personal record (A victory in 2210 turns/52 mins).
Cogmind - Alpha 8
Name: Sherlockkat
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (36) 180
Value Destroyed (826) 826
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (11367) 11367
TOTAL SCORE: 17013
Cogmind
---------
Core Integrity 1584/1600
Matter 137/300
Energy 131/135
System Corruption 1%
Temperature Cool (6)
Location Surface
Parts
-------
Power (2)
Micro Nuclear Core
Compact Particle Reactor
Propulsion (6)
Q-Thruster
Field Propulsion Array
Improved Flight Unit
Experimental Q-Thruster
Utility (15)
Advanced Hacking Suite
Hacking Suite
Advanced Hacking Suite
Enhanced Optical Array
Signal Interpreter
Advanced System Shield
Mini Drone Bay
Hacking Suite
Weapon (2)
Scythe
Heavy Phase Cannon
Inventory
-----------
Q-Thruster
Missile Launcher
Impulse Thruster Array
Peak State
------------
Power
Light Deuterium Engine
Micro Nuclear Core
Propulsion
Diametric Drive
Q-Thruster
Field Propulsion Array
Flight Unit
Improved Flight Unit
Utility
Advanced Hacking Suite
Advanced Sensor Array
Hacking Suite
Advanced Hacking Suite
Enhanced Optical Array
Signal Interpreter
Advanced System Shield
Mini Drone Bay
Hacking Suite
Improved Light Armor Plating
Advanced Focal Shield
Improved Maneuvering Thrusters
Weapon
Scythe
Enhanced Gamma Bomb Array
[Rating: 103]
Favorites
-----------
Power Light Deuterium Engine
Engine Light Deuterium Engine
Power Core Micro Nuclear Core
Reactor Compact Particle Reactor
Propulsion Flight Unit
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Signal Interpreter
Device Advanced Sensor Array
Processor Signal Interpreter
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Scythe
Energy Gun EM Pulse Gun
Energy Cannon Heavy Phase Cannon
Ballistic Gun Light Assault Rifle
Launcher EMP Blaster
Slashing Weapon Scythe
Stats
-------
Bonus Breakdown 11367
Win 3000
Fast Win 8367
Classes Destroyed 8
Worker 3
Builder 2
Recycler 2
Operator 1
Watcher 1
Swarmer 24
Grunt 2
Sentry 1
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 5
Matter Collected 887
Salvage Created 885
Parts Attached 79
Power 13
Propulsion 24
Utility 23
Weapon 19
Parts Lost 20
Power 2
Propulsion 9
Utility 5
Weapon 4
Average Slot Usage (%) 82
Naked Turns 1
Spaces Moved 4237
Fastest Speed (%) 1111
Average Speed (%) 366
Slowest Speed (%) 50
Overloaded Moves 33
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 40
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 363
Average Core Remaining (%) 93
Depth 10 Exit 76
Depth 9 Exit 75
Depth 8 Exit 96
Depth 7 Exit 98
Depth 6 Exit 100
Depth 5 Exit 95
Depth 4 Exit 100
Depth 3 Exit 100
Depth 2 Exit 92
Depth 1 Exit 99
Volleys Fired 79
Largest 2
Hottest 98
Shots Fired 106
Gun 70
Cannon 22
Launcher 14
Special 0
Kinetic 36
Thermal 22
Explosive 8
Electromagnetic 40
Shots Hit Robots 57
Core Hits 49
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 23
Impact 0
Slashing 23
Piercing 0
Damage Inflicted 2221
Projectiles 416
Explosions 1269
Melee 530
Ramming 6
Kinetic 100
Thermal 84
Explosive 1070
Electromagnetic 431
Impact 0
Slashing 530
Piercing 0
Self-Inflicted Damage 64
Shots 3
Rammed 1
Highest Temperature 263
Average Temperature 47
Shutdowns 0
Energy Bleed 0
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Average Corruption 1
Message Errors 0
Parts Rejected 0
Data loss (map) 1
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Depth 2 End 1
Depth 1 End 1
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 9
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 3
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 20
Terminals 17
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 3
Total Hacks 49
Successful 14
Failed 35
Catastrophic 14
Database Lockouts 0
Manual 23
Unauthorized 10
Terminals 42
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 7
Terminal Hacks 11
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 3
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 1
Alert Level 1
Unreport Threat 0
Locate Traps 0
Disarm Traps 3
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 1
Sector Layout 0
Machine Controls 0
Hacking Detections 15
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 1
Highest-Rated Group 5
Highest-Rated Ally 5
Total Orders 3
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 3
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 180
Average Influence 50
Final Influence 2
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 3
Extermination 1
Reinforcement 7
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 2
Exploration Rate (%) 21
Regions Visited 12
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4814
Turns Passed 2210
Depth 11 57
Depth 10 316
Depth 9 386
Depth 8 143
Depth 7 198
Depth 6 112
Depth 5 276
Depth 4 184
Depth 3 227
Depth 2 158
Depth 1 153
Scrapyard 57
Materials 696
Factory 770
Research 385
Access 153
Mines 149
Prototype IDs
---------------
Compact Particle Reactor
Improved Flight Unit
Improved Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Experimental Q-Thruster
Improved Medium Laser
Enhanced Gamma Bomb Array
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
Surface
Game
------
Seed: 1464401864
^Manual?: 0
Play Time: 52 min
Sessions: 1
Mod: N/A
Game No.: 247
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 12/Tallcaps
Map View: 83x54
FOV Handling: Fade In
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This Cogmind was an absolute ninja. Out of the 79 parts that I attached, I only lost 20 and I don't think I even got spotted in access
(edit: Hmm.I must have been spotted coz the score-sheet says I exited with 99% of my core. Funny thing is that I don't remember getting shot at by anything.).
A suggestion : Cogmind runs can feel very impersonal as the build is always in flux. Allowing us to assign a name to our LRC-V3s separate from our player tags might be nice.
Some gameplay notes:
i) Light armor/Evasive/Shield type utilities are amazing. They weigh next to nothing and I would rather lose them than my hacking suite.
ii) Mini drone bays!! A single slot utility with a mass of 4 and can store up to 4 drones. I love this utility. Too bad K is nerfing it in the next release. @Kyzrati : I hope you rethink the decision to keep the drone bays attached in order for it to function. I think just reducing the drone count is sufficient. So much of their utility is derived from a well-timed drone launch. They don't carry you to victory.
I got my mini-drone bay in mid factory. I had 3 drone launches.
a) I wasted one of the drones in factory.
b) The second drone launch was in -2/Research. This little guy/gal was a champ. He distracted a behemoth and 2 grunt patrols that spotted me while I escaped abandoning it. Their utility as defense/distraction cannot be understated. Every enemy who sees a drone will stop and shoot at it. This little guy buys you two full turns just by getting spotted. It also has flight units and is tiny. So, hostiles have a really hard time hitting it. My speed was around 25. If that drone survives being fired at twice, it would have bought me 16 free movement actions.
c) The third was in access. In low security settings, these drones are map hacks. I spent no time in access because the drone revealed so many dead ends and empty rooms.
d) I kept the 4th one as a souvenir.
iii) Hacking is the most reliable way for a speed build to clear late game. Speed builds benefit a lot by establishing landmarks in the map and hacking is the best way to do it. It is not just enough to know the exit locations. You need a way to navigate the level safely. Index() hacks reveals machine locations and machines are usually inside rooms. This is how I figure out which walls to blow through. Coz hey there is a machine on the other side. The maintenance status hack shows the locations of the maintenance robots and lets you avoid thoroughfares and identify useful bottlenecks. Zone layout and sector layout are both easy and invaluable hacks. Trojan(disrupt) is a good damage mitigation tool. Combine this information with a decent sensor array and you can be a ninja. I had +60 to hacking in this run and hacked the exit location and the seal in no time.
iv) @Kyzrati : The new access shell behavior is a welcome change. It felt nice knowing that I don't have to worry about finding weapons that can bust through the shell.