Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 07:35:55 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Alpha 7/7b Discussion/Feedback (spoiler-free)  (Read 6338 times)

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Alpha 7/7b Discussion/Feedback (spoiler-free)
« on: March 22, 2016, 10:07:43 PM »

Here's the place for general spoiler-free feedback and discussion about the most recent releases, if you want to talk about something that doesn't really warrant a dedicated thread.

Alpha 7 release notes and changelog.

(Plus the little 7b hotfix.)

If you want to freely talk about spoiler content without the annoyance of spoiler tags, there's a thread for that :D. Note that it's fine to talk about spoilers here as well (if perhaps they're only a small part of what you have to say), just tag them appropriately.
« Last Edit: April 26, 2016, 08:51:11 PM by Kyzrati »
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

  • Derelict
  • **
  • Participated in the Alpha Challenge 2015 Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 91
    • View Profile
Re: Alpha 7 Feedback/Discussion
« Reply #1 on: March 22, 2016, 10:13:25 PM »

So Alpha 7 is out, and I'm on it right away ;)

Here's a playlist of of my first run.  Episode(s) to be added as they're finished.

WARNING: My intention is to hammer through the new content.  If you'd like to play spoiler free, do not watch this play through.  If you want to watch me go nuts experiencing some new stuff, then this is for you.

Shobalk vs. Alpha 7 Episode Guide:
Spoiler (click to show/hide)

Initial impression....  Awesome!
« Last Edit: March 26, 2016, 09:07:30 PM by Shobalk »
Logged

Sherlockkat

  • Cyborg
  • ***
  • Bug Hunter Shared a Confirmed Stealth Win Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 126
    • View Profile
Re: Alpha 7 Feedback/Discussion
« Reply #2 on: March 22, 2016, 10:58:15 PM »

Ok. First impressions.

I like the changes to recycling units. I definitely found them more useful during my first alpha 7 run.
I also dived into lower caves on -7. Initial thoughts below:
Spoiler (click to show/hide)
Looking forward to find new items though..
« Last Edit: March 22, 2016, 11:05:16 PM by Sherlockkat »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Alpha 7 Feedback/Discussion
« Reply #3 on: March 22, 2016, 11:44:46 PM »

Well that was fast :)

With regard to new items, I must say that most added this time will probably not be so easy to find, as the majority were created for special purposes and are not freely available in the usual stockpiles. They're out there somewhere, though! The most valuable item in particular, the alien artifact,

Spoiler: Caves & Branches (click to show/hide)

Thanks for the feedback!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Enno

  • Derelict
  • **
  • Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 69
    • View Profile
Re: Alpha 7 Feedback/Discussion
« Reply #4 on: March 23, 2016, 05:13:30 AM »

whooha, great..don't have a run done but i like the world map
and the new font-types. kyzrati for the next release you have to
change the copyright under point 7 (credits) because it's 2016 ;)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Alpha 7 Feedback/Discussion
« Reply #5 on: March 23, 2016, 05:32:09 AM »

Whoops, yeah I didn't catch that, thanks :)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Sherlockkat

  • Cyborg
  • ***
  • Bug Hunter Shared a Confirmed Stealth Win Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 126
    • View Profile
Re: Alpha 7 Feedback/Discussion
« Reply #6 on: March 23, 2016, 09:07:49 AM »

Snooping around the caves again!!
The game crashed when I was hacking terminal records. Attached the crash log.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Alpha 7 Feedback/Discussion
« Reply #7 on: March 23, 2016, 09:10:27 AM »

Uh oh, that's odd, I test all the possibilities there, but there were some quick changes at the end which maybe didn't get retested... Sounds like a hot fix will be coming soon then. Thanks!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Alpha 7 Feedback/Discussion
« Reply #8 on: March 23, 2016, 09:15:47 AM »

Found it. I'll release 7b shortly. Need to first confirm the fix and decide what other features to include. (I'm actually in the middle of adding something new to Alpha 7 right now :/)

Edit: New build is ready. I also threw in a reduction in the number of Factory -> Cave exits since the original value was more balanced towards completed caves.
« Last Edit: March 23, 2016, 09:56:44 AM by Kyzrati »
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

  • Sigix
  • ****
  • 2nd place in the High Scores category during Alpha Challenge 2015 2nd place in the Best Escapes category during Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Shared a Confirmed Combat Win Weekly Seed Participant
  • Posts: 264
    • View Profile
Re: Alpha 7/7b Feedback and Discussion
« Reply #9 on: March 23, 2016, 12:40:14 PM »

I'm out of town on vacay, but will pick this up as soon as I get home.

I imagine enemies killed in the Caves have no effect on the threat level?
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Alpha 7/7b Discussion/Feedback (spoiler-free)
« Reply #10 on: March 23, 2016, 10:49:02 PM »

I imagine enemies killed in the Caves have no effect on the threat level?
Correct. It's the wild West out there, not a part of the Complex itself and not under direct control.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon