Hey Kyzrati - thanks for responding! I edited my last post as I was able to get to the larger fonts. I also described the steps I took to get there. However it was a more frustrating journey than I expected. Thinking on it, there was one thing that would have made my (and maybe other high resolution screen users) experience better:
If there had been an easy way to indicate to the game that I'm willing to sacrifice visibility for a larger typeface (for example, when hitting ctrl-PageUp/PageDown), I wouldn't have had to start digging around for help. Right now, the initialization process just assumes I want more height/width. then disqualifies those larger fonts that I'm looking for. When I boot the game up for first the time, my cogmind.cfg reads:
fontSet="24/Smallcaps"
fullscreen=1
mapWidth=130
mapHeight=80
And looking at the run.log, COGMIND ignores all the fonts I want to use, they don't even show up as grayed out in the interface:
I=0000747 | | [font set ignored: 28/SmallcapsGlow] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/Smallcaps] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/SmallcapsLarge] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/Terminus] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/X11] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/X11Bold] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/Dina] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/Proggy] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/ProggyBold] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 28/Cog] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 32/SmallcapsGlow] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 32/Smallcaps] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 32/Terminus] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 32/Dina] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 32/Proggy] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 32/Cog] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 32/CogWide] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/Smallcaps] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/Crisp] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/Terminus] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/Proggy] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/Cog] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/TerminusFine] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/TerminusBold] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/X11] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/X11Bold] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/CogFine] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/CogNarrow] (resolution exceeds desktop)
I=0000747 | | [font set ignored: 36/CogWide] (resolution exceeds desktop)
tl;dr: There is no way in the games UI to indicate that fewer rows/columns is acceptable to me. I got to 76/50 from a comment in \data\fonts\_config.xt.
All that said, I understand where you're coming from in terms of the specific challenges offered by the games format and I really appreciate how you chose to offer more flexibility, be it at the cost of convenience. Just saying that the flexibility to have fewer rows/columns (to a point of course) would be a great addition!