One thing I've noticed is that item replacing ought to replace the most damaged item. For instance I had two aluminium legs, one green integrity and one yellow. I tried attaching a brand new leg and it replaced the green one instead of the yellow one.
Hm, oops. It was supposed to pick the one with the lowest integrity, but I was getting tired by the time I added this--the entire system was done last thing right before release, without time to test all possibilities (a bad idea, yes), but I thought it was important to at least get in there
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We'll first see if there's anything else needing/worth fixing and I'll put out a 5b soon.
Edit: Yeah, damn, I'm looking at it now and there's a typo in the source which is causing it to compare the wrong integrity value :/. A whole 5b for one tiny little thing? Argh...
Edit: Also the tutorial level still plays even when you copy your config file over. It seems you need to turn it on and off in the options in order to get rid of it.
The tutorial level playing or not isn't stored in your config. That's part of the game.bin data, which if you don't copy over you'll also lose all your item collection records, among other things. (This is why the migration guide says to copy your entire /user/ directory. It also contains your tutorial.bin and buffer.txt files.)
Sentries seem to have a much larger weapon range.
Nope, all changes are listed in the changelog
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