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Weekly Seed #12 [Alpha 3c] [Seed: Electric Sheep]

Started by zxc, October 19, 2015, 09:47:26 AM

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zxc

Sweet dreams

This week's seed: Electric Sheep


The Weekly Seed is open to anyone.  High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once.  This is a friendly competition, we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Electric Sheep] should display in the log window.

Congratulations on entering the seed, now get in there!

Happylisk

After a 3 week break from cogminding, where I managed to scrounge up 2 ADOM wins, I said, hey, it's time for cogmind.  I'm pretty good at cogmind.  This should be fun.

Cogmind is a harsh mistress who does not appreciate being ignored. 

Spoiler
Cogmind - Alpha 3c

Name: Happylisk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (22)      110
Value Destroyed (471)      471
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1081

Cogmind
---------
Core Integrity             0/400
Matter                     300/300
Energy                     48/50
System Corruption          2%
Temperature                Cool (0)
Location                   -9/Materials

Parts
-------
Power (2)
Propulsion (2)
Utility (3)
Weapon (2)

Inventory
-----------
Targeting Computer
Heat Sink
Targeting Computer

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Heat Sink
  Targeting Computer
  Targeting Computer
Weapon
  Light Assault Rifle
  Medium Laser
[Rating: 8]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

Stats
-------
Classes Destroyed          4
  Worker                   2
  Recycler                 2
  Swarmer                  7
  Grunt                    11
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         4
Matter Collected           441
  Salvage Created          702
Parts Attached             22
  Power                    3
  Propulsion               5
  Utility                  5
  Weapon                   9
Parts Lost                 15
  Power                    3
  Propulsion               4
  Utility                  1
  Weapon                   7
Average Slot Usage (%)     71
  Naked Turns              21
Spaces Moved               341
  Fastest Speed (%)        285
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           17
  Cave-ins Triggered       2
  Teleports                0
Heaviest Build             10
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    2
Core Damage Taken          460
Volleys Fired              82
  Largest                  2
  Hottest                  90
Shots Fired                133
  Gun                      119
  Cannon                   14
  Launcher                 0
  Special                  0
  Kinetic                  102
  Thermal                  17
  Explosive                0
  Electromagnetic          14
Shots Hit Robots           81
  Core Hits                47
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           951
  Projectiles              906
  Explosions               0
  Melee                    0
  Ramming                  45
Highest Temperature        0
  Average Temperature      0
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         2
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          0
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                3
  Successful               1
  Failed                   2
  Catastrophic             0
  Database Lockouts        0
  Manual                   2
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             1
  Record                   0
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         1
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             186
  Average Influence        58
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          3
  Investigation            1
  Extermination            0
  Reinforcement            2
  Assault                  0
Exploration Rate (%)       18
  Regions Visited          3
Turns Passed               737
  Depth 11                 115
  Depth 10                 355
  Depth 9                  267
  Scrapyard                115
  Materials                622

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Electric Sheep
^Manual?: 1
Play Time: 7 min
Sessions: 2
Mod: N/A
Game No.: 75
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


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515258573355370190355355555555
555535555555577553555555555555
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555555555355575555555535555555
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535555555555573555555555755935
555555125593830855555555302302
350375335238331835878059272257
535803559910739877300328138112
777503222953702720787785731025
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551322
[close]

Spoiler
I've known for awhile you can die this way, but it's the first time it happened to me.  A machine in a room blew up and took out some of the wall.  This created a little nook that I decided to fight in so I was less exposed.  Along comes a very diligent worker to patch up said nook, leaving me trapped for all eternity.  Good times.
[close]

Kyzrati

Victory!*

(*for me trying to prevent Cogminds from relying too heavily on cheap tactics ;))

Good at Cogmind, eh? Just wait until Alpha 4. They have garrisons. And they aren't afraid to use them ;D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Dzlan

Quote from: Kyzrati on October 22, 2015, 12:41:50 AM
Victory!*

(*for me trying to prevent Cogminds from relying too heavily on cheap tactics ;))

Good at Cogmind, eh? Just wait until Alpha 4. They have garrisons. And they aren't afraid to use them ;D

Will this mean limited troops on each map?

Kyzrati

Nope, but it will mean new tactics, for both you and them. More devious things will be possible on all sides...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon