Apparently all I'm good for is complaining to the admin cogmind about traps.
So, Ambush traps. I had 2 runs basically ended by them yesterday. In the first one, on -7 I stepped on an ambush trap in a room. Out pop a grunt and a pest (who cares) and 2 brawlers and a duelist (oh shit). The melee enemies were like 2 tiles away or so, were on me immediately, and proceed to bash my processors in and slice off my weapons respectively. I was literally naked in 4 turns.
I'll readily admit this entirely preventable - I was in the room cause it had a terminal, I saw one ambush trap, correctly surmised it was a minefield layout, and went in hoping for the best. So, stupidity on my part.
Second run, I'm walking around -6 and in the middle of the hallway step on one. Same thing happens, I suddenly have 2 melee guys right next to me. My only option was to slap on a launcher and blow em up pointblank at extreme cost to my build.
So. Most other traps hinder you but not extremely so (bit of damage here, bit of corruption there). Ambush traps have the very real potential to strip your parts and force you to flee naked. Even though you can always "come back," this is far more likely to precipitate a death march. My game design view is stepping on a trap in an empty room should never have a realistic chance of totally wrecking you.
My suggestions:
-Have enemies spawn a bit farther away (esp. melee enemies) to give you more of a fighting chance.
-Perhaps decrease melee spawn rates in ambush trap groups, at least until upper factory
Or you could do something like chute traps, where there is slight chance that the Warlord's derelicts have ensconced themselves in the trap and are released as allies. That would make ambush traps potentially among the nastier traps (just like chute traps can be), but also with the possibility of real reward. I've definitely intentionally triggered chutes before. The fact that that's a choice a player can make really shows that they're very well designed.
Out of curiosity, what on earth happens if you reprogram an ambush traps???
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