I think blade traps need some work. I just had the pleasure of a storage unit being sliced off, which spilled my stuff everywhere. It was a blade trap array of some sorts, so going after my severed bits caused more stuff to get sliced off. Since my stuff was covering the floor I couldn't even see the traps so I once or twice blundered onto one yet again. On the next level, the exact same thing immediately happened again literally a few steps from the stairs and I quit the game out of frustration.
I can imagine the odd emergent scenario where blade traps add something very interesting (having propulsion sliced off while fleeing from an enemy for example). However, having something sliced off in the middle of am empty corridor is just annoying. When that something is a storage unit it's especially unfun and just serves to generate a whole bunch of key presses.
I'm not sure what to suggest. I think once there's a "are you sure you want to step on that known trap" feature, it'll be slightly less annoying. Regardless, I ate a lot of explosive, EMP, and alarm traps in my seed game this morning, and none were frustrating or tedious like blade traps.
It's possible I'm just being a baby. On the other hand, a feature that routinely leads to you having to pick up half your inventory is just not that fun.