Grid Sage Forums

Grid Sage Forums

  • November 23, 2024, 05:51:10 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Upcoming Features (Alpha 3)  (Read 3693 times)

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Upcoming Features (Alpha 3)
« on: August 30, 2015, 09:37:00 PM »

Alpha 3 is coming! (Tomorrow, in fact, unless something catastrophic happens... unlikely since we just had a major natural disaster weeks ago, so I imagine we must've earned some good luck. Right?!)

Unlike last time, there aren't many new features I can show you now because some aren't really showable, and others I'd like to remain unshown because I hate spoiling surprises :P. However, know that this is by far the biggest release in terms of direct development time invested. More on that tomorrow. For now:

Stepping on a Hvy. Explosive Trap, usually much worse for them than it is for you.

(I wrote a lot more about trap design on the blog here. Be warned the article contains spoilers (but leaves out the biggest spoilers!), so ignore it if you want to experience everything completely fresh.)

You might find some new parts.

(You also might find some new robots, but no show and tell for those ;))

Workers dispose of disabled robots. Exactly how they do this you'll have to discover for yourself.


Machine explosions are deadlier. Use them to your advantage, but watch where you stand!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon