I'm working on traps right now, the mechanics for which have been integrated into most of the game's systems. Now I'm turning my attention to their effects, appearance, and particle effects.
I'd like to know if anyone has opinions on the ASCII character. There is a precedent for the carat/'^' in roguelikes, and it was my first choice, though I also think the underscore is nice since all traps are installed under the floor, and the underscore feels more like it's associated with the trap cell itself.
(Note: The traps you see labeled here are just a small test batch for initial implementation--the full list of more interesting traps will be added after these are done.)