000 - Once again blessed with a cache of Light Cannons at the entryway. Found a couple Grenade Launchers
one was in a scrap heap, and a new one was nearby, both in the bottom left corner of the map. Not a bad start! (You can see on my map a good bit of terrain revealed behind walls--I had taken a tunneler's gear at the beginning to search the floor faster.)
001 - Good thing I brought a lot of firepower, because on -9 there were was a Sentry, Grunts, and a Carrier just down the first hall! Did you guys have fun with those?
There was a ridiculous amount of loot on this level to go heavy firepower, so looks like that's what I'll be doing for now. I did hack a Mercenary schematic from the only terminal I messed with, so hopefully I can use that to build some friends on the next floor. On my way out here...
002 - Started running into serious matter problems on -8 floor firing cannons left and right, dashing my hopes of building something :/. Now I know energy is a better way to go for that. I recovered pretty fine when a pair of Commandos showed up in a Carrier and I Katana'd them to scrap. Spent way longer on that floor than I usually would, and entered the factory as seen here.
003 - Why hello there! Here the first thing I did was attach my Imp. Grenade Launcher and blow half of them away in one shot... "I have more armor than you guys!"
004 - First time this has happened to me on a seed run--I'm getting my butt kicked and running out of of options, then get blocked in in a corridor fighting a Programmer which I finally kill with my trusty Katana, then my system corruption
rejects my Katana, and one of the many Recyclers that's funneled into the corridor picks it up before I can even get it back!
005 - Things are looking bad. Must. Find. Exit. Soon. Now I'm sticking to open areas intentionally because I have a ton of matter for my last grenade launcher, and I plan to use it. A lot.
006 - HAHAHAHA FOUND THE EXIT. That was cutting it close. I just let the two alerted Sentries keep shooting at me for the last few spaces, because I couldn't be sure I could take them out.
007 - I don't have any more explosives, but I may not need them as I'm finally managing to put together a cheese build with the ability to one shot anything. It's not quite fully realized here. Still needs another weapon slot and an array of rapid-fire machine guns. The last floor was mostly me annihilating everything in sight.
008 - Armament was reduced to just a lance at one point shortly before entering Research, but that's what I was carrying it and an Adv. Melee Analysis Suite all that time for
. Speared a ton of robots and built self back up, to be sorta in shape for the end game. Way more offensive than I want to be at this point, and I ended up switching to hover after taking out a bunch of Programmers, but I'll run with it. There's been a surprising dearth of AOE weapons, so I might want to use speed in an attempt to avoid groups of Swarmers.
009 - This will be fun.
010 - They didn't last long against my melee + ranged combo, but then all these guys started showing up! Where are my missiles
. I've taken out one of the Hunters already, with some collateral damage, but damn this is about to be one messy hallway!
011 - Haha, that's what I thought! Beautiful carnage.
012 - Here's the group that I thought might bring me down (it was really annoying that there were four Hunters shooting me through walls during that confrontation), but I crushed them and took their legs. Going to shift to a high defense build, if I can...
013 - And not far around the corner I run into this. If I had a launcher this would be SO easy :/. STILL no launchers in sight?! I did still win though, albeit by sacrificing half my core integrity and most of my gear
014 - Ended up being blasted back into a light build when I lost all my legs. Still, entering the last Research floor in pretty good shape here.
015 - Speedy deathmobile.
016 - Finally found me a launcher, and I am so using it.
017 - Now here's a bad spot to be in. Notice the Behemoth peeking in behind everyone, too... Since I'm pretty fast I'll pull back and try to blast them all to pieces with Fusion Bombs. ... While I was doing that, one of them missed me, penetrated the west wall, blew up a machine in the neighboring room and brought down the entire wall to reveal another Sentry waiting on the other side. Ha. Then I only got one Bomb off before the Behemoth shot off my launcher with a single cannon hit
018 - My last stand. I actually escaped that. Hehe. No way I could take that many, so I waited for them to close in and volley, then sprinted around the north of the machine and picked up a couple of Adv. Powered Armor on the way out. The main problem was deciding where to go afterward, since I was weaponless. I'd already explored about half the floor and left quite a few battlefields, so I decided to backtrack and rebuild. It worked great! I lost them all, and all I had to deal with were a few Sages who wouldn't give up the chase.
019 - My new build after retreatng halfway across the map. I went out of my way to get the Great Axe, which was what I used to hack up all the Programmers as they came in the door. That's also where all the extra Anti-Grav came from
020 - I simply cannot find the exit to this one (of course, I've retreated quite a few times), and this is where I started just running to see if I could find it since I was underpowered for facing the resistance I was meeting. One launcher found the entire latter half of the game is not enough. Shoulda built one xD.
021 - Ran to a whole new section of Research, several times feeling like I was about to find the exit. I stopped to take out a Sentry and a Hunter drone caught up with me, informed its owner, and an army cornered me in this room. I *did* find a prototype launcher in the room, so whatever it is had BETTER BE GOOD. ... Attached it and aw yeah it's a non-faulty Hvy. Proton Missile Launcher. I fired it and they killed me in the first volley after that--too little coverage by that point.
022 - I did, however, get an all time high score.