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Weekly Seed #2 [Alpha 2b] [Seed: AlwaysRun]

Started by jimmijamjams, July 20, 2015, 11:46:01 PM

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jimmijamjams

At the time of this post there's only an hour left for last week's seed, but here goes!

This week's seed: AlwaysRun

Note: There is a new build.  Make sure you are running Alpha 2b!

The Weekly Seed is open to anyone.  High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.  Some super secret achievements will be selected with some RNG at the end of each week from my steadily growing list.  Please leave suggestions for the naming of next seed or other achievements to include to my list once you have finished your run!

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed (note: [Manual seed applied: AlwaysRun] should display in the log window).
  • Play through the game once.  This is a friendly competition, we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: AlwaysRun] should display in the log window.

Congratulations on entering the seed, queue explosions!


---+--------------------------------------------------+---


Previous week's seed [WeeklySeedRuns]:


  • Kyzrati: 10708
  • jimmijamjams: 5797
  • SquigglyJ: 5696
  • biomatter: 2256
  • Phuket: 211
  • AlanWithTea: 193


Previous week's super secret achievement winners:

"Who needs weapons?"
Most targets rammed
SquigglyJ

"Under the radar"
Lowest average Influence
Phuket

Shobalk

Yeah, I suck  ;D

Spoiler

Cogmind - Alpha 2b

Name: Shobalk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (24)      120
Value Destroyed (511)      511
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1131

Cogmind
---------
Core Integrity             0/400
Matter                     280/300
Energy                     40/75
System Corruption          5%
Temperature                Cool (2)
Location                   -9/Mines

Parts
-------
Power (1)
  Light Ion Engine
Propulsion (3)
  Flight Unit
  Flight Unit
Utility (3)
  Improved Signal Interpreter
  Improved Heat Sink
Weapon (2)

Inventory
-----------
Empty

Peak State
------------
Power
  Light Nuclear Core
Propulsion
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
Utility
  Medium Storage Unit
  Heat Sink
  Visual Processing Unit
Weapon
  Assault Rifle
  EM Pulse Gun
[Rating: 12]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

Stats
-------
Classes Destroyed          6
  Hauler                   1
  Recycler                 1
  Watcher                  1
  Swarmer                  11
  Grunt                    9
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           22
  Combat Bots Only         19
Matter Collected           642
  Salvage Created          800
Parts Attached             34
  Power                    6
  Propulsion               13
  Utility                  7
  Weapon                   8
Parts Lost                 23
  Power                    5
  Propulsion               8
  Utility                  4
  Weapon                   6
Average Slot Usage (%)     79
  Naked Turns              2
Spaces Moved               951
  Fastest Speed (%)        333
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           25
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             18
  Greatest Overweight (x)  4
  Average Overweight (x)   0
Largest Inventory          8
  Most Items Carried       8
Core Damage Taken          441
Volleys Fired              74
  Largest                  2
  Hottest                  100
Shots Fired                138
  Gun                      120
  Cannon                   17
  Launcher                 0
  Special                  1
  Kinetic                  84
  Thermal                  12
  Explosive                0
  Electromagnetic          42
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1224
  Projectiles              1179
  Explosions               0
  Melee                    0
  Ramming                  45
Highest Temperature        120
  Average Temperature      32
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         5
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          2
  Data loss (database)     1
  Misfires                 0
  Misdirections            1
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        1
Robots Corrupted           0
Tactical Retreats          4
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        4
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
Machines Hacked            4
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
Total Hacks                14
  Successful               6
  Failed                   8
  Catastrophic             1
  Database Lockouts        0
  Manual                   2
  Terminals                11
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              3
Terminal Hacks             4
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              1
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         2
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             119
  Average Influence        42
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          1
  Investigation            1
  Extermination            0
  Reinforcement            0
  Assault                  0
Exploration Rate (%)       24
  Regions Visited          5
Turns Passed               1355
  Depth 11                 74
  Depth 10                 698
  Depth 9                  583
  Scrapyard                74
  Materials                741
  Mines                    540

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 22 min
Sessions: 5
Mod: N/A
Game No.: 2
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 72x54


X=9619710239332851488581584154
198818881121868891848848844551
995192191156185566265118922168
159416286584149948885498116861
621845188121158118186198658898
888811566158688611589518858818
488568188116858818869898169818
196261851198896518858811888898
188818858818888898888891858818
881898888811158818888898888818
858818888898888818858811166591
881898956828112889564192419865
826161198684142819545186685468
[close]

sve9

This is the best I've ever done! I hope that the seed generated properly though, as my game crashed(I think it was a wine problem) and my settings reset in the beginning of the run.
Spoiler
Cogmind - Alpha 2b

Name: Anonymous676210531

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (14)      70
Value Destroyed (473)      473
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5103

Cogmind
---------
Core Integrity             0/1600
Matter                     255/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (6)
Propulsion (7)
Utility (6)
Weapon (6)

Inventory
-----------
Anti-Grav Array

Peak State
------------
Power
  Fission Core
  Micro Nuclear Core
Propulsion
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Nuclear Pulse Array
  Diametric Drive
Utility
  Improved Heat Sink
Weapon
  High-powered Shotgun
[Rating: 44]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Experimental Cesium-ion Thruster
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Hackware                 Deep Network Scanner
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana

Stats
-------
Classes Destroyed          5
  Tunneler                 1
  Recycler                 1
  Grunt                    10
  Brawler                  1
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           14
  Combat Bots Only         12
Matter Collected           789
  Salvage Created          562
Parts Attached             57
  Power                    8
  Propulsion               21
  Utility                  11
  Weapon                   17
Parts Lost                 41
  Power                    7
  Propulsion               14
  Utility                  8
  Weapon                   12
Average Slot Usage (%)     40
  Naked Turns              257
Spaces Moved               5988
  Fastest Speed (%)        1250
  Slowest Speed (%)        50
  Overloaded Moves         267
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             30
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
Core Damage Taken          3883
Volleys Fired              78
  Largest                  3
  Hottest                  142
Shots Fired                120
  Gun                      74
  Cannon                   46
  Launcher                 0
  Special                  0
  Kinetic                  70
  Thermal                  44
  Explosive                0
  Electromagnetic          6
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              1
  Impact                   0
  Slashing                 1
  Piercing                 0
Damage Inflicted           1377
  Projectiles              1334
  Explosions               0
  Melee                    43
  Ramming                  0
Highest Temperature        299
  Average Temperature      80
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         5
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     1
  Misfires                 0
  Misdirections            2
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           2
Tactical Retreats          26
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        5
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            5
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                15
  Successful               6
  Failed                   9
  Catastrophic             1
  Database Lockouts        0
  Manual                   0
  Terminals                15
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             6
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  2
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              1
  Unreport Threat          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         5
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             144
  Average Influence        20
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          8
  Investigation            1
  Extermination            4
  Reinforcement            3
  Assault                  0
Exploration Rate (%)       21
  Regions Visited          12
Turns Passed               2942
  Depth 11                 121
  Depth 10                 345
  Depth 9                  447
  Depth 8                  57
  Depth 7                  611
  Depth 6                  202
  Depth 5                  106
  Depth 4                  120
  Depth 3                  100
  Depth 2                  493
  Depth 1                  340
  Scrapyard                121
  Materials                599
  Factory                  1039
  Research                 593
  Access                   340
  Mines                    250

Prototype IDs
---------------
Experimental Cesium-ion Thruster
Improved Q-Thruster
Cooled Particle Cannon

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 58 min
Sessions: 15
Mod: N/A
Game No.: 7
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


X=9667352688232215124659429566
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225656216666656349936635234994
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1512
[close]

SquigglyJ

Summary

Spoiler
Considered skipping the mines this time after some of the failures last week, but in the end decided to take it since I was running into lots of scouts. Nothing memorable in the mines except 2 grunts easily taken care of that spawned by the stairs, and I switched to a faster build after taking care of some pests.
Over -9 I slowly lost this build as I ran into large crowds of enemies around practically every corner.
By -8 I was severely hurting, limping to each exit as soon as I could find it and occasionally tucking into a room with heavy weapons and blasting some iron.
Took some optional branch level 8 and seemed like there was a huge crowd around every corner, tried to outrun them but it was too late.
[close]

Log

Spoiler
Cogmind - Alpha 2b

Name: JSquigs

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (2)             1000
Robots Destroyed (26)      130
Value Destroyed (558)      558
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1688

Cogmind
---------
Core Integrity             0/550
Matter                     300/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (13)
Location                   -8/Storage

Parts
-------
Power (2)
Propulsion (3)
Utility (4)
Weapon (2)

Inventory
-----------
Light Cannon
Light Armor Plating
EM Pulse Cannon

Peak State
------------
Power
  Light Nuclear Core
Propulsion
  Flight Unit
  Flight Unit
  Flight Unit
Utility
  Improved Terrain Scanner
  Seismic Analyzer
  Core Shielding
Weapon
  Light Assault Rifle
  Datajack
[Rating: 12]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          8
  Worker                   1
  Builder                  1
  Tunneler                 3
  Recycler                 3
  Watcher                  1
  Swarmer                  7
  Grunt                    8
  Sentry                   2
NPCs Destroyed             0
Best Kill Streak           26
  Combat Bots Only         17
Matter Collected           656
  Salvage Created          911
Parts Attached             32
  Power                    6
  Propulsion               8
  Utility                  5
  Weapon                   13
Parts Lost                 16
  Power                    4
  Propulsion               7
  Utility                  0
  Weapon                   5
Average Slot Usage (%)     77
  Naked Turns              38
Spaces Moved               1180
  Fastest Speed (%)        400
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             16
  Greatest Overweight (x)  5
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
Core Damage Taken          724
Volleys Fired              64
  Largest                  2
  Hottest                  100
Shots Fired                108
  Gun                      57
  Cannon                   42
  Launcher                 9
  Special                  0
  Kinetic                  51
  Thermal                  47
  Explosive                0
  Electromagnetic          10
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              6
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1346
  Projectiles              771
  Explosions               558
  Melee                    0
  Ramming                  17
Highest Temperature        235
  Average Temperature      76
  Shutdowns                0
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Tactical Retreats          6
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                5
  Successful               0
  Failed                   5
  Catastrophic             1
  Database Lockouts        0
  Manual                   6
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         2
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             140
  Average Influence        57
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          5
  Investigation            0
  Extermination            0
  Reinforcement            5
  Assault                  0
Exploration Rate (%)       26
  Regions Visited          6
Turns Passed               1177
  Depth 11                 113
  Depth 10                 777
  Depth 9                  84
  Depth 8                  203
  Scrapyard                113
  Materials                524
  Mines                    371
  Storage                  169

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 22 min
Sessions: 6
Mod: N/A
Game No.: 40
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54


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168803033060383130363663903863
336333333333363333033333633333
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0803336808
[close]

sve9

Oh, so you didn't have something interesting happen to you in the mines? I also had some problems with large crowds, even though I was on a low alert level. I went into storage as well, and suffered some severe equipment loss, but luckily I managed to find the stairs and make it out.

Kasaris

#5
Ok, this time I'in, fo' real! Just have to take the time...

EDIT : Ok, I sucked really hard, I don't know why but I rapidly got swarmed by -10, great beginning. Then I desperately ran for the stairs and it was the Mines. 2 more grunts spawned just by the stairs et I got again swarmed by pest/mercenaries... and wrecked. I don't think I made anything but run :'/

As I'm being super honest/do not cheat, here is my score :
Spoiler
Cogmind - Alpha 2b

Name: Kasaris

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (8)       40
Value Destroyed (87)       87
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 127

Cogmind
---------
Core Integrity             0/250
Matter                     263/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -10/Mines

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)

Inventory
-----------
Ion Engine
Wheel
Wheel
Medium Storage Unit

Peak State
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Medium Storage Unit
Weapon
  Light Assault Rifle
  Medium Laser
[Rating: 6]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

Stats
-------
Classes Destroyed          4
  Builder                  1
  Tunneler                 3
  Recycler                 1
  Swarmer                  3
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         3
Matter Collected           259
  Salvage Created          196
Parts Attached             8
  Power                    1
  Propulsion               2
  Utility                  1
  Weapon                   4
Parts Lost                 6
  Power                    1
  Propulsion               2
  Utility                  0
  Weapon                   3
Average Slot Usage (%)     54
  Naked Turns              68
Spaces Moved               281
  Fastest Speed (%)        200
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             16
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          8
  Most Items Carried       5
Core Damage Taken          254
Volleys Fired              28
  Largest                  2
  Hottest                  70
Shots Fired                53
  Gun                      44
  Cannon                   9
  Launcher                 0
  Special                  0
  Kinetic                  34
  Thermal                  19
  Explosive                0
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           307
  Projectiles              294
  Explosions               0
  Melee                    0
  Ramming                  13
Highest Temperature        110
  Average Temperature      38
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Tactical Retreats          2
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                2
  Successful               2
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   1
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             2
  Record                   1
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         1
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             118
  Average Influence        20
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            1
  Extermination            0
  Reinforcement            1
  Assault                  0
Exploration Rate (%)       22
  Regions Visited          3
Turns Passed               332
  Depth 11                 92
  Depth 10                 240
  Scrapyard                92
  Materials                160
  Mines                    80

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 10 min
Sessions: 3
Mod: N/A
Game No.: 33
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 84x54


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[close]

I really shouldn't have begun the seed at 4am...
Now I'm just waiting for next week fo' revenge  >:(

sve9

Yeah, it was a really difficult seed in the beginning for me as well.

Kasaris

Quote from: sve9 on July 21, 2015, 09:00:26 PM
Yeah, it was a really difficult seed in the beginning for me as well.

I'm sad now  :-X

sve9


jimmijamjams

#9
Here's the run-down:

Level -10:
Spoiler

This level was tough!  I don't know how everyone else dealt with it, but right from the start I bumped into several squads of Swarmers.  I found a few exits along the way that I suspected were the Mines (due to location/layout) and my core was down to only 21 from the early (almost catastrophic) encounters.  I managed to gear up after taking out some more Swarmers and flew around until I found a likely exit to Level -9.



[close]


Level -9:
Spoiler

I forgot to take any screenshots of this level... After a few engages I was forced to equip Treads for movement and offset the slower movement by equipping armour.  After a few engages I upgraded to Legs and made it easily to the exit.
[close]


Level -8:
Spoiler

After a shaky start on Level -10 I was starting to feel more powerful.  I had been hacking a few terminals and picked up the schematics for for a Sentry.  I didn't know exactly how much matter I needed to build it and I was just holding onto Medium Matter Storage Unit in case I came across a Fabricator.  In this level I had found a Large Storage Unit and was slowly collecting the right gear to change to a speed/stealth build when the opportunity came up.

This was my build towards the end of Level -8.  Right before I saw a nice cache of Armour and Missile Launchers.




[close]


Level -7:
Spoiler

I had been building up my hacking ability and in this level I learned something I never knew about the map layouts and exits.  I found a Terminal very early on and it had the option to hack the location of the Maintenance robots (I was purposely not using Manual Command this run to explore some of the other options).  This is a very powerful hack in that it indirectly gives you the size of a level and your relative location within it. 

I worked out I was in the lower left corner of the map so I deduced that I needed to head to top right if was to find an exit to the level.  After several engages with Grunts and Programmers I was forced further into lower left corner of the map and there was the exit!  My assumption that I needed to go top right was wrong and it turned out to be a fairly easy level.  Below is a shot of me on the exit showing my knowledge the Maintenance robots and a shot of my current items:





[close]


Level -6:
Spoiler

At this stage I was starting to become even more dangerous.  I was using mainly melee and taking out Programmers to slowly convert my Propulsion to Hovers.  There's not much to say about this level and I only have the one shot of this very nice Cold Plasma Cannon that I found.


[close]


Level -5:
Spoiler

I started the level like this:




By the end this is all I had:




I made several glaring errors, but mostly I was caught out by several squads of Hunters and Grunts.  When ever I tried to run I would hit a room with a Sentry in it, forcing me to back out.  I relied too much on my melee weapons earlier not realising I had lost my Melee Analysis Suite, by the time I noticed what was going on I had lost all my propulsion and had to drop everything to make a get away.  One thing I remembered to do (which is something I often forget) was to make sure I had a power source and propulsion in my Inventory so when I did come across something useful I wouldn't be struggling to use it.
[close]


Level -4:
Spoiler

This was going to be a tough level.  I found a Terminal early on and found out I was at the bottom left/middle of the map judging from the location of the Maintenance robots.  After some searching I found some very timely caches of gear and then was completely surrounded by Grunts, Programmers, and Hunters.  I didn't stick around long this time and ran back the way I came and there was the exit.  Below is a shot which shows my movement from where I started, to the Terminal, to the exit. 




Once again the closest exit was essentially behind me relative to the rest of the level and I was able to gear-up again.  I even had to switch to Treads as the number of Legs I had were not enough to give me the optimal speed.  At this stage I had also destroyed some Watchers and was able to have a partial stealth kit.  The only thing I needed to round it out was some speed.


[close]


Level -3:
Spoiler

Moving slowly but with the ability to see through walls worked really well, but very early on Programmers were called to my position right next to a Behemoth.  I thought I would try my luck and due to some heat mismanagement and being heavily out-gunned I had to run, but not before I grabbed several Improved Anti-Grav Systems from the dead Programmers.  I left the Behemoth in my wake.




The speed was good, but my Advanced Signal Interpreter and Neutrino Core were non-functional after the encounter.  I had a back-up Improved Signal Interpreter, but at this stage I was already at 7% Corruption and was expecting to get lots of false reads on the radar.  This didn't seem to be the case and I have a funny feeling that even though the Advanced Signal Interpreter was non-functional it was still providing the buff that stopped the radar glitches.

EDIT: Oops!  I was wrong about this one.  The Imp. Signal Interpreter is capable of negating false positives on the radar.

This was my kit about halfway through the level:




This was my kit after getting cornered by Swarmers, Grunts, and Hunters in a one-space corridor that I couldn't escape.  I walked right into it hunting down a couple of Watchers that were jamming my radar.




I ran through the level, out-ran another Behemoth, and just made it to the exit.



[close]


Level -2:
Spoiler



My starting kit was looking dire.  I had a Disruptor Cannon I couldn't use and my trusty, non-funtional Advanced Signal Interpreter.  I didn't even get a chance to put anything useful in my inventory before everything went haywire.  Something I think I need to learn is when to realise that an encounter can't be fought out and to stash important gear when that happens.

Everywhere I went I kept bumping into Behemoths:










I briefly acquired a Nuclear Pulse Array (propulsion) which helped me to make it to the next level, but it too was taken from me by a stray Behemoth rocket.  By the end of the level I had the makings of potential comeback with a Light Quantum Reactor and an Advanced ECM Suite, but little else.
[close]


Level -1:
Spoiler



My current kit, once again, was not great.  Everything I found was either a weapon I couldn't use or some utility I couldn't carry due to the weight.  Until I found an Improved Plasma Cutter.  I wish I took a screenshot of it because, despite the short range it saved the day.  That weapon enabled me to take out some service robots without using any precious matter and allowed me to gear up with some higher tier gear. 




I then spotted another Behemoth, but was out of sight before it spotted me:




Close by I found a serious weapon and utility cache I could access and finally was up to the task of fighting back.




I went straight back to the Behemoth I found earlier, obliterated it, and the became the Behemoth!






Never had I felt so powerful in this game.  I was taking out Hunters like they were nothing, bullets were just bouncing off my armour.  Until, I discovered a fatal flaw, I ran out of matter...  I had not been economical with my volleys, I even had an opportunity to convert to some more energy-based weapons where I killed the Behemoth, but I didn't...  Slowly I was pelted to death by what felt like a thousand paper cuts as well over a dozen Hunters sent volley after volley every time I moved.  Service bots would be caught in the friendly fire and I would crawl to a meager portion of matter in the hopes it would give me enough for another shot.  But it wasn't enough...







I learned a lot about the value of Matter and I have a pretty good idea how to get through to the end next time.  With this current build (Alpha 2b) it seemed more possible than ever to win with a combat-heavy build, but my mistake was the weapons I choose with the resources I had available.  There was no one build I stuck with for any length of time and there were several stages where I went from a flying Beserker bashing in robots, to sneaking around like a fat ninja at low/high speeds avoiding conflict, to hacking for key information about the map layout, to finally becoming a complete tank with powerful yet limited weapons. 

Funnest game I've had yet :D

[close]

Kyzrati

Made it further than last time (half-way through -3/Research), but got a somewhat lower score because I skipped past a couple Factory floors really quickly.

000 - -10 was uneventful, skipping past the two Mine entrances and heading up to -9 with random parts. My Lgt. Cannon was perfect for taking everything out, then not long into -9 (in the pictured room after taking out a Sentry) I found a Rocket Launcher to save for "backup." This run I again decided to go with an assault build on legs, if anything for the POINTS :D. (And in another attempt to show it's possible to get quite far that way!)
Spoiler
[close]

001 - Nasty start on -8! A Watcher almost waiting right there to alert a Sentry and Hunter. I immediately pulled into the neighboring room and waited for the onslaught, before which the Hunter just blew the freaking door open :D. I realized here that the Shotgun "nerf" seems to have made Hunters even more deadly with all those projectiles... a single one blew off all my armor and treads.
Spoiler
[close]

002 - About to head into the Factory after taking out half the level and finding a Force Field and stash of Titanium Legs not far from the exit. Getting somewhat worried since I didn't access any Terminals on this floor to purge threat records... It's okay, I have plenty of matter and explosives! For slots I'd like to attach another leg about now, and another utility.
Spoiler
[close]

003 - Found exit really quick on -7 (one I thought might've been an exit to Storage, but wasn't), but no such luck on -6. Got stuck fighting a long range battle between a Programmer and Grunt squad. Ended up winning by pulling out the explosives, but not before losing all my power and most utilities. Still Plenty of inventory and scrap to rebuild from. Pretty much crushed everything after that, and starting shifting from a ballistic to an energy build, because that's what I had. Even used the opportunity to attach some parts I normally don't bother with, like the Imp. Integration Mediator. Also been liking Target Analyzers combined with a volley of critical-capable guns. I think that's been helping plow through guys. I've also been doing this run entirely without sensors--makes me a little less certain about my route, but it's nice to have the free utility slots.
Spoiler
[close]

004 - Walked into a hall to grab a big stash of weapons I spotted, only to be shot in the back by a Behemoth as soon as I entered. I escaped back down the corridor to the left where he couldn't follow, but then while picking up stuff in the neighboring room, he came looking for me, spotted me through a hole in the wall he blasted open when one of his shots missed earlier, fired at me through the hole, and MADE THE HOLE BIG ENOUGH TO CHASE ME THROUGH. Aaaaaagh get me away from this guy. This image is me running for my life. This whole thing wouldn't have happened if I was using sensors ;). You'll also notice I'm running low on guns--most were blown off in a recent battle with a Sentry, who I had to axe to death. (I saw that coming and intentionally stood on an Axe ready to pick it up when he shot off my weapons--ended up picking it up and killing him in one epic hit =p).
Spoiler
[close]

005 - -5 is turning out to be quite a death trap for me. I'm more or less having to rely on my Mini Grenade Launcher since I lost my main weapons, and it's not leaving much in the way of weapons to scrap :/. At least I'm insanely heavily armored... The good news: After that battle I'd blow up so many walls that it revealed an exit!!!
Spoiler
[close]

006 - I searched around for more weapons first, because I'm not going into Factory -4 underpowered, and found a large stockpile of energy weapons three rooms over. Ran into a pair of Programmers sitting on the exit by the time I got back. It's nice to have so many heat sinks that I can fire all those energy weapons at once, overloaded even. Got a bunch of EM weapons out of the deal. Left the floor with 12 guns, ha!
Spoiler
[close]

007 - I found the exit on -4 very quickly (total luck there--I'd explored like 5% of the floor), but stuck around to take out a squad of Grunts rather than absorb their volleys in a dash for the stairs. Entering Research, at least you can say I won't overheat :D
Spoiler
[close]

008 - Wasn't long before about five Programmers were called down onto my position, and I lost my treads but took all their hover units as payment. I'll probably try to stick with hover the rest of this run, as long as it lasts, because this is getting to be pretty dangerous territory. I won't be hovering for long unless I can find some armor, though.
Spoiler
[close]

009 - Me pulling out my explosives to make a last stand, trapped in a room. Took them all out mwuahaha... Afterwards: Oh my I have no parts left--scrap time!
Spoiler
[close]

010 - Then before I'm done rebuilding another 6 robots show up :/. I beat those, too, and was left with 195 core integrity and only a single part, my last weapon. It's a good thing that room was full of weapons to begin with! I didn't have to waste time moving because I let the Brawler smack me backwards over three Mass Drivers and picked them up in turn, then blasted everyone away with them. Those things are deadly.
Spoiler
[close]

011 - While fleeing the scene, two Programmers showed up and I got amazingly lucky when I turned on them and shut the first one down with my first Hvy. Tesla Rifle shot, blocking the corridor! His friend left to take another route, and I rewired the other one! Aw yeah, fully functional Sage on my side... now I have to find some freaking parts and get out of here because my core is about to go.
Spoiler
[close]

012 - The awesome thing about that Programmer is he kept hacking for me--two Watchers walked in and he rebooted both of them :D. Then a third Watcher walked in with FOUR more Programmers and that's where I went down. I took out two of them with the help of my friend, and there was so much scrap lying around! But I didn't have enough time to pick it up :'(
Spoiler
[close]

013 - The End.
Spoiler
[close]

I'll be checking out everyone else's runs a little later; doing this one already took me over two hours!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

jimmijamjams

Quote from: Kyzrati on July 25, 2015, 01:56:08 AM
My Lgt. Cannon was perfect for taking everything out, then not long into -9 (in the pictured room after taking out a Sentry)

I think I found that same weapon!  It helped a lot early on until I started equipping weapons from the Sentries.  I got swamped by Swarmers and almost died on that first level.  I think they got a few lucky, weapon destroying shots in and it was time to run.


Quote from: Kyzrati on July 25, 2015, 01:56:08 AM
-5 is turning out to be quite a death trap for me.

Level -5 absolutely crushed me.  I never had an opportunity to effectively use my Missile Launcher because if I did I would have had 10+ hostiles shooting me instead of just the two.  When I lost my Large Storage Unit the Missile Launchers dropped too far behind the enemy and I just had to bail (I was already ramming everything out of the way at that point (I really like the new warning for ramming)).


Quote from: Kyzrati on July 25, 2015, 01:56:08 AM
Aw yeah, fully functional Sage on my side...

This is something I would love to happen to me!  My only friend was a low level Grunt I rewired who died almost immediately.  Sages sound like great allies!

jimmijamjams

Quote from: Shobalk on July 21, 2015, 10:42:50 AM
Yeah, I suck  ;D


I think I'll add "most improved" to my super secret achievements list :)


Quote from: Kasaris on July 21, 2015, 08:31:45 PM
Ok, this time I'in, fo' real! Just have to take the time...

EDIT : Ok, I sucked really hard, I don't know why but I rapidly got swarmed by -10, great beginning. Then I desperately ran for the stairs and it was the Mines. 2 more grunts spawned just by the stairs et I got again swarmed by pest/mercenaries... and wrecked. I don't think I made anything but run :'/

I got absolutely smashed by the Swarmers early on too!  The key difference was that I had an inkling that the the stairs you possibly ended up taking were going to be the Mines.  I couldn't afford to risk it with only 21 Core Health left so I explored a little more and found a set of stairs that looked more promising.  You get a feel for where the 'real' stairs are after a while.  If they seem too close to where you started it's often the Mines.


Quote from: sve9 on July 21, 2015, 04:10:56 PM
This is the best I've ever done! I hope that the seed generated properly though, as my game crashed(I think it was a wine problem) and my settings reset in the beginning of the run.
Spoiler
Cogmind - Alpha 2b

Name: Anonymous676210531

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (14)      70
Value Destroyed (473)      473
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5103

Cogmind
---------
Core Integrity             0/1600
Matter                     255/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (6)
Propulsion (7)
Utility (6)
Weapon (6)

Inventory
-----------
Anti-Grav Array

Peak State
------------
Power
  Fission Core
  Micro Nuclear Core
Propulsion
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Nuclear Pulse Array
  Diametric Drive
Utility
  Improved Heat Sink
Weapon
  High-powered Shotgun
[Rating: 44]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Experimental Cesium-ion Thruster
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Hackware                 Deep Network Scanner
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana

Stats
-------
Classes Destroyed          5
  Tunneler                 1
  Recycler                 1
  Grunt                    10
  Brawler                  1
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           14
  Combat Bots Only         12
Matter Collected           789
  Salvage Created          562
Parts Attached             57
  Power                    8
  Propulsion               21
  Utility                  11
  Weapon                   17
Parts Lost                 41
  Power                    7
  Propulsion               14
  Utility                  8
  Weapon                   12
Average Slot Usage (%)     40
  Naked Turns              257
Spaces Moved               5988
  Fastest Speed (%)        1250
  Slowest Speed (%)        50
  Overloaded Moves         267
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             30
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
Core Damage Taken          3883
Volleys Fired              78
  Largest                  3
  Hottest                  142
Shots Fired                120
  Gun                      74
  Cannon                   46
  Launcher                 0
  Special                  0
  Kinetic                  70
  Thermal                  44
  Explosive                0
  Electromagnetic          6
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              1
  Impact                   0
  Slashing                 1
  Piercing                 0
Damage Inflicted           1377
  Projectiles              1334
  Explosions               0
  Melee                    43
  Ramming                  0
Highest Temperature        299
  Average Temperature      80
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         5
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     1
  Misfires                 0
  Misdirections            2
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           2
Tactical Retreats          26
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        5
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            5
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                15
  Successful               6
  Failed                   9
  Catastrophic             1
  Database Lockouts        0
  Manual                   0
  Terminals                15
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             6
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  2
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              1
  Unreport Threat          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         5
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             144
  Average Influence        20
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          8
  Investigation            1
  Extermination            4
  Reinforcement            3
  Assault                  0
Exploration Rate (%)       21
  Regions Visited          12
Turns Passed               2942
  Depth 11                 121
  Depth 10                 345
  Depth 9                  447
  Depth 8                  57
  Depth 7                  611
  Depth 6                  202
  Depth 5                  106
  Depth 4                  120
  Depth 3                  100
  Depth 2                  493
  Depth 1                  340
  Scrapyard                121
  Materials                599
  Factory                  1039
  Research                 593
  Access                   340
  Mines                    250

Prototype IDs
---------------
Experimental Cesium-ion Thruster
Improved Q-Thruster
Cooled Particle Cannon

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 58 min
Sessions: 15
Mod: N/A
Game No.: 7
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


X=9667352688232215124659429566
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1512
[close]

Woah!  You were going seriously fast for that whole run!  Not much time spent on any of the levels!

Did you just find the exits really quickly or were you going so fast no-one could spot you?


Quote from: Kasaris on July 21, 2015, 09:08:41 PM
Quote from: sve9 on July 21, 2015, 09:00:26 PM
Yeah, it was a really difficult seed in the beginning for me as well.

I'm sad now  :-X

Cheer up, Kasaris :)  There's always next week!

shinygerbil

Hey all, first-time poster here on the forums :) I've just finished watching all of jimmijamjams' runs on Youtube and it actually gave me a good idea of how to not lose horribly, so I thought I'd try my luck at this week's seed!

Brief report:
Spoiler
-7 is about as far as I can ever get with my limited practice - so I'm proud of this run!

Stayed away from the early mines, ended up in Storage and only managed to escape by the skin of my teeth thanks to WOO DRONE BAYS! By -8 I'd made the catastrophic error of running out of matter with only one bad energy weapon available to me...managed to kill some lowly bot and scraped together 100 matter, which enabled me to continue my run in earnest, but before long all my energy weapons were shot off and I was out of matter again.

Managed to make it to -7 but ran out of weapons and matter again. This time I had Angular Momentum Engines and Cesium-Ion Thrusters so I was able to fly around the map and avoid almost all enemies as my speed was -12! Somehow I just couldn't find the exit - I came across two or three locked branches which was pretty frustrating - at that point I'd have taken any exit. Eventually I got caught in a wide corridor with around 15 enemies closing in, and my flight units all gone...and that was the end of me! I probably could have equipped my armour (I had enough of it!) but I wasn't thinking straight and didn't realise how much matter I had. Ah well!
[close]

Stats: (I love how the Temperature: Cool is accompanied by the 8) smiley :D )
Spoiler
Cogmind - Alpha 2b

Name: shinygerbil

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (103)     515
Value Destroyed (2828)     2828
Prototype IDs (7)          140
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 4983

Cogmind
---------
Core Integrity             0/700
Matter                     174/300
Energy                     50/50
System Corruption          8%
Temperature                Cool (8)
Location                   -7/Factory

Parts
-------
Power (2)
Propulsion (4)
Utility (3)
  High-capacity Storage Unit
Weapon (4)

Inventory
-----------
Gravmag System
Flak Gun
Layered Light Armor Plating
Layered Light Armor Plating
Layered Light Armor Plating
Layered Light Armor Plating

Peak State
------------
Power
  Improved Deuterium Engine
  Light Angular Momentum Engine
Propulsion
  Hover Unit
  Hover Unit
  Improved Hover Unit
  Carbon-fiber Leg
Utility
  Improved Heat Sink
  Improved Light Armor Plating
  Improved Power Shielding
Weapon
  Enhanced Autogun
  Flak Gun
  Precision Assault Rifle
  Remote Datajack
[Rating: 42]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Remote Datajack

Stats
-------
Classes Destroyed          11
  Worker                   5
  Builder                  1
  Tunneler                 2
  Hauler                   3
  Recycler                 9
  Swarmer                  31
  Grunt                    31
  Brawler                  2
  Sentry                   15
  Hunter                   2
  Programmer               2
NPCs Destroyed             0
Best Kill Streak           68
  Combat Bots Only         54
Matter Collected           2757
  Salvage Created          3778
Parts Attached             139
  Power                    25
  Propulsion               47
  Utility                  37
  Weapon                   30
Parts Lost                 78
  Power                    14
  Propulsion               27
  Utility                  16
  Weapon                   21
Average Slot Usage (%)     85
  Naked Turns              2
Spaces Moved               3388
  Fastest Speed (%)        833
  Slowest Speed (%)        18
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             41
  Greatest Overweight (x)  13
  Average Overweight (x)   1
Largest Inventory          16
  Most Items Carried       12
Core Damage Taken          1424
Volleys Fired              320
  Largest                  4
  Hottest                  161
Shots Fired                732
  Gun                      558
  Cannon                   165
  Launcher                 0
  Special                  9
  Kinetic                  437
  Thermal                  252
  Explosive                0
  Electromagnetic          34
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           6148
  Projectiles              6137
  Explosions               0
  Melee                    0
  Ramming                  11
Highest Temperature        473
  Average Temperature      102
  Shutdowns                3
  Energy Bleed             1
  Interference             3
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         8
  Message Errors           2
  Parts Rejected           0
  Data loss (map)          2
  Data loss (database)     6
  Misfires                 1
  Misdirections            6
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        3
Robots Corrupted           0
Tactical Retreats          20
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             16
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        18
  Terminals                12
  Fabricators              1
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              1
Machines Hacked            18
  Terminals                12
  Fabricators              1
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              1
Total Hacks                50
  Successful               22
  Failed                   27
  Catastrophic             8
  Database Lockouts        0
  Manual                   8
  Terminals                32
  Fabricators              2
  Repair Stations          4
  Recycling Units          9
  Scanalyzers              3
Terminal Hacks             15
  Record                   3
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                1
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           2
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          6
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         18
  Full Trace Events        10
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              2
  Part Fabrication Matter  25
  Part Fabrication Time    70
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             2
  Recycled Matter          16
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               16
  Largest Group            15
  Highest-Rated Group      75
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     1
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             412
  Average Influence        125
Maximum Alert Level        2
  Low Security (%)         74
  Level 1                  24
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          21
  Investigation            10
  Extermination            4
  Reinforcement            7
  Assault                  0
Exploration Rate (%)       41
  Regions Visited          6
Turns Passed               4607
  Depth 11                 178
  Depth 10                 511
  Depth 9                  1117
  Depth 8                  1299
  Depth 7                  1502
  Scrapyard                178
  Materials                1929
  Factory                  1502
  Storage                  998

Prototype IDs
---------------
Heavy Ion Engine
Experimental Cesium-ion Thruster
Heavy EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 71 min
Sessions: 6
Mod: N/A
Game No.: 8
ASCII: 1
Keyboard: 0
Font: 16/Cogmind
Map View: 75x55


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807835058900857803509835503386
7108636398
[close]

Kyzrati

Quote from: sve9 on July 21, 2015, 04:10:56 PM
This is the best I've ever done! I hope that the seed generated properly though, as my game crashed(I think it was a wine problem) and my settings reset in the beginning of the run.
That is a really straight run, amazingly fast all the way to Access!

Your seed generated fine--it's recorded there at the bottom of the score sheet. And even if you restart, the same seed stays until you remove or change it.

The current release should be 100% stable, so the crash was likely to have been an environment issue, although I'd be interested to know if it happens again since no one's reported anything like that in Wine before (something else you were running at the time?).

Quote from: SquigglyJ on July 21, 2015, 06:48:50 PM
Spoiler
By -8 I was severely hurting, limping to each exit as soon as I could find it and occasionally tucking into a room with heavy weapons and blasting some iron.
Took some optional branch level 8 and seemed like there was a huge crowd around every corner, tried to outrun them but it was too late.
[close]
Ah you ended up in Storage like sve9.

On first entering Storage is always tougher than same-depth areas, but if you equip local gear quickly enough you'll be in good shape since that's where all the really good stuff is :)

Quote from: Kasaris on July 21, 2015, 08:31:45 PM
I really shouldn't have begun the seed at 4am...
Now I'm just waiting for next week fo' revenge  >:(
Last week I was doing really well and got careless because I played past 1 AM as I "had to finish it." This week I decided to head to bed before 1 and finish the next day, but ended up with a slightly lower score =p. Actually, it woulda been higher because I performed a lot better through to the end, but I passed up some Factory levels too quickly and missed some potential points.

Quote from: jimmijamjams on July 24, 2015, 09:36:39 AM
- [PURE EPIC] -
Oh my, that is a hell of a run. So far this is quite likely the best Cogmind combat run ever.

And to think it almost ended on the first floor! Kinda surprised at that. Maybe I was lucky in my route, but I didn't even have anything to say about -10 it was so boring. I did take out maybe 15 robots there, but most fell without issue. That Lgt. Cannon (same one you found, no doubt) just blew everything away. I love those things.

Interesting that you had the same troubles I did on -5. Was the hardest floor until Research. Your backup plan was a good one.

Quote from: jimmijamjams on July 24, 2015, 09:36:39 AM
(I was purposely not using Manual Command this run to explore some of the other options).
I was doing the same thing! As you noticed security levels aren't nearly as serious in this build, which frees you up to safely do other things.

I did a few purges "just in case," but spent more time using direct hacks to have a higher chance of getting a few of those extra benefits--thing is I didn't find very many Terminals in general, and a few of those I did were reached by Operators first.

Quote from: jimmijamjams on July 24, 2015, 09:36:39 AM
I worked out I was in the lower left corner of the map so I deduced that I needed to head to top right if was to find an exit to the level.  After several engages with Grunts and Programmers I was forced further into lower left corner of the map and there was the exit!  My assumption that I needed to go top right was wrong and it turned out to be a fairly easy level.
FYI, I tried to design the map generator so that any such "assumption" you make is just as likely to be wrong ;)

You can make assumptions about where an unidentified exit might lead, and even sometimes what local layout might indicate a nearby exit (as I've seen you correctly predict before), but where they are located on the floor as a whole is less clear without the best hacks.

And you found the same exit I did on -4! I even found it with the shorter route (through the first N-S corridor) and couldn't believe it was so close. I even assumed at first that it should've been a locked branch exit.

Quote from: jimmijamjams on July 24, 2015, 09:36:39 AM
I had a back-up Improved Signal Interpreter, but at this stage I was already at 7% Corruption and was expecting to get lots of false reads on the radar.  This didn't seem to be the case and I have a funny feeling that even though the Advanced Signal Interpreter was non-functional it was still providing the buff that stopped the radar glitches.
As mentioned in the bugs thread, the Improved version also provides that benefit :). The Adv. description explicitly states that effect, suggesting it might be exclusive to that level, but so does the Imp. version.

While I agree and believe it would be more logical if only the Adv. one provided that ability, I didn't want to make it too difficult to overcome the effect since you almost always have some corruption for the latter half of the game. The effect might not be that terrible, though, so maybe the Imp. shouldn't be capable of that?

You certainly encountered a lot of Behemoths. I didn't run into any, but only made it part way through -3. Of course, when choosing my routes I also almost always avoid larger halls (when possible) since that's where Behemoths hang out.

I backtrack even when I think there might be a Behemoth nearby. And to think I used to fight those guys in the 7DRL. I need to get a little braver, because as you discovered in -1, killing a Behemoth is a good way to "become the Behemoth" when they drop all that gear. Good way to put it 8)

That is a sick build you walked away with. Massive armor. And hail to those dual Hvy. Fusion Cannons you took it down with :D. But yeah that build eats matter at a super fast rate, and doesn't leave much after battles. Could've perhaps offset that with a good salvage computer if you saw one.

One of the parts I carried this run that I almost never do is a nice matter storage unit. It was really nice being able to scavenge literally hundreds of extra matter and not worry as much about the occasional battle where there's nothing left.

Quote from: jimmijamjams on July 25, 2015, 03:59:04 AM
This is something I would love to happen to me!  My only friend was a low level Grunt I rewired who died almost immediately.  Sages sound like great allies!
Sages are the best. With a couple more of those at my back I'd probably unstoppable for a while. My biggest worry there was that the newly arrived Sages would reprogram their former ally and then I'd be screwed over even more quickly ;)

One of these days I want to try some alternative hacking-related strategies like building an army, which should become an increasingly viable long-term strategy in future releases. The thing with allies is they're generally squishy so you have to be able to protect them with shields, or try to aggro hostiles before they do.

Quote from: shinygerbil on July 25, 2015, 08:31:28 AM
Hey all, first-time poster here on the forums :) I've just finished watching all of jimmijamjams' runs on Youtube and it actually gave me a good idea of how to not lose horribly, so I thought I'd try my luck at this week's seed!
Welcome shinygerbil!

That's a really nice run for having just started. The Factory is where the difficulty really starts to ramp up, so practice getting there in good shape and you'll be in a better position to explore more efficient ways of escape despite the locked branches. I want to start opening Factory branches probably in Alpha 4~5.

Quote from: shinygerbil on July 25, 2015, 08:31:28 AM
Stats: (I love how the Temperature: Cool is accompanied by the 8) smiley :D )
I noticed that while parsing the thread earlier, too, and thought that was awesome 8)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

jimmijamjams

Quote from: shinygerbil on July 25, 2015, 08:31:28 AM
Hey all, first-time poster here on the forums :) I've just finished watching all of jimmijamjams' runs on Youtube and it actually gave me a good idea of how to not lose horribly, so I thought I'd try my luck at this week's seed!

Welcome!  I'm glad I could help :)

Your score is very impressive for the level you made it to!  I can see from your scores sheet that you went hard on taking out as many hostiles as possible, excellent form!

The main thing I don't think my videos don't do well is show all the different styles that people use to approach the game.  I definitely go for a more combat-heavy approach which may not be the easiest/best way to win (I've not finished the game yet!).

Happy to have more people participating in the Seed.  Good luck for next week!


Quote from: Kyzrati on July 25, 2015, 10:21:00 AM
Quote from: jimmijamjams on July 24, 2015, 09:36:39 AM
(I was purposely not using Manual Command this run to explore some of the other options).
I was doing the same thing! As you noticed security levels aren't nearly as serious in this build, which frees you up to safely do other things.

I did a few purges "just in case," but spent more time using direct hacks to have a higher chance of getting a few of those extra benefits--thing is I didn't find very many Terminals in general, and a few of those I did were reached by Operators first.

I'm really liking the tweaks to how the Security Rating is accrued.  Of course, I'm not sure exactly what you've done, but it seems a lot easier than it used to.



Quote from: Kyzrati on July 25, 2015, 10:21:00 AM
Quote from: jimmijamjams on July 24, 2015, 09:36:39 AM
I had a back-up Improved Signal Interpreter, but at this stage I was already at 7% Corruption and was expecting to get lots of false reads on the radar.  This didn't seem to be the case and I have a funny feeling that even though the Advanced Signal Interpreter was non-functional it was still providing the buff that stopped the radar glitches.
As mentioned in the bugs thread, the Improved version also provides that benefit :). The Adv. description explicitly states that effect, suggesting it might be exclusive to that level, but so does the Imp. version.

While I agree and believe it would be more logical if only the Adv. one provided that ability, I didn't want to make it too difficult to overcome the effect since you almost always have some corruption for the latter half of the game. The effect might not be that terrible, though, so maybe the Imp. shouldn't be capable of that?

I kind of like the paranoid feeling that false positives on the radar bring up.  If it's possible somehow to make it so that the Imp. version only stops 60% of the false positives that could be interesting.  Just a thought :)


Quote from: Kyzrati on July 25, 2015, 10:21:00 AM
You certainly encountered a lot of Behemoths. I didn't run into any, but only made it part way through -3. Of course, when choosing my routes I also almost always avoid larger halls (when possible) since that's where Behemoths hang out.

I backtrack even when I think there might be a Behemoth nearby. And to think I used to fight those guys in the 7DRL. I need to get a little braver, because as you discovered in -1, killing a Behemoth is a good way to "become the Behemoth" when they drop all that gear. Good way to put it 8)

Get in there!  They're not that scary :D


Quote from: Kyzrati on July 25, 2015, 10:21:00 AM
That is a sick build you walked away with. Massive armor. And hail to those dual Hvy. Fusion Cannons you took it down with :D. But yeah that build eats matter at a super fast rate, and doesn't leave much after battles. Could've perhaps offset that with a good salvage computer if you saw one.

One of the parts I carried this run that I almost never do is a nice matter storage unit. It was really nice being able to scavenge literally hundreds of extra matter and not worry as much about the occasional battle where there's nothing left.

Behemoths are amazing for the potential items, but even I had never taken on a top tier one before.  I think I was just sick of running into them and every time I did it was not at all where I would normally expect them.  That said, I've not spent a lot of time on research so my familiarity with those levels is pretty low.

Kyzrati

Quote from: jimmijamjams on July 25, 2015, 10:58:25 PM
Quote from: Kyzrati on July 25, 2015, 10:21:00 AM
Quote from: jimmijamjams on July 24, 2015, 09:36:39 AM
I had a back-up Improved Signal Interpreter, but at this stage I was already at 7% Corruption and was expecting to get lots of false reads on the radar.  This didn't seem to be the case and I have a funny feeling that even though the Advanced Signal Interpreter was non-functional it was still providing the buff that stopped the radar glitches.
As mentioned in the bugs thread, the Improved version also provides that benefit :). The Adv. description explicitly states that effect, suggesting it might be exclusive to that level, but so does the Imp. version.

While I agree and believe it would be more logical if only the Adv. one provided that ability, I didn't want to make it too difficult to overcome the effect since you almost always have some corruption for the latter half of the game. The effect might not be that terrible, though, so maybe the Imp. shouldn't be capable of that?

I kind of like the paranoid feeling that false positives on the radar bring up.  If it's possible somehow to make it so that the Imp. version only stops 60% of the false positives that could be interesting.  Just a thought :)
I like that possibility! Though now that I think of it the reason I didn't do it that way is apparent: It's easy at the basic level to just throw up random question marks, but once you get Imp. the signals are already size and class-specific, meaning it would also have to generate random classes, which would be even easier to ignore than random '?' since they're always changing and teleporting around...

I'll still consider what it might look like in action.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

#17
My run is finished. I took a few dozen screenshots and I've uploaded 16 into an imgur album. I wrote about the run in the descriptions in the album but if someone can't view imgur for some reason I can paste it here.

http://imgur.com/a/jcnw1

Morgue:
Spoiler

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Cogmind - Alpha 2b

Name: zzxc

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (96)      480
Value Destroyed (2101)     2101
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (2000)               2000
              TOTAL SCORE: 9141

Cogmind
---------
Core Integrity             1509/1600
Matter                     212/300
Energy                     372/380
System Corruption          1%
Temperature                Cool (8)
Location                   Surface

Parts
-------
Power (3)
  Fission Core
  Light Neutrino Core
  Micro Fission Core
Propulsion (4)
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
Utility (16)
  Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
  Improved Connection Mask
  Hacking Suite
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Advanced Transmission Jammer
  Long-range Sensor Array
  Improved Hacking Suite
  Hacking Suite
  Improved Decoy Generator
Weapon (2)
  Micro-nuke Launcher

Inventory
-----------
Improved Transmission Jammer
Experimental Matter Compressor
Reaction Control System
Experimental Heat Sink
Advanced Component Analysis Suite
Gamma Bomb Array
Power Amplifier

Peak State
------------
Power
  Fission Core
  Light Neutrino Core
  Micro Fission Core
Propulsion
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
Utility
  Medium Storage Unit
  Advanced Weight Redist. System
  Improved Deep Network Scanner
  Advanced Signal Interpreter
  Experimental Heat Sink
  Experimental Matter Compressor
  Improved Connection Mask
  Hacking Suite
  Advanced Weight Redist. System
  Improved Powered Armor
  Hacking Suite
  Advanced Component Analysis Suite
  Improved Maneuvering Thrusters
  Advanced Weight Redist. System
  Advanced Transmission Jammer
  Long-range Sensor Array
Weapon
  Missile Launcher
  Great Axe
[Rating: 114]

Favorites
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Great Axe

Stats
-------
Classes Destroyed          11
  Worker                   6
  Builder                  3
  Tunneler                 2
  Hauler                   22
  Recycler                 9
  Watcher                  7
  Swarmer                  15
  Grunt                    23
  Brawler                  2
  Sentry                   6
  Hunter                   1
NPCs Destroyed             0
Best Kill Streak           52
  Combat Bots Only         33
Matter Collected           3658
  Salvage Created          4140
Parts Attached             144
  Power                    12
  Propulsion               28
  Utility                  61
  Weapon                   43
Parts Lost                 22
  Power                    0
  Propulsion               3
  Utility                  14
  Weapon                   5
Average Slot Usage (%)     93
  Naked Turns              1
Spaces Moved               12710
  Fastest Speed (%)        1000
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             51
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          8
  Most Items Carried       8
Core Damage Taken          441
Volleys Fired              262
  Largest                  2
  Hottest                  100
Shots Fired                448
  Gun                      299
  Cannon                   103
  Launcher                 46
  Special                  0
  Kinetic                  258
  Thermal                  64
  Explosive                46
  Electromagnetic          80
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              104
  Impact                   0
  Slashing                 104
  Piercing                 0
Damage Inflicted           6630
  Projectiles              3313
  Explosions               450
  Melee                    2853
  Ramming                  14
Highest Temperature        224
  Average Temperature      34
  Shutdowns                0
  Energy Bleed             0
  Interference             3
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Message Errors           6
  Parts Rejected           2
  Data loss (map)          8
  Data loss (database)     5
  Misfires                 0
  Misdirections            3
  Targeting Errors         4
  Weapon Failures          1
Haulers Intercepted        22
Robots Corrupted           0
Tactical Retreats          39
Communications Jammed      81
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        60
  Terminals                32
  Fabricators              7
  Repair Stations          8
  Recycling Units          5
  Scanalyzers              8
Machines Hacked            60
  Terminals                32
  Fabricators              7
  Repair Stations          8
  Recycling Units          5
  Scanalyzers              8
Total Hacks                212
  Successful               86
  Failed                   125
  Catastrophic             35
  Database Lockouts        0
  Manual                   44
  Terminals                123
  Fabricators              17
  Repair Stations          31
  Recycling Units          11
  Scanalyzers              30
Terminal Hacks             37
  Record                   0
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        10
  Open Door                1
  Level Access Points      4
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         1
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              3
  Unreport Threat          2
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      1
  Patrol Status            0
  Transport Status         0
  Investigation Status     1
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         4
  Registered Components    1
  Registered Prototypes    1
  Zone Layout              0
  Sector Layout            0
  Machine Controls         6
Hacking Detections         74
  Full Trace Events        25
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   9
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             9
  Part Repair Time         330
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           8
  Part Schematics Acquired 7
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             467
  Average Influence        105
Maximum Alert Level        2
  Low Security (%)         75
  Level 1                  22
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          38
  Investigation            22
  Extermination            7
  Reinforcement            9
  Assault                  0
Exploration Rate (%)       29
  Regions Visited          11
Turns Passed               7876
  Depth 11                 111
  Depth 10                 2002
  Depth 9                  1353
  Depth 8                  111
  Depth 7                  349
  Depth 6                  689
  Depth 5                  750
  Depth 4                  163
  Depth 3                  516
  Depth 2                  521
  Depth 1                  1311
  Scrapyard                111
  Materials                3466
  Factory                  1951
  Research                 1037
  Access                   1311

Prototype IDs
---------------
Heavy Ion Engine
Light Neutrino Core
Enhanced Biometal Leg
Improved Flight Unit
Improved Field Propulsion Drive
Electron Diverter
Improved Medium Laser
Heavy Particle Gun
Improved EM Shotgun
Improved Assault Rifle
Precision Rocket Launcher
Enhanced Gamma Bomb Array
Experimental Heat Sink
Experimental Cooling System
Experimental Matter Compressor
Dimensional Manipulator
Quantum Shroud
Improved Quantum Shroud
Experimental Reclamation Unit
Experimental Targeting Computer
Precision Matter Filter
Quantum Router
Improved Fusion Compressor
Experimental Field Recycling Unit

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 255 min
Sessions: 15
Mod: N/A
Game No.: 29
ASCII: 1
Keyboard: 0
Font: 18/Terminus
Map View: 76x50


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9975466
[close]

Quote from: jimmijamjams on July 24, 2015, 09:36:39 AM
Here's the run-down:

Level -10:
Spoiler

This level was tough!  I don't know how everyone else dealt with it, but right from the start I bumped into several squads of Swarmers.  I found a few exits along the way that I suspected were the Mines (due to location/layout) and my core was down to only 21 from the early (almost catastrophic) encounters.  I managed to gear up after taking out some more Swarmers and flew around until I found a likely exit to Level -9.



[close]

Ugh, reading this I now recognise this writeup from your other thread. I thought that thread was about the first weekly seed. Fortunately I wasn't aware of this and I pretty much completely forgot any details about that game by the time I began this.

Kyzrati

Quote from: zxc on July 26, 2015, 06:35:06 AM
My run is finished.
Summary:

*starts out saying wants a combat run*

*finds cache of favorite prototype propulsion*

*proceeds to build highly efficient fast hacker and win yet again*

;)

That's quite a nice strategy with the low-level prototypes + weight redistribution. You can get up to 2~3 times faster with better propulsion, but it's tougher to maintain, and a speed of 10 is already quite good.

Lots of hacking gear at the end there--you would've been really jamming if you'd been able to obtain better Hacking Suites by that point, which combined with a single datajack could own almost anything you met.

Still, really amazing end-game build.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

First post hooray!

The morgue below
Spoiler
Cogmind - Alpha 2b

Name: Anonymous286827285

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (109)     545
Value Destroyed (3862)     3862
Prototype IDs (1)          20
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5927

Cogmind
---------
Core Integrity             0/700
Matter                     300/300
Energy                     435/435
System Corruption          4%
Temperature                Cool (29)
Location                   -7/Factory

Parts
-------
Power (3)
  Heavy Deuterium Engine
  Deuterium Engine
Propulsion (3)
  Aluminum Leg
Utility (4)
  Advanced Targeting Computer
  Large Storage Unit
Weapon (3)
  Shock Rifle

Inventory
-----------
Medium Storage Unit
Improved Aluminum Leg
Light Nuclear Core
Advanced Heat Sink
Core Shielding
Carbon-fiber Leg
Light Angular Momentum Engine
Nuclear Core

Peak State
------------
Power
  Light Nuclear Core
  Micro Nuclear Core
  Heavy Deuterium Engine
Propulsion
  Medium Treads
  Medium Treads
  Light Treads
Utility
  Medium Storage Unit
  Matter Filter
  Matter Filter
  Advanced Visual Processing Unit
Weapon
  Missile Launcher
  Shotgun
  Autogun
[Rating: 40]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Missile Launcher
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher

Stats
-------
Classes Destroyed          13
  Worker                   2
  Builder                  8
  Tunneler                 3
  Hauler                   1
  Recycler                 16
  Operator                 2
  Swarmer                  19
  Grunt                    38
  Brawler                  1
  Duelist                  4
  Sentry                   9
  Hunter                   1
  Programmer               5
NPCs Destroyed             0
Best Kill Streak           109
  Combat Bots Only         77
Matter Collected           2474
  Salvage Created          3507
Parts Attached             115
  Power                    20
  Propulsion               34
  Utility                  32
  Weapon                   29
Parts Lost                 75
  Power                    15
  Propulsion               22
  Utility                  16
  Weapon                   22
Average Slot Usage (%)     75
  Naked Turns              63
Spaces Moved               3028
  Fastest Speed (%)        333
  Slowest Speed (%)        14
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           9
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             58
  Greatest Overweight (x)  13
  Average Overweight (x)   1
Largest Inventory          12
  Most Items Carried       10
Core Damage Taken          1611
Volleys Fired              282
  Largest                  3
  Hottest                  184
Shots Fired                502
  Gun                      260
  Cannon                   176
  Launcher                 66
  Special                  0
  Kinetic                  223
  Thermal                  197
  Explosive                43
  Electromagnetic          39
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           10471
  Projectiles              5404
  Explosions               5041
  Melee                    0
  Ramming                  26
Highest Temperature        410
  Average Temperature      105
  Shutdowns                2
  Energy Bleed             4
  Interference             7
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         4
  Message Errors           9
  Parts Rejected           6
  Data loss (map)          14
  Data loss (database)     6
  Misfires                 1
  Misdirections            4
  Targeting Errors         7
  Weapon Failures          2
Haulers Intercepted        1
Robots Corrupted           2
Tactical Retreats          19
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Machine Familiarity        4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                8
  Successful               2
  Failed                   6
  Catastrophic             1
  Database Lockouts        0
  Manual                   6
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             2
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          1
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         2
  Full Trace Events        1
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Peak Influence             997
  Average Influence        228
Maximum Alert Level        3
  Low Security (%)         71
  Level 1                  5
  Level 2                  12
  Level 3                  10
  Level 4                  0
  Level 5                  0
Squads Dispatched          16
  Investigation            1
  Extermination            5
  Reinforcement            8
  Assault                  2
Exploration Rate (%)       27
  Regions Visited          7
Turns Passed               5071
  Depth 11                 93
  Depth 10                 516
  Depth 9                  1294
  Depth 8                  382
  Depth 7                  2786
  Scrapyard                93
  Materials                1322
  Factory                  2786
  Mines                    870

Prototype IDs
---------------
Heavy Deuterium Engine

Alien Tech Recovered
----------------------
None

Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 43 min
Sessions: 7
Mod: N/A
Game No.: 5
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


X=9633362567190499747470952911
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[close]

Pretty weak run, just got to -7.  As I always do, I went pure blaster.  There was a shining moment when I had a gausse cannon, 2 plasma cannons, plenty of heat utilities, and armor, and was one shotting fools throughout the factory.  Unfortunately, my shenanigans raised the alert level in the factory pretty bad, and after plowing my way through a horde of commandos the stairs....were to the caverns, shiny and red, and locked.  Backtracking resulted in an army being dropped on my head after reaching Alert level 3.  RIP blaster cogmind, you were too shooty for this world.

jimmijamjams

#20
Quote from: zxc on July 26, 2015, 06:35:06 AM
My run is finished. I took a few dozen screenshots and I've uploaded 16 into an imgur album. I wrote about the run in the descriptions in the album but if someone can't view imgur for some reason I can paste it here.

http://imgur.com/a/jcnw1

ô¿ô
O

I never knew how good those flight units were!  I picked them up early and had them as back-up for later, but I never picked up quite the right gear to go full stealth.  My tendency is still to attack rather than run and I believe I lost them in some fire-fight somewhere along the way.


Quote from: zxc on July 26, 2015, 06:35:06 AM
Ugh, reading this I now recognise this writeup from your other thread. I thought that thread was about the first weekly seed. Fortunately I wasn't aware of this and I pretty much completely forgot any details about that game by the time I began this.

Yeah, apologies about that :-[  It was pretty thoughtless of me to post it in Stories before the run was over.  I didn't even think it would be an issue until you mentioned it, thanks for pointing it out.

EDIT:  I've edited the Story post to better convey that it was this week's seed (I didn't even realise that I listed it as last week's seed :-\ aaaaarrgh).

zxc

#21
Quote from: Kyzrati on July 26, 2015, 07:21:43 AM
Quote from: zxc on July 26, 2015, 06:35:06 AM
My run is finished.
Summary:

*starts out saying wants a combat run*

*finds cache of favorite prototype propulsion*

*proceeds to build highly efficient fast hacker and win yet again*

;)

I know, I know. But I adapt to what I find, and those flight units are amazing for something you can find that early. Plus, as I care more about winning than I care about score, this suited me just fine. I now think that this setup is a highly reliable way of winning the current build. The hacking equipment is optional, but they are massless so they are often the only items you can equip with flight.

Quote from: Kyzrati on July 26, 2015, 07:21:43 AM
That's quite a nice strategy with the low-level prototypes + weight redistribution. You can get up to 2~3 times faster with better propulsion, but it's tougher to maintain, and a speed of 10 is already quite good.

Lots of hacking gear at the end there--you would've been really jamming if you'd been able to obtain better Hacking Suites by that point, which combined with a single datajack could own almost anything you met.

Still, really amazing end-game build.

3 times faster would be 3 move delay or less! I certainly haven't seen anything faster than 10, but I haven't really found any high-end flight prototypes in my games so far. Without an ECM suite, I relied primarily on the time-tested tactic of running long laps of circuitous paths with programmers and hunters chasing me far behind.

Re: hacking, I didn't rely on hacking at all, it was just useful like in my last win. The core of my build was flight units + sensor/interpreter combo, and whatever power/utility necessary to sustain that. I often found exits and just flew right past them if I wasn't in any trouble, since exploring for items is good. Signal jammers showing their worth again. I found watchers with signal jammers rather dangerous in fact, but looking back at it, they are a good way of actually getting one yourself if need be. I did hack the -1 exit location early on, but as it turns out, I couldn't win so quickly. I equipped a ton of hacking equipment at the end there because I was trying to employ fabricators to make something I needed... but it didn't really work out, and I ended up finding what I wanted after a long while.

I thought about datajacks but I never really made my mind up about grabbing one. The melee weapon worked just fine. On -1 I ran out of matter due to various circumstances but I was able to ram a repair robot to get some matter in order to equip my matter storage unit in order to then switch out all my other gear. :)

Quote from: jimmijamjams on July 26, 2015, 07:40:09 AM
I never knew how good those flight units were!  I picked them up early and had them as back-up for later, but I never picked up quite the right gear to go full stealth.  My tendency is still to attack rather than run and I believe I lost them in some fire-fight somewhere along the way.

You can see in my third screenshot the items I had after equipping the flight units. Really, it wasn't a stealth build at that point, lacking good sensors and such. Also I never found an ECM suite. It didn't matter however, since speed is really important. Mostly the main issue early on is energy upkeep, and with flight units you'll generally find that you're net negative on move. Adding sensors into the mix hurts that energy upkeep even further, but when you can see where the enemies are you can make your way between safe zones and rest to restore your energy. Watchers are a good source of sensors, interpreters, jammers and sneaky stuff in general.


Kyzrati

Quote from: Happylisk on July 26, 2015, 07:30:12 AM
First post hooray!

Pretty weak run, just got to -7.  As I always do, I went pure blaster.  There was a shining moment when I had a gausse cannon, 2 plasma cannons, plenty of heat utilities, and armor, and was one shotting fools throughout the factory.  Unfortunately, my shenanigans raised the alert level in the factory pretty bad, and after plowing my way through a horde of commandos the stairs....were to the caverns, shiny and red, and locked.  Backtracking resulted in an army being dropped on my head after reaching Alert level 3.  RIP blaster cogmind, you were too shooty for this world.
Welcome Happylisk!

You managed to get the alert level all the way up to 3?! And only by -7... definitely on the trigger happy side ::). You would've really had your hands full if you'd made it to -5; that's where jimmi and I ran into some serious opposition, even without high alert!

Well, as discussed over on SA, Alpha 3 will come with some more nice features for tanks ;).

Caves will be one of the first new branches to be added, and good thing, too, since there are quite a few entrances from the Factory.

Quote from: zxc on July 26, 2015, 08:25:40 AM
Quote from: Kyzrati on July 26, 2015, 07:21:43 AM
That's quite a nice strategy with the low-level prototypes + weight redistribution. You can get up to 2~3 times faster with better propulsion, but it's tougher to maintain, and a speed of 10 is already quite good.
3 times faster would be 3 move delay or less!
Exactly! By the the stats the absolute fastest you can move is 3, which is crazy. To my knowledge no one's managed it yet, but I've seen a 5 before, and I personally reached 7 a couple weeks ago on a playtesting run.

Quote from: zxc on July 26, 2015, 08:25:40 AMWithout an ECM suite, I relied primarily on the time-tested tactic of running long laps of circuitous paths with programmers and hunters chasing me far behind.
Yep, that'll work even without an ECM, just need big enough laps, and scanners to make sure you don't encounter unwanted company ;)

Nice description of your strategy--it's unsurprising that the one who won a copy of Cogmind through a competition about taking on unbeaten roguelikes is now very quickly becoming a master of its systems :D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Quote from: Kyzrati on July 26, 2015, 09:23:44 AM
Nice description of your strategy--it's unsurprising that the one who won a copy of Cogmind through a competition about taking on unbeaten roguelikes is now very quickly becoming a master of its systems :D

I'm happy to learn such a cool new game :)

I wonder what the other winners have been up to. Haven't spotted them on the forums just yet.

Is there any good reason for propulsion to have both upkeep costs per move and per turn as well? Whenever you rest a turn it's optimal to toggle off all your propulsion for that little bit of extra energy / heat dissipation, and as it's a bit of tedious optimal play I'm thinking it could be changed. Usually I don't bother turning them off and just wait some extra turns, but in energy critical situations like in one of my screenshots, squeezing a little bit more energy regen out is worth the micromanagement.

Kyzrati

Quote from: zxc on July 26, 2015, 12:49:02 PM
Quote from: Kyzrati on July 26, 2015, 09:23:44 AM
Nice description of your strategy--it's unsurprising that the one who won a copy of Cogmind through a competition about taking on unbeaten roguelikes is now very quickly becoming a master of its systems :D

I'm happy to learn such a cool new game :)

I wonder what the other winners have been up to. Haven't spotted them on the forums just yet.
biomatter has been taking a break because he Cogminded himself out over the first month.

One of the other winners, KY, doesn't hang out on the forums but I talk to him via Twitter.

So far the only wins managed are the speed variety, but I'm sure we'll have some combat wins before too long. Certainly after the next release where I'll be giving another boost to tank-ish Cogminds.

Quote from: zxc on July 26, 2015, 12:49:02 PM
Is there any good reason for propulsion to have both upkeep costs per move and per turn as well? Whenever you rest a turn it's optimal to toggle off all your propulsion for that little bit of extra energy / heat dissipation, and as it's a bit of tedious optimal play I'm thinking it could be changed. Usually I don't bother turning them off and just wait some extra turns, but in energy critical situations like in one of my screenshots, squeezing a little bit more energy regen out is worth the micromanagement.
I guess it started with the idea that it's "logical" for hover/flight to consume energy even while you're stationary.

I know what you mean--when I play and energy gets tight I do occasionally disable them all, but that doesn't quite apply to all situations. Technically those modes give you an advantage while active, even if you're just sitting around on defense (or during a volley/firefight), because you have a bonus to dodge while flying, and active propulsion can work in tandem with certain utilities like Maneuvering Thrusters for further benefits.

I imagined doing something like assuming no upkeep for those as long as you're out of combat, but being "out of combat" is not always so obvious since you may not be aware of a hostile about to open fire, as with Hunters tracking you through the walls, for example.
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