Grid Sage Forums

Grid Sage Forums

  • November 22, 2024, 08:51:44 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: [Alpha 2] Comparison of current parts to parts on ground displays wrong info  (Read 1655 times)

E.I.G.

  • Unaware
  • *
  • Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 17
    • View Profile

When you check an item on the ground after checking an item on Cogmind the comparison numbers do not properly line up. In the attached images the Adv. Beam Rifle is showing a matter usage increase from a Beam Rifle on me.

This issue does not seem to happen the other way around, checking the item on the ground and then checking the one on the player.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind

Oops, looks like I must've only tested it one way. There's a difference in the number of stats shown for items on the ground and attached to you (Durability only applies to attached parts).

This is quite important, so I'll probably want to hotfix it very soon, like today :/

Thank you for the report!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind

Also looks like ground-to-ground comparisons have the same issue :/
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind

Congratulations, you precipitated a hotfix ;)

Alpha 2b is now available--took me a freaking hour to solve that despite knowing where it was wrong :/. Forgot for a while that ground items also don't show a Status value, which sent me looking in the wrong direction...
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon