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Author Topic: [Beta 14] (Spoiler) Sunderer on broken neutral Researcher  (Read 436 times)

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[Beta 14] (Spoiler) Sunderer on broken neutral Researcher
« on: November 04, 2024, 03:59:23 AM »

I got the Sunderer achievement from using the Core Stripper on a broken Researcher.
I broke the researcher using a code i got in Scraptown.
The achievement specifies instakilling an "enemy", but that Researcher was neutral (and broken), which is why i'm reporting this bug.

Since they can be enemies (just not in this scenario), this might be intentional?
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Kyzrati

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Re: [Beta 14] (Spoiler) Sunderer on broken neutral Researcher
« Reply #1 on: November 13, 2024, 04:35:34 AM »

Yeah the description is just more specific than it needs to be. You can get the achievement by successfully using it on anything, the assumption was just that you'll probably want to use it on an enemy :P (also it sounds cooler in the description, but again it's technically not required)

Also kind surprising that you're just getting that achievement now? Would've assumed you got that ages ago considering how easy it is to get once you can reach that area.

Anyway, I'll just update the code for this so that it does require it to be an actual enemy, for consistency since clearly someone might actually use this on... something other than the major enemies it's usually used on xD
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

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Re: [Beta 14] (Spoiler) Sunderer on broken neutral Researcher
« Reply #2 on: November 13, 2024, 10:22:40 AM »

Also kind surprising that you're just getting that achievement now? Would've assumed you got that ages ago considering how easy it is to get once you can reach that area.
I think the effect probably didn't trigger any of the first two or three times i attempted to use it (attempts probably only made during my first runs),
and then never used it again, partially because it's a melee weapon, but mostly because of the vague description.

My understanding of it was something like this :
"It definitely won't work on all enemies, that would completely break the game. Therefore, some robots are immune to it. Which ones? Probably those with coring immunity."
(With this understanding of it, the weapon lost most of its use cases.)
"I don't think it's worth it to spend two slots for an unreliable melee weapon that drains tons of energy and can only kill enemies i can already kill quickly anyway, especially when i always play ranged builds, so i don't see the point to it."

Then, when i started doing flight builds :
"Still not worth it, the Broadsword is much more reliable at killing enemies, costs less energy, and so on."

Eventually, i heard that it could kill a certain large prototype robot that does have coring immunity, but that didn't clarify what it could actually kill.
I think i might have tried to use the Core Stripper against that robot, but i'm not sure. It definitely didn't succeed, though.
And i never saw the point anyway, since my builds couldn't benefit from that robot's parts.

It's only recently that which robots were immune to it was clarified (i think that change is from Beta 14?),
but even then, the immunity to the Core Stripper is written about only in the "Dismemberment immunity" explanation,
instead of within the part description itself (like is done for some other parts, like the Immobilizer and the Field Lobotomy Kit).
I think the description would be a lot clearer if it had "doesn't work on robots with dismemberment immunity" at the end of it.


The only reason i actually got the achievement is because i saw that someone had gotten it rather easily, and because i saw the two bugfixes about the Obliterator (which i haven't gotten yet),
which allowed me to deduce how to get the achievement. I was then able to get it the very next run.
So yeah, that's why it's the 220th achievement i got.
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Kyzrati

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Re: [Beta 14] (Spoiler) Sunderer on broken neutral Researcher
« Reply #3 on: November 13, 2024, 05:55:13 PM »

I think the description would be a lot clearer if it had "doesn't work on robots with dismemberment immunity" at the end of it.
I tend to avoid doing that because then for consistency you really want to do it everywhere, and that results in very long lists and descriptions all over the place. It's better to have such a description on the object that actually has such an effect, where it directly matters at the closest point.

CS is insanely good against more than just that one bot though. Lotta good otherwise strong targets in the late game considering how powerful it is. I originally took it for FFF in my last run, but ended up failing that target since my power was instantly shot off and saving it for later where it obliterated a number of other nasty bots at relatively low cost to my build. Stripping powerful combat bots to guarantee your pick of their loot is quite a good deal.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

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Re: [Beta 14] (Spoiler) Sunderer on broken neutral Researcher
« Reply #4 on: November 16, 2024, 02:03:28 AM »

CS is insanely good against more than just that one bot though. Lotta good otherwise strong targets in the late game considering how powerful it is. I originally took it for FFF in my last run, but ended up failing that target since my power was instantly shot off and saving it for later where it obliterated a number of other nasty bots at relatively low cost to my build. Stripping powerful combat bots to guarantee your pick of their loot is quite a good deal.
I mean i see the point, it's just not very-well suited to my flight runs. Using at least three (CS + energy storage) of my precious 20 inventory slots to get items i could probably just get elsewhere or fabricate doesn't seem worth it.
And the few robots that do have parts that aren't guaranteed to be otherwise available don't have T prototypes i usually care about.
I feel like CPS tubes are a lot better than CS, especially given that they specifically guarantee that parts won't take damage from being salvaged, while CS seems to add damage.
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Re: [Beta 14] (Spoiler) Sunderer on broken neutral Researcher
« Reply #5 on: November 17, 2024, 05:56:13 PM »

You're running 20-inventory flight?! That... doesn't sound like flight :P

My last run I was erasing Alpha 7s with CS and it was nice to loot those. I don't normally use it, actually, but it's fairly loved by others.
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Re: [Beta 14] (Spoiler) Sunderer on broken neutral Researcher
« Reply #6 on: November 18, 2024, 02:35:21 AM »

You're running 20-inventory flight?! That... doesn't sound like flight :P
I usually switch to a High-Capacity Storage Unit in -3, at which point it takes up more than half my build's mass support, but having a mass support utility like a Gravity Neutralizer helps a lot.
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