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Fanlore and Art for Older Bots and Fictional Parts (spoilers)

Started by CaptainWinky, August 22, 2024, 03:54:13 AM

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CaptainWinky

#25
Aoemica added support for fake bots too, so let's have some fun with it!
QuoteRecord: "Light Variants"
I was forced to reconsider my earlier evaluation of the Spawner after capturing one intact and bringing it to Testing.  While I could easily come up with a better portable fab unit, the Spawner Unit is capable of producing more advanced bots if given additional build time.  There is still no sign of where these originated, but I can now rule out Warlord and the Developers who would have come up with better schematics.  I have already come up with some new robot designs that have been successfully produced by the Spawner as well as my standard swarmers and cutters.  Instead of simply destroying the remaining Spawners I now intend to send Programmers with heavy escorts to capture them, hide them in isolated cave sectors, and have them build small armies of my own designs.  This would help me establish total control over the 0b1 outskirts while keeping most of my regular forces concentrated in and near 0b10.  Perhaps this would be a good opportunity to activate "PP" and let it take point on the mission.



CaptainWinky

I decided to combine some of the stuff in this thread with an idea from jimmyl's thread showing map prefabs, and some tweaking and bashing of Scraptown prefabs.












Kyzrati

Certainly a moment of initial confusion, seeing purple mixed with cave at the beginning and occupied by derelicts!

"Microbehemoth" haha xD
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

N.W.L

Warning!: potentially deadly 1x1 heavy caves unit detected: ..collecting_data.. :Active Sensory Suite not detected: .. New Unaware Behemoth Class Detected ..:

CaptainWinky


QuoteRecord: "Tri-Deuterium Array"
An experiment in power generation efficiency created by combining three slightly downsized deuterium engines in one housing.  The finished product took up as much volume as two normal engines while producing and storing slightly more power.  The total mass was also more than two engines, so I never found a use for it except on a couple of Beast test variants running shield generators.

CaptainWinky

QuoteRecord: "5E-3KR's Expedition Report 001"
We ran into expected resistance from small bands of opportunistic looters beyond the edges of Warlord's territory.  No losses, all significant damage was repaired in the field.  Western Cave 39 was where things started to get weird.  We ran into a bunch of...mutant grunts?  Not really but it looks like that's what they were going for.  Immediate hostility, garbled transmissions when they transmitted at all.  If any of them had an effective loadout it was by accident.  Some of the components we found aren't in my database but they're definitely not new.  The hostiles were three deep at first but our Snipers punched right through their ranks and the rest of us mopped up.  On the far side of the cave we found two weird wheeled guys hiding behind a huge collection of broken bots.  The Masters knocked them out and we're lugging them back to the outpost with a couple of the grunts.  I request Demolisher support if we're to finish clearing this cave.

QuoteAnalysis: "Necro"
This unusual mechanic seems to be an offshoot of my oldest repair bot designs.  Internal inventory contains backup wheels and primitive power sources that I originally used for exploratory robots and early maintenance workers.  One thing that I don't recognize is the device installed alongside the recalibrator, which has the ability to extract subcomponents from broken robot cores and install them in other cores to bring them back to some sort of functionality.  The captured specimens are somewhat intelligent but have no memory of when or where they were created or modified.  They have no apparent goal for their creations and seem content to amass robots in their cave.  Further analysis of their repair technology is required.

QuoteAnalysis: "Shambler"
A general classification for the reanimated combat bots created by the Necros.  These bots' cores seem to come from a variety of grunts or robots of similar size and have been fitted with battered and mismatched components.  The Necros should have the capability to repair these parts properly but seem to prioritize creating more Shamblers over giving them proper equipment.  Shamblers are unintelligent even compared to my combat bots and can do little more than fight without direction from a Necro.  Not a serious threat to operations, yet.