What information were you hoping for?
How it interacts with multi-slot parts, weapons with special effects and AAs.
I seriously doubt that the Scrap Engine would be compatible with AAs (and i know that it isn't with special weapons like Flamers), but the article makes no mention of that.
By "weapon with special effects", i mean stuff like AWS which fires automatically, YOLO Cannon, PS and PC, which create explosions on the point of impact, and so on. Effects that aren't part of of regular stats, unlike overloading, waypoints, and so on. Even if their effects can't be applied (i don't actually know but assume not), some things like the AWS/Autocannon have extremely good statistics. Can weapons with such special effects still be given to the Scrap Engine?
Multi-slot parts, especially weapons, tend to have better stats that their one-slot counterparts. Do those count as multiple parts? Do they get some kind of negative modifier? Or are they simply that good?
I also noticed some stuff missing and some errors :
-I think the "Broken/Faulty parts" segment title should also mention low-integrity parts in its title, and should also mention corrupted parts in both its title and segment, as those also don't do any.
-The "list of special stats/abilities applicable to constructs mention"
"Entropic damage type, additionally loss of integrity per shot",
but says that this is never lost on type change, which definitely isn't right.
-There's no mention of the weapon constructs being immune to misfires (or at least, when you're not attempting to shoot something).