Is there a movement animation option somewhere? It can get visually disorienting and I wouldn't mind sacrificing a little time to keep track of how things are moving.
I plan to attempt to add something like this for a near future version, though it will be implemented somewhat differently than you may be used to due to interface limitations. I have to test it and see (I was going to add it before launch, but it got pushed much further down--now probably back up again because a couple players have mentioned it).
I agree - super annoying, but they definitely add a dimension to the game that is worth preserving They would be less bothersome if they dropped the items they had picked up, when destroyed. The ideal nerf might be to limit their item carrying capacity to 1 (if it isn't already?) and then tune down the frequency of them appearing in the game world slightly.
They play well into the mechanics of combat, I think, and there will be some more options to deal with them in the future.
They
do drop everything they pick up, unless they've taken it to a Recycling Unit. And they are limited in their carrying capacity by their storage unit's capacity. I could reduce it, but then when you take it it's not as useful to
you...
I did already tone down their numbers and scope of activity (it was worse before!), but we'll look at this as a candidate for balancing. I want to add the other features first. You will be able to hack terminals to affect how recyclers operate
They're a huge pain, and unless that's an intended behaviour to reduce item access or something I don't see a point to it.
It is somewhat intended, yes. They're a "problem" you have to deal with, and I'll be adding more ways to do that. For now there are a few, one of which being taking a quick one-weapon pot shot at them if there's something lying around that you really want. Otherwise, if you can gauge how long a fight will take, the other possibility is to just track down and kill them. I like the dynamic, but we'll work on it!
There are additional strategies for dealing with Recyclers, and we'll be adding more and tweaking as necessary.