Yep this is just like
that trap issue, and for the same reason.
Very interesting that you are hitting these when few others seem to be, though! I'll be the first to admit you're super observant, so if anyone noticed it would definitely be R-26
. But there are a bunch of other observant players as well, and I tend to notice details like this too, so I wonder what else might be different about your runs, maybe pacing? Settings?
Also I wonder if something else has changed in recent releases (in particular Beta 11) with regard to processing, since this stuff didn't come up before. Maybe with time we'll see some more clues and find some other simple cause, although I have been under the impression this is just coincidence that they're found now, since there have been no changes to that area of the code. (Not necessarily super surprising anyway, since some new players have discovered issues that were literally in the game since the first version, yet
no one had reported at all in all these years!)