*I crack my knuckles and descend into the fray*# Shinies
I think that players shouldn't be incentivised to hold onto their shinies until the last possible moment. I would like to see shinies getting used more often and earlier. I'm not sure how to best go about this other than through item storage nerfs, but it's something I'll always be a proponent of. I never want to be hurt by seeing a certain stream where a firepult is hauled from mats to -1/C and never get used. Maybe more master thieves could show up earlier in the game so people would want to use their shinies asap? uwu.
Pay merchants on -7 to hold onto your items and give them back to you on -1? :thonk:
# Item Storage
> One major point in no_stack's favour is that it frees up slots for other utils
I'm in the small camp with moist and juicy capacitors charged for <no_stack>, even though I know there are some big glaring flaws. Quite frankly, I find storage units to be boring items. I would much rather be trying to pretend to be player 2 and try to make builds off of the floor rather than trying to hoard 50 items. If buffing storage units and giving them <no_stack> makes the game too easy, make the world generally harder to compensate?
I feel like whatever the final nerf to storage ends up being, I would like to see a notable exception made for RIF. I feel like RIF existing breaks all the normal storage meta so it should get an appropriate special treatment. But I know that's worth.
If you disregard all of that, though, the biggest takeaway I want to throw into storage units is that *storage unit coverage and integrity is whack*. It just feels so weird to manage storage unit health... They are so tanky that it feels like they might as well not break at all. I don't know if that's a good thing; tbh I'd be fine if storage units got shot off more often and were harder to come by. Maybe that could be your hcp nerf, since you don't find those naturally in the complex.
I'd like to propose re: an earlier discussion; I'd be interested to see each level of overweight get exponentially worse than the last, maybe with an exception for wheels. Yes, I'm looking for a way to bully treads users.
underweight bonus bad.
don't listen to anything mtf says he's anti-botnet.
Thoughts on storage nerfs:
Just to add my two cents; I feel like on flight, storage is already reasonably balanced.
This feels true for hover as well. I think storage being well-balanced is proportional to how much you care about being overweight.
I think hcp. storage should be removed.
In any case:
reducing overall storage capacity should be a goal
# Matter and Energy Storage
I think that energy storage is insanely overpowered right now. I think it would be fine if you couldn't extract energy from batteries on the ground, but swapping wells in remains an issue (realistically they won't get shot off).
# Cave-ins
MTF's digless stealth run changed my mind on this. I think digging can be nerfed further if necessary. Dig nerf good.
# Legs
I'm excited to see what the leg change is going to be. I hope they are renamed to thighs.
# Sterilization
Sterilization is a good and fun thing. I like that it exists and I don't think it should be changed.
> This creates the dilemma that score no longer functions as an abstract indicator of combat strength, and thus loses its original meaning.
Since when was score supposed to be explicitly a measure of combat strength? People get score for all sorts of weird stunts.
# Metafield
To be honest, I never *personally* considered metafield to be that great. I mean, it's okay, but nothing to lose my mind over. But if it really shatters a build type entirely if it gets a slight nerf, like burnout, completely shatters a build archetype, that might be indicative of a deeper underlying problem.
# Traps
No current plans to make full trapper builds viable as their own sustainable thing
Is this a challenge?
# S7
I think this map is a lot of fun! It's probably my second favorite one in the game, behind Factory. Lootwise, I agree that it'd probably be fine if SR couldn't replicate AAs, but I don't think it's a necessary change and tbh it would be super annoying to discover that through trial and error. I'd like to see a few more people beat extended without going to S7 before I'm convinced that S7 artifacts aren't necessary for it though. GJ no offense but you are kind of an exceptionally good player.
# Alert
- Alert changes
- Gain alert when spotted by a robot, not on killing it
- Gain alert for reinforcement squads on dispatch
- Gain alert for investigation squads only on spot
- No repeated alert gain for the same squad
- Promotes true stealth
- Gives non-combat builds more to worry about
- Removes disincentive to blast robots that have seen you already
This is good but probably needs some workshopping.
Quick addition about the alert thing: No one seems to have noticed, or at least not pointed it out that I've seen/recall, but you currently gain alert from being partial spotted. That's always been a thing (but you probably wouldn't notice that in particular unless you also had RIF).
I literally have never noticed this wtf.
# Hacking
Okay these are good enough I wanna go through them one by one.
1) Nerf botnet values, as 6% is rather high.
I think botnet is fine as is.
2) Nerf operator network values, this is much more likely to have a relatively larger impact on faster builds.
I will cry if you do this.
3) Manual hacks currently have an offensive penalty to them, what is it, -15% per security level? Perhaps they could have a defensive penalty too.
I think the main issue with this is that defensive hacking % is otherwise constant so it'd be a weird exception to the system.
4) Nerf the offensive and defensive values on hackware. 10 is a nice and round starting value but probably not the smallest viable value for being desirable, the fact that you can kill an Operator for a regular hacking suite feels very powerful for stacking hackware equipped or in inventory.
Ehhhh I think they're fine.
5) Magnify the penalty for pulling schematics that are prototypes, and possibly be more strict about making high-value items prototypes, lrn. sensor array comes to mind.
I'd take this a step further. Remove direct hacking schematics. I hate scroll of wish mechanics.
# Closing thoughts
But we can talk about crazy things without committing to them.
Yeah, and I'm really down with the idea somebody mentioned of scattershotting out builds and forcing playtests to see which are best. Like what MTF did with dig nerf. Sadly, the issue is I feel like we're all too stubborn to change our mind based on playtesting... I know I am. None of you will ever be able to tell me Hype EM is bad.
I recently lost a game on stream where there was a Researcher guarding the door to the S7 cache... I was on treads and didn't have enough hacking to open the door. I tried to use FLK to assimilate the researcher, and it missed. It had a 95% chance PLUS the 10% targeting bonus (which I know doesn't get added on), and yet I still missed...
LMFAOOOOOO~ nerd
What if you didn't get scanned instantly?
Uh... This actually wouldn't be terrible. I think people would be just as terrified of researchers, so there'd be the same level of fun, but you leave in that "cave-in" style incentive for emergency manuvers.
Cogmind is explicitly designed for even horrendous part loss and misplay to be recoverable into a win, which for a roguelike is probably too forgiving, but certainly runs should still be loseable.
Nahhh I think it's fine for a roguelike to have 1shot protection
I have always felt that there are too many lower/upper cave maps and they should be compressed to a single (hopefully more challenging floor).
I agree! But I think changing the way caves plays is also on *the list*
Before I go here are my two dreams:
1. I think you shouldn't be able to see the mass of unidentified parts until you attach them.
2. Garrisons should always loop and RIF should in turn be nerfed later in the game to offset the snowball. As it stands I feel kind of bad getting no loops my whole run orz even though I know that's a rare misfortune.
Writing posts on the forms is so exhausting holy sh!t. I forget I'm surrounded by like, 40 year olds with attention spans when I'm in the Discord chat and I can go full feral rat mode.