About the black color tags: yeah, they are completely unnecessary: for spaces because it doesn't change anything and for other characters because well, why would I want to draw anything in black if it's gonna look like an empty space anyway?
Yep, just originally wasn't sure how CDDA renders things like the terminal background.
I'll have a newer version later. Time for bed!
I don't see any difference between unlimitedFontSize 0 or 1, manual says
Setting this value to 1 loads all fonts, even those which will allow extreme zooming where it produces a window which doesn't fit on the screen!
But I can load the same fonts (many of which indeed don't fit on the screen) on either setting .
Hm, this is an unrelated issue to what we're doing here, but it might be because the unreleased v1.50 you have contains an issue with the font size calculations? I rewrote a bunch of that in order to support unlimited numbers of characters in fonts, and thought I fixed any new bugs in all cases, but perhaps not.
You're not supposed to be able to load fonts that will produce a REXPaint window larger than your display (
unless your display is smaller than the first/default font size you have set in the config, but that is unlikely unless you've also been removing things in your copy).
Have a copy of the run.log file from your REXPaint directory? That will show your resolution and what fonts are loading, and I could take a look at what's happening.