Pacifist runs live and die by their sensors. Once spotted in the early game, especially by swarmers, your only remaining option is to look for the nearest exit while getting shot at.
Therefore, I ask that a guaranteed sensors (and maybe interpreter?) generate on the lowest levels.
Consider that a combat run can very reliably acquire sensors anyway by destroying a scout; something only pacifists can't do. This addition wouldn't really impact most players' runs; basic sensors are common.
It would, however, make a lot of pacifist runs more reliably viable in the early game.
As it currently stands, some pacifist runs just die randomly because you turn a corner into a squad. Since this happens in the early game, it's not a humongous time loss, but it'd be... polite, to grant us this crutch.
Consider all the other guaranteed items already present in the early game -- starting parts, storage units, grenade launcher
This addition would slightly elevate Cogmind as a stealth roguelike. There are not many stealth roguelikes out there. It would raise Cogmind's status in that particular niche.