Grid Sage Forums

Grid Sage Forums

  • November 23, 2024, 07:25:50 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Core Reconfigurator  (Read 1261 times)

bugsniper

  • Derelict
  • **
  • Weekly Seed Participant
  • Posts: 66
    • View Profile
Core Reconfigurator
« on: May 03, 2019, 11:37:57 AM »

Suppose you have just a few propulsion slots and 4 weapon slots and then find a stash of 6 prototype wings and you wish you could change your weapon slots into propulsion slots. Or suppose you found some shielding devices but don't have the engine slots or power amplifiers to make use of them in the long-term. Instead of leaving behind parts or carrying the to the next floor, the answer to this is a Core Reconfigurator, an alien artifact that can immediately switch 1 or 2 slots of 1 type into another type.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: Core Reconfigurator
« Reply #1 on: May 04, 2019, 06:38:20 AM »

Yeah this could be interesting, although it would require a new UI feature, and I'm generally against any part that requires a new/unique UI of its own.

That and it can be more of a challenge to try to work with what you've got. Of course if it's not guaranteed then that doesn't matter too much, not to mention adaptability and flexibility are certainly in tune with Cogmind's theme...

So far the only way I can see doing this, in order to avoid the UI dilemma, is perhaps changing your evolution behavior such that if you have this thing you can instead rearrange all of your slots when you next evolve (like at least once--say that's when you're more "malleable").
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon