Grid Sage Forums

Grid Sage Forums

  • December 04, 2024, 12:22:21 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: Heat transfer from enemy weapons to cogmind  (Read 2253 times)

Trione

  • Derelict
  • **
  • Posts: 31
    • View Profile
Heat transfer from enemy weapons to cogmind
« on: September 25, 2018, 07:29:00 PM »

I've noticed and seen discussed on discord that the heat transfer to cogmind from weapons when enemies are wielding them is far less than the listed heat transfer stat.  Trying to figure out what the actual data is, to evaluate carrying improved heat shield.  I've gone through the manual, all the weapon and status menu tool tips, and asked around on discord at the moment, but can't find an answer.  Thx, and apologies if I'm missing anything obvious.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4480
    • View Profile
    • Cogmind
Re: Heat transfer from enemy weapons to cogmind
« Reply #1 on: September 25, 2018, 07:59:19 PM »

The manual describes how heat transfer is calculated under Attack Resolution.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Trione

  • Derelict
  • **
  • Posts: 31
    • View Profile
Re: Heat transfer from enemy weapons to cogmind
« Reply #2 on: September 25, 2018, 08:22:48 PM »

Ok, cool. To clarify, enemies transfer heat to cogmind the same as cogmind does to them when wielding the same weapon?
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4480
    • View Profile
    • Cogmind
Re: Heat transfer from enemy weapons to cogmind
« Reply #3 on: September 25, 2018, 10:08:27 PM »

Yep, it's all the same. There are only a couple exceptions with high-tier Grunts, which'll only transfer half the usual heat to Cogmind for balance purposes because they not only have some pretty hot weapons but you'll also meet a bunch of them at once, and without that adjustment you'll be in the red extremely fast for fighting "average" hostiles :P
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon