I imagine it'd be fun seeing engineers rush towards a destabilized explosive machine to stabilize it. Especially if stabilization takes some time or requires multiple engineers to work together -- then one could see an engineer standing next to a reactor preventing it from exploding NOW, like some poor guy who is stuck holding a bomb's trigger, lest the trigger is released.
This offers a few tactical options to Cogmind:
- Just seeing engineers rush into the room means that some machines in it were probably destabilized and you should run
- Destroy the engineers to allow the machine to finally explode, perhaps at a more convenient time than that of the original destabilization timer
- Standing near explosive machinery is now safe if engineers are close enough. On the other hand you can't set machines to explode with weak weapons when engineers are nearby.
Furthermore if the engineers were to far to prevent the explosion, but managed to get into explosion's radius, they might survive the damage and call reinforcements, further pointing out that more destruction means more trouble.
Also, engineers already use Structural Scanners, so it makes sense that they use it (well... more than just to avoid unstable tiles [which they don't do?] while reconstructing walls).