>You can already fairly easily increase the gunslinging percentage to 100 with utilities,
I think this is a good argument for making it 100% all the time.
I dunno, that in itself doesn't seem to be much of an argument since there are other utilities with similarly strong potential beneficial side effects but you need to have the utility to get them. I mean, that's kinda the point of utilities.
In this particular case the idea is that you can get this effect
if you're a more dedicated combat build, most of which will want targeting to complement their multi-weapon volley.
That said, I can see how making it happen by default is a nice buff for combat builds that focus on multiweapon volleys, which is an ongoing goal I have. One of the main issues is that it'll also somewhat work against my desire to improve cannons as a weapon choice as well. Currently guns are generally preferable for a number of reasons, and this would just add another.
I think basically the way I worked it out early on when adding that mechanic was that gunslinging all the time can be really powerful, which is why I didn't want it to come for free. That's why there's a percent chance to begin with, but as with most mechanics I
also wanted to make it tweakable by the player's build if they wanted to take advantage of it.