Continuing on the back of
, a win, I
where everything gets harder, and still managed to pull off another win! It was definitely tougher, and I wasn't too confident on entering the last floor, but things worked out in the end...
I felt like I was purging a lot more than my first run, but it turns out I only purged 6 times compared to last time's 5. This is good because less purging usually means other elements of my tactics and strategy were working out
There
were lots of heat issues, though, pretty much the biggest problem of my run. I almost never had cooling, or at most just one heat sink, and had to make due.
I didn't start doing any screenshots until the second-to-last floor, Beta D. Here you can see my build starting to go downhill. For a while I was just relying on spears, which are great, but still not all that versatile and result in taking more core damage than necessary.
I left Beta D after only finding one slot expander because I was worried that attrition would take me down before winning, and I could save up some integrity to run for it in the last floor if I had to. Before entering Beta S I did, however, get hold of two Tesla Bombs, and these really carried for a while. Here's the entrance to Beta S:
Of course they couldn't last forever, and I lost them right before encountering a ton of enemies, too xD. Fortunately Imp. Gauss Cannons are awesome.
(there were about 3-4 more bots that weren't in this shot)
Those plus EM weapons (Proton/HERF) were the main carriers through the end. And I'd also accrued some great targeting: +55% chance to hit with this stuff! Time to fight the boss!
Uberbot took out my only heat sink which was making it possible to fight him, but there happened to be another right next to me so I let him shoot me for a bit so I could pick it up, then blasted him
Once on the other side I mostly hovered around 600 core integrity while I located the exit.
Beta Test Complete!
POLYBOT-7 - 7DRL v1 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ BETA TEST COMPLETE ]---
Performance
-------------
Gauntlets Passed (5) 2500
Bots Destroyed (194) 970
Value Destroyed (16810) 16810
Dispatchers Destroyed (28) 7000
Bonus (37280) 37280
TOTAL SCORE: 64560
Cogmind
---------
Core Integrity 647/1750
Matter 729/750
Energy 600/600
System Corruption 9%
Temperature Cool (0)
Purge Counter Ready
Location Gamma Test Holding Area
Parts
-------
Power
B.O.T. Reactor-9
Quantum Reactor
Propulsion
Advanced Boosted Leg
Advanced Boosted Leg
Advanced Exoskeleton
Experimental Armored Leg
Improved Mini Antigrav
Utility
Advanced Targeting Computer
Experimental Targeting Computer
Experimental Targeting Computer
Advanced Microactuators
Advanced Focal Shield
Weapon
HERF Cannon
HERF Cannon
Enhanced Nova Cannon
Zipgun V
Zipgun V
Gauss Cannon
Thunder Hammer
Advanced Particle Cleaver
Spear
Peak State
------------
Power
B.O.T. Reactor-9
B.O.T. Reactor-9
Propulsion
Advanced Boosted Leg
Advanced Boosted Leg
Advanced Boosted Leg
Advanced Exoskeleton
Experimental Armored Leg
Utility
Advanced Targeting Computer
Experimental Targeting Computer
Experimental Targeting Computer
Advanced Microactuators
Advanced Focal Shield
Weapon
Long-range Proton Cannon
HERF Cannon
HERF Cannon
Enhanced Nova Cannon
Zipgun V
Gauss Cannon
Thunder Hammer
Advanced Particle Cleaver
Spear
[Rating: 162]
Favorites
-----------
Power Reinforced Deuterium Engine
Engine Reinforced Deuterium Engine
Power Core B.O.T. Core-7
Reactor B.O.T. Reactor-9
Propulsion Advanced Shielding Treads
Treads Advanced Shielding Treads
Leg Advanced Armored Leg
Hover Unit Advanced Combat Antigrav
Utility Advanced Microactuators
Device Advanced Microactuators
Processor Advanced Targeting Computer
Protection Powered Armor
Weapon Spear
Energy Gun Lazbeam IV
Energy Cannon HERF Cannon
Ballistic Gun Zipgun I
Ballistic Cannon Improved Gauss Cannon
Launcher Tesla Bomb
Impact Weapon Thunder Hammer
Slashing Weapon Katana
Piercing Weapon Spear
Stats
-------
Bonus Breakdown 37280
Win 5000
New Game+ 32280
Classes Destroyed 10
Zoombot 57
Laserbot 45
Crushbot 12
Mincebot 1
Guardbot 23
Dakkabot 19
Aimbot 11
Heavybot 7
Shockbot 18
Uberbot 1
Best Kill Streak 6
Modules Used 70
Slot 11
Repair 13
Dissipator 2
Reactor 5
Armor 20
Battery 5
Storage 9
Booster 1
KI Defense 2
Optics 1
Targeting 1
Best States 0
Heat Dissipation 63
Energy Generation 84
Energy Capacity 760
Matter Stores 750
Matter Capacity 750
Sight Range 14
Base Temperature (-) 400
Armor Coverage 1350
Resistance: KI 45
Resistance: TH 20
Resistance: EM 35
Weapon Shielding 90
Melee Speed Boost 40
Evasion (%) 59
Targeting Accuracy 55
Melee Accuracy 15
Recoil Reduction 5
Particle Charging 30
Matter Collected 3248
Salvage Created 10534
Parts Purged 45
Purge Count 6
Parts Attached 281
Power 47
Propulsion 78
Utility 46
Weapon 110
Parts Lost 206
Power 32
Propulsion 54
Utility 38
Weapon 82
Average Slot Usage (%) 93
Naked Turns 7
Spaces Moved 3747
Fastest Speed (%) 133
Average Speed (%) 66
Slowest Speed (%) 25
Overloaded Moves 0
Targets Rammed 11
Targets Kicked 9
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 118
Greatest Support 184
Greatest Overweight (x) 4
Average Overweight (x) 0
Damage Taken 21259
Core 1732
Absorbed by Shields 145
Average Core Remaining (%) 66
Gauntlet A Exit 80
Gauntlet B Exit 80
Gauntlet C Exit 92
Gauntlet D Exit 46
Depth 1 Exit 36
Volleys Fired 480
Largest 6
Hottest 365
Shots Fired 1009
Gun 506
Cannon 434
Launcher 69
Kinetic 405
Thermal 180
Explosive 17
Electromagnetic 407
Secondary Targets 4
Max Gunslinging Chain 1
Shots Hit Robots 819
Core Hits 368
Critical Hits 20
Critical Kills 10
Critical Parts Destroyed 9
Melee Attacks 109
Impact 4
Slashing 19
Piercing 86
Sneak Attacks 0
Follow-up Attacks 24
Damage Inflicted 26444
Projectiles 17564
Explosions 6888
Melee 1948
Ramming 44
Kinetic 7278
Thermal 4263
Explosive 1903
Electromagnetic 11008
Impact 54
Slashing 165
Piercing 1729
Overflow Damage 534
Projectiles 304
Explosions 12
Melee 218
Self-Inflicted Damage 458
Shots 14
Rammed 2
Highest Temperature 777
Average Temperature 171
Received Heat Transfer 2515
Shutdowns 30
Energy Bleed 10
Interference 10
Matter Decay 4
Short Circuit 11
Damage (minor) 7
Damage (major) 28
Damage (core) 2
Highest Corruption 53
Average Corruption 13
Corruption Purged 0
Message Errors 71
Matter Fused 41
Heat Flow Error 26
Energy Discharge 37
Parts Rejected 3
Data loss (database) 32
Misfires 11
Alerts 5
Misdirections 37
Targeting Errors 133
Weapon Failures 18
Gauntlet A End 1
Gauntlet B End 6
Gauntlet C End 17
Gauntlet D End 53
Depth 1 End 9
Robots Corrupted 31
Parts Fried 65
Impact Corruptions 0
Robots Melted 0
Parts Melted 1
Heat Transferred 5851
Parts Self-Destructed 432
Power Chain Reactions 10
Communications Jammed 0
Times Spotted 214
Peak Tracking Total 7
Tactical Retreats 11
Traps Triggered 19
Indirectly 3
Machines Disabled 52
Robots Rewired 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Squads Dispatched 49
Zoombot 16
Laserbot 12
Crushbot 6
Mincebot 2
Aimbot 4
Dakkabot 4
Shockbot 10
Exploration Rate (%) 59
Regions Visited 5
Actions Taken 5020
Turns Passed 8812
Gauntlet A 1178
Gauntlet B 1533
Gauntlet C 2341
Gauntlet D 1910
Gauntlet S 1850
Game
------
Seed: InsulatedMeleeJammer
Manual?: 0
Play Time: 121 min
Cumulative: 246 min
Sessions: 1
Easy Mode: 0
Game No.: 3
Easier: 0
Easiest: 0
Win Type: 1
Total: 2
Types: 1/1/0/0/0/0
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Keybinds: 0
Fullscreen: 2
Font: 36/PolyTerminus
Map View: 23x23
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(0,26,0)
Steam: 0
I guess now I'll have to stream NG++ another time!