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Weekly Seed #120 [Beta 5] [Seed: SurgeCapacitorMatrix]

Started by zxc, April 14, 2018, 10:01:18 PM

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zxc

This week's seed: SurgeCapacitorMatrix



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: SurgeCapacitorMatrix] should display in the log window.

Congratulations on entering the seed, now get in there!

Joshua

I think this might be my first time doing the weekly seed. There will be spoilers for branches and the late game here, but I'll put them in a spoiler tag.

I started out with a few things I wanted to try: first, having watched some of 8fps's stream, I wanted to give kinetic weapons and particularly high-crit weapons another chance. I previously won a combat run using heavy EM (it's easy to get pretty nice EM weapons since the game sends them to you regularly, especially in the late game). Second I decided I wanted to be imprinted and hopefully meet one of the rumored Heroes. Third, I wanted to play with Plasma Cutters to increase salvage.

Disappointingly, I never did find a Hero.

The early game and early branches:
Spoiler

Early game was straightforward except I ended up going on three wheels for quite a ways, I think till -5 or so when I increased to a 4th propulsion slot. 120 speed with 3 Lrg. Storage Units plus a good sensor array and a launcher for swarmers makes stealth still quite doable without being fragile, or perhaps I got lucky. As always when looking for Zion I ended up finding DM on -7 -- usually a disappointment but he did help by redirecting late game dispatches for me.

I ended up falling into Waste in -6 and harvesting some nice armor with crits (not the plasma cutter), then kiting around and out. Unfortunately it never came in very useful. I think I need to practice this technique more. Then came caves with a nice escorted transport (Imp. Powered Armor) and Zion. Hurrah... Cogmind is the chosen one? Why do I get a sinking feeling when dispatches say things like "With our firepower and your... leadership, we're sure to win"?
[close]

Mid game:
Spoiler

I visited Zhirov and Warlord, got some nice Vortex Cannons which I ended up firing only once to test a theory about energy fields hinted at by the lore. My theory was wrong, oh well. :(

I don't think Zhirov did anything for me besides the usual AAs.
[close]

Late game (serious spoilers here):
Spoiler

In Research or maybe -4  I found a nice pile of Hyp. Railguns, I ended up using these for a couple floors to take care of programmer dispatches and take their Gamma Rifles to use against ordinary enemies.

I visited Q, planning to go for S7 but got two rather nice melee weapons and a replicator, and decided I might have a chance at taking out M.C without messing up by visiting S7. So I skipped out after it got rather warm. Here I also messed up by trying to be too clever: I thought I would pick up a CRM and scanalyze it so I could avoid it in S7 but it turned out to be quite difficult to scanalyze since I was imprinted and couldn't use botnets, and had no utility or inventory slots to spare for hackware. There is also an odd quirk with scanalyzers where there is only one AA option in the menu even if you have multiple unidentified ones: I guess it always picks the first one in your inventory to scan? I tried quite a few scanalyzers and failed on all but one, which identified the artifact from Zhirov.

I also got lucky somewhere in here, I think in Research, and found 2 Nanoactuators lying on the ground. Don't mind if I do... That's when I started to seriously entertain the possibility of taking out M.C.

In -2 I decided not to go to testing, since overheating was a problem with energy guns and I had what looked like a promising melee build that I didn't want to break. I explored a little more after finding the exit to Access but then took it.
[close]

Ending (-1) (major spoilers):
Spoiler

Access had lots of patrols to dodge and I ended up using the teleporter here to get away. Eventually I got to the Command entrance, thanks to Zion intel, and the doors slid open as I approached, chased by programmers, hunters, grunts and who knows what else. Once inside I got lucky finding both the seals quite close to the starting point, took out the death corridor (I was hoping the core stripper would be more effective here since last time I came it one-shotted all four enemies -- I realize this is statistically unlikely), and the rest is history. Funnily enough the melee build turned out to be nearly useless as my allies completely surrounded the boss and took him out. I guess Zion is a very, very good ally to have once you reach this level.
[close]


Scoresheet:
Spoiler

Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: Joshua

---[ HEADING TO FLEET! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (297)     1485
Value Destroyed (14194)    14194
Prototype IDs (112)        2240
Alien Tech Used (7)        1400
Bonus (37052)              37052
              TOTAL SCORE: 60871

Cogmind
---------
Core Integrity             1344/1600
Matter                     300/300
Energy                     454/470
System Corruption          6%
Temperature                Cool (12)
Location                   To Fleet Rendezvous

Parts
-------
Power (3)
  Light Quantum Reactor
  Zero-point Reactor
  Zero-point Reactor
Propulsion (7)
  Zionite Glidesys II
  Antigrav Array
  Antigrav Array
  Antigrav Array
Utility (11)
  Experimental Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Advanced Melee Analysis Suite
  Improved Armor Integrity Analyzer
  Centrium Heavy Armor Plating
  Zionite Shade Armor
  Heavy Regenerative Plating
  AEGIS Remote Shield
Weapon (4)
  Sigix Broadsword
  Sigix Broadsword
Inventory (16)
  Light Quantum Reactor
  Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Zionite Glidesys II
  Antigrav Array
  Experimental Energy Well
  Nanoactuators
  Nanoactuators
  Zionite Weapon Casing
  Experimental Powered Armor
  Experimental Powered Armor
  Vortex Cannon
  Vortex Cannon
  Advanced Micro-nuke Launcher

Peak State
------------
Power
  Light Quantum Reactor
  Zero-point Reactor
  Zero-point Reactor
Propulsion
  Zionite Glidesys II
  Antigrav Array
  Antigrav Array
  Antigrav Array
Utility
  Large Storage Unit
  Large Storage Unit
  Advanced Melee Analysis Suite
  Improved Armor Integrity Analyzer
  Centrium Heavy Armor Plating
  Zionite Shade Armor
  Experimental Powered Armor
  Heavy Regenerative Plating
  AEGIS Remote Shield
Weapon
  Sigix Broadsword
  Sigix Broadsword
Inventory
  Light Quantum Reactor
  Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Zionite Glidesys II
  Antigrav Array
  Experimental Coolant Injector
  Experimental Energy Well
  Nanoactuators
  Nanoactuators
  Zionite Weapon Casing
  Experimental Powered Armor
  Vortex Cannon
  Vortex Cannon
  Advanced Micro-nuke Launcher
[Rating: 232]

Favorites
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Graviton Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Heavy Armor Plating
  Artifact                 Stasis Generator
Weapon                     Storm Laser
  Energy Gun               Storm Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            37052
  High Alert Combat Kills  3676
  Follower Combat Kills    3813
  Met Data Miner           300
  Met Imprinter            300
  Was Imprinted            300
  Met Zhirov               300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Used Core Reset Matrix   3000
  Met MAIN.C               5000
  Destroyed MAIN.C Shell   5000
  Destroyed MAIN.C         10000
  Win                      3000
  Win Speed                1643
  Friendly Fire            -780
Classes Destroyed          18
  Worker                   19
  Builder                  7
  Hauler                   17
  Recycler                 20
  Mechanic                 3
  Operator                 4
  Watcher                  17
  Swarmer                  53
  Grunt                    71
  Brawler                  3
  Duelist                  5
  Protector                2
  Sentry                   23
  Hunter                   15
  Programmer               34
  Behemoth                 2
  Compactor                1
  Z-Light                  1
Major NPCs Destroyed       1
  MAIN.C                   
Best Kill Streak           11
  Combat Bots Only         10
Best States                0
  Heat Dissipation         103
  Coolant Potential        120
  Energy Generation        91
  Energy Capacity          590
  Matter Stores            551
  Matter Capacity          600
  Sight Range              22
  Robot Scan Range         20
  Terrain Scan Density     10
  Heat Shielding           100
  Armor Coverage           1825
  Resistance: KI           30
  Resistance: TH           50
  Resistance: EX           30
  Resistance: EM           90
  Resistance: I            30
  Resistance: S            30
  Resistance: P            30
  Power Shielding          90
  Utility Shielding        33
  Weapon Shielding         100
  Point Defense Rating     240
  Weapon Cycling           15
  Melee Speed Boost        50
  Phase Shifting           20
  Evasion (%)              76
  Targeting Accuracy       14
  Melee Accuracy           8
  Target Analysis          8
  Core Analysis            10
  Armor Integrity Analysis 50
  Recoil Reduction         2
  Particle Charging        30
  Salvage Targeting        3
  Datajack Penetration     55
  Offensive Hacking        10
Matter Collected           12698
  Salvage Created          17398
Parts Attached             674
  Power                    30
  Propulsion               46
  Utility                  296
  Weapon                   302
Parts Lost                 71
  Power                    9
  Propulsion               16
  Utility                  18
  Weapon                   28
Average Slot Usage (%)     82
  Naked Turns              0
Spaces Moved               24425
  Fastest Speed (%)        250
  Average Speed (%)        110
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
  Teleports                1
Heaviest Build             154
  Greatest Support         136
  Greatest Overweight (x)  36
  Average Overweight (x)   1
Largest Inventory          22
  Average Capacity         21
  Most Carried             22
  Average Carried          21
  Final Capacity           16
  Final Carried            16
Damage Taken               19529
  Core                     1671
  Absorbed by Shields      1849
Average Core Remaining (%) 83
  Depth 11 Exit            100
  Depth 10 Exit            80
  Depth 9 Exit             96
  Depth 8 Exit             100
  Depth 7 Exit             42
  Depth 6 Exit             94
  Depth 5 Exit             90
  Depth 4 Exit             88
  Depth 3 Exit             63
  Depth 2 Exit             76
  Depth 1 Exit             84
Volleys Fired              636
  Largest                  4
  Hottest                  338
Shots Fired                1541
  Gun                      1298
  Cannon                   191
  Launcher                 43
  Special                  9
  Kinetic                  682
  Thermal                  227
  Explosive                34
  Electromagnetic          591
  Entropic                 1
  Phasic                   6
  Secondary Targets        9
  Max Gunslinging Chain    1
Shots Hit Robots           1057
  Core Hits                577
  Critical Hits            136
  Critical Kills           53
  Critical Parts Destroyed 73
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              551
  Kinetic                  5
  Impact                   0
  Slashing                 182
  Piercing                 362
  Sneak Attacks            30
  Follow-up Attacks        9
Damage Inflicted           42246
  Projectiles              23511
  Explosions               7815
  Melee                    10909
  Ramming                  11
  Kinetic                  6960
  Thermal                  7939
  Explosive                6927
  Electromagnetic          9577
  Impact                   0
  Slashing                 8837
  Piercing                 1907
  Phasic                   88
Overflow Damage            150
  Projectiles              69
  Explosions               25
  Melee                    56
Self-Inflicted Damage      216
  Shots                    7
  Rammed                   2
Highest Temperature        608
  Average Temperature      113
  Received Heat Transfer   2127
  Shutdowns                14
  Energy Bleed             11
  Interference             13
  Matter Decay             4
  Short Circuit            3
Highest Corruption         23
  Average Corruption       8
  Corruption Purged        9
  Message Errors           128
  Matter Fused             103
  Heat Flow Error          62
  Energy Discharge         58
  Parts Rejected           2
  Data loss (database)     73
  Misfires                 21
  Alerts                   6
  Misdirections            86
  Targeting Errors         120
  Weapon Failures          20
  Depth 8 End              3
  Depth 7 End              3
  Depth 4 End              7
  Depth 3 End              23
  Depth 2 End              4
  Depth 1 End              6
  Impact Corruptions       0
Haulers Intercepted        17
Robots Corrupted           26
  Parts Fried              97
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             36
  Heat Transferred         10073
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      222
  Prevented                23
Power Chain Reactions      6
Communications Jammed      0
Times Spotted              414
  Peak Tracking Total      12
  Tactical Retreats        26
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            14
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   14
Traps Extracted            0
  Installed                0
  Triggered                19
Machines Disabled          40
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     2
Machines Hacked            79
  Terminals                24
  Fabricators              9
  Repair Stations          5
  Recycling Units          8
  Scanalyzers              7
  Garrison Access          5
Total Hacks                245
  Successful               143
  Failed                   81
  Catastrophic             21
  Database Lockouts        0
  Manual                   214
  Unauthorized             63
  Terminals                77
  Fabricators              13
  Repair Stations          11
  Recycling Units          18
  Scanalyzers              18
  Garrison Access          12
Terminal Hacks             164
  Record                   31
  Part Schematic           18
  Robot Schematic          7
  Robot Analysis           4
  Prototype ID Bank        14
  Open Door                3
  Branch Access Points     2
  Terminal Index           3
  Locate Traps             6
  Hauler Manifests         1
Hacking Detections         54
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          30
  Terminals                21
  Fabricators              0
  Repair Stations          1
  Recycling Units          8
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  14
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   73
  Parts Built              2
  Total Part Build Rating  8
  Part Fabrication Matter  336
  Part Fabrication Time    168
Parts Repaired             1
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     1
Parts Scanalyzed           3
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             7
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              10
Hacks Repelled             0
Zionite Intel Received     30
  Main Access              2
  Branch Access            2
  Emergency Access         2
  Guard Positions          1
  Component Stockpiles     1
  Prototype Stockpiles     2
  Prototype Schematics     5
  Unaware Schematics       2
  Unaware Analyses         3
  Trap Installations       2
  Active Terminals         2
  Active Garrisons         4
  Depthwide Sectors/0      1
  Depthwide Sectors/-1     1
Total Allies               90
  Largest Group            37
  Highest-Rated Group      3201
  Highest-Rated Ally       268
Total Orders               21
  GOTO                     13
  FOLLOW                   7
  DROP                     1
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         10
  Heavy                    3
  Light                    1
  Hacker                   1
  Experimental             4
  Resource Resupply        1
Ally Attacks               510
  Total Damage             33349
  Kills                    128
Allies Corrupted           11
Allies Melted              1
Peak Influence             1480
  Average Influence        439
  Final Influence          2258
Maximum Alert Level        5
  Low Security (%)         42
  Level 1                  14
  Level 2                  11
  Level 3                  18
  Level 4                  12
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          61
  Investigation            12
  Extermination            19
  Reinforcement            15
  Assault                  13
  Garrison                 2
  Intercept                0
Derelict Logs Recovered    19
Scrap Searched             33
Exploration Rate (%)       40
  Regions Visited          33
  Pre-discovered Areas     11
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              28792
Turns Passed               30417
  Depth 10                 270
  Depth 9                  316
  Depth 8                  513
  Depth 7                  4719
  Depth 6                  5859
  Depth 5                  4923
  Depth 4                  4756
  Depth 3                  5917
  Depth 2                  1139
  Depth 1                  2005
  Materials                1099
  Factory                  5257
  Research                 3605
  Access                   1153
  Waste                    304
  Lower Caves              4026
  Upper Caves              5679
  Proximity Caves          4207
  Zion                     1046
  Data Miner               76
  Zhirov                   311
  Warlord                  833
  Quarantine               1969
  Command                  852

Prototype IDs
---------------
Zero-point Reactor
Zionite Glidesys II
Experimental Cooling System
Experimental Coolant Injector
Experimental Energy Well
Zionite Weapon Casing
Centrium Heavy Armor Plating
Zionite Shade Armor
Experimental Powered Armor
Heavy Regenerative Plating
AEGIS Remote Shield
Vortex Cannon
Advanced Micro-nuke Launcher

Fabricated
------------
1x Lrn. Sensor Array (-7/Factory)
1x Lrn. Sensor Array (-6/Factory)

Alien Tech Used
-----------------
Integrated Reactor
Stasis Generator
Sigix Broadsword
Core Stripper
Transdimensional Reconstructor
Core Reset Matrix
Subatomic Replicator

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access
-1/Command
To Fleet Rendezvous

Challenges
------------
None

Game
------
Seed: SurgeCapacitorMatrix
  Manual?: 1
Play Time: 533 min
  Cumulative: 16855 min
Sessions: 30
Easy Mode: 0
Game No.: 173
  Easier: 0
  Easiest: 0
Win Type: 2
  Total: 25
  Types: 19/0/3/3/0/0/0
Lore%: 90
Gallery%: 90

Options
---------
ASCII: 1
Keyboard: 1
Movement: Vi
Kebinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0

U=405710321
R=795304828
[close]

Kyzrati

Ah one of the next strategies I wanted to get back to trying out (haven't in a while) is high-crit kinetics, too.

Quote from: Joshua on April 20, 2018, 04:33:48 PM
Disappointingly, I never did find a Hero.
Aw... probably next time. Someone this week got three in one run that basically carried them to a win :P. That's pretty darn lucky.

Quote from: Joshua on April 20, 2018, 04:33:48 PM
My theory was wrong, oh well. :(
I'm curious what your theory was with regard to that tech.

Spoiler

Quote from: Joshua on April 20, 2018, 04:33:48 PM
Ending (-1) (major spoilers):
I guess Zion is a very, very good ally to have once you reach this level.
They are certainly the most reliably OP since no one has resistance to Zio. weaponry :)
[close]

Great win! Thanks for sharing your seed run.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

Quote from: Kyzrati on April 21, 2018, 01:06:54 AM
Quote from: Joshua on April 20, 2018, 04:33:48 PM
My theory was wrong, oh well. :(
I'm curious what your theory was with regard to that tech.

Spoiler

The lore says:

Quote
Our most recent experiments have only been partially successful at redirecting the destabilizing effect of accelerated entropy caused by the vortex, which damages the weapons themselves and renders them useless before long. The final solution likely revolves around some form of local field we aren't yet capable of generating, a hypothesis derived from the discovery that energy-based shields are capable of negating some of the damage against targets.

I thought maybe the Stasis Generator (being an AA that produces a local field) would stabilize it, but it still took damage. :(
[close]

Kyzrati

Spoiler

Ah that's a very interesting idea! I asked because if it seems like a decent concept I may want to implement it (seeing as it's a conclusion reached naturally by someone), but that would make vortex weapons far too OP as soon as you got hold of a Stasis Generator. I mean maybe it could just extend their life, not being a perfect solution, but the latter has a more clearly focused field with a dedicated purpose, in any case.

The local field was mainly a sciency way to kinda explain what's going on to seem a bit more realistic :)
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

Spoiler

Even with an SG (which I don't think you're guaranteed to get) you're still subject to item destruction and all the usual constraints of energy and heat. It would extend the usefulness of them but I think they would still be carefully guarded for situations where more conventional weapons won't do. Perhaps the SG could also make them generate additional heat as a side effect of the stabilization process, I don't know. :)

Anyway, I have had this theory for quite a while but never managed to have them both equipped at the same time in the same run.

Re: sciency explanations, there is at least one other item with a non-obvious secondary use (the node). Overall I will say I am quite impressed with the writing in this game - you do a good job giving the impression of a bigger world without having to flesh out all the details.
[close]

Kyzrati

Quote
Re: sciency explanations, there is at least one other item with a non-obvious secondary use (the node). Overall I will say I am quite impressed with the writing in this game - you do a good job giving the impression of a bigger world without having to flesh out all the details.
Thanks, part of that is also because I have some of those details but was selective about which to leave hidden/unknown--have a complete world in mind and only share parts of it and it'll feel a lot bigger and more interesting because there are so many threads out there to think about, even if not quite all of them have clear answers.

That said, it also means that I feel bad if too many players start assuming X may be true/possible and it turns out it's not! So it's good to hear player stories about their theories and what they've tried, because over the years I have specifically fleshed out certain parts that felt like unnecessary dead ends that really needed to be explored more by existing parts of the world.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon