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Weekly Seed #117 [Beta 5] [Seed: GravityFieldAccelerator]

Started by zxc, March 18, 2018, 11:10:29 AM

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zxc

This week's seed: GravityFieldAccelerator



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: GravityFieldAccelerator] should display in the log window.

Congratulations on entering the seed, now get in there!

Laida

Ok, now I want to be really brief.
I just died at the deep caves. AGAIN.  >:(
Spoiler
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: Laida

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (179)     895
Value Destroyed (6171)     6171
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1798)               1798
              TOTAL SCORE: 11284

Cogmind
---------
Core Integrity             0/850
Matter                     240/300
Energy                     48/100
System Corruption          0%
Temperature                Cool (70)
Location                   -6/Deep Caves

Parts
-------
Power (3)
  (None)
Propulsion (4)
  Armored Huge Wheel
Utility (6)
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Targeting Computer
  Precision Energy Filter
Weapon (2)
  Proton Missile Launcher
  Proton Missile Launcher
Inventory (22)
  Improved Medium Treads
  Combat Airjet
  Energy Well
  0b10 Decoder Chip [Generic]
  Improved Particle Charger
  Plasma Rifle
  Improved EM Pulse Cannon
  Disruptor Cannon
  Disruptor Cannon
  Heavy Phase Cannon
  Heavy Phase Cannon
  Mini Grenade Launcher
  Power Sword
  Self-destruct Interrupter

Peak State
------------
Power
  Improved Deuterium Engine
  Enhanced Nuclear Core
  Light Antimatter Reactor
Propulsion
  Improved Carbon-fiber Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
Utility
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Focal Shield
  EM Shield
Weapon
  Shock Rifle
  Improved Heavy Laser
Inventory
  Micro Nuclear Core
  Improved Medium Treads
  Improved Medium Treads
  Titanium Leg
  Improved Titanium Leg
  Combat Airjet
  Large Storage Unit
  Energy Well
  Advanced Targeting Computer
  Precision Energy Filter
  Improved Particle Charger
  Improved Weapon Shielding
  Drone Bay
  Force Rifle
  Improved EM Pulse Cannon
  Gauss Cannon
  Proton Missile Launcher
  Proton Missile Launcher
  Mini Grenade Launcher
  Greatsword
  Power Sword
[Rating: 71]

Favorites
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Phase Cannon
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

Stats
-------
Bonus Breakdown            1798
  High Alert Combat Kills  86
  Follower Combat Kills    198
  Met Data Miner           300
  Met Imprinter            300
  Destroyed Z-Imprinter    1000
  Friendly Fire            -86
Classes Destroyed          17
  Worker                   4
  Builder                  3
  Tunneler                 1
  Hauler                   3
  Recycler                 10
  Operator                 2
  Drone                    1
  Watcher                  5
  Swarmer                  51
  Grunt                    57
  Brawler                  5
  Duelist                  5
  Protector                1
  Sentry                   15
  Hunter                   7
  Programmer               5
  Assembled                3
Major NPCs Destroyed       1
  Imprinter               
Best Kill Streak           9
  Combat Bots Only         6
Best States                0
  Heat Dissipation         56
  Energy Generation        44
  Energy Capacity          680
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         12
  Terrain Scan Density     10
  EM Shielding             2
  Armor Coverage           450
  Resistance: KI           20
  Resistance: EM           25
  Weapon Shielding         66
  Phase Shifting           5
  Evasion (%)              45
  Targeting Accuracy       8
  Recoil Reduction         2
  Energy Filtering         50
Matter Collected           4237
  Salvage Created          5936
Parts Attached             189
  Power                    26
  Propulsion               39
  Utility                  38
  Weapon                   86
Parts Lost                 62
  Power                    15
  Propulsion               17
  Utility                  13
  Weapon                   17
Average Slot Usage (%)     88
  Naked Turns              1
Spaces Moved               7291
  Fastest Speed (%)        200
  Average Speed (%)        77
  Slowest Speed (%)        37
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           1
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             101
  Greatest Support         80
  Greatest Overweight (x)  26
  Average Overweight (x)   1
Largest Inventory          28
  Average Capacity         20
  Most Carried             22
  Average Carried          19
  Final Capacity           22
  Final Carried            14
Damage Taken               12310
  Core                     1765
  Absorbed by Shields      282
Average Core Remaining (%) 65
  Depth 11 Exit            100
  Depth 10 Exit            88
  Depth 9 Exit             39
  Depth 8 Exit             73
  Depth 7 Exit             29
Volleys Fired              437
  Largest                  2
  Hottest                  196
Shots Fired                684
  Gun                      394
  Cannon                   196
  Launcher                 94
  Special                  0
  Kinetic                  453
  Thermal                  97
  Explosive                91
  Electromagnetic          43
  Secondary Targets        0
Shots Hit Robots           485
  Core Hits                400
  Critical Hits            13
  Critical Kills           6
  Critical Parts Destroyed 5
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              76
  Impact                   0
  Slashing                 76
  Piercing                 0
  Sneak Attacks            4
  Follow-up Attacks        0
Damage Inflicted           17459
  Projectiles              7196
  Explosions               8740
  Melee                    1516
  Ramming                  7
  Kinetic                  4680
  Thermal                  1773
  Explosive                8140
  Electromagnetic          1343
  Impact                   0
  Slashing                 1516
  Piercing                 0
Overflow Damage            315
  Projectiles              0
  Explosions               284
  Melee                    31
Self-Inflicted Damage      364
  Shots                    18
  Rammed                   0
Highest Temperature        511
  Average Temperature      92
  Received Heat Transfer   2521
  Shutdowns                10
  Energy Bleed             2
  Interference             7
  Matter Decay             1
  Short Circuit            3
  Damage (minor)           2
Highest Corruption         3
  Average Corruption       2
  Corruption Purged        0
  Message Errors           17
  Matter Fused             11
  Heat Flow Error          4
  Energy Discharge         18
  Data loss (database)     9
  Targeting Errors         2
  Depth 10 End             1
  Depth 7 End              2
  Impact Corruptions       0
Haulers Intercepted        3
Robots Corrupted           4
  Parts Fried              3
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             2
  Heat Transferred         2640
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      49
  Prevented                4
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              224
  Peak Tracking Total      10
  Tactical Retreats        21
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             5
  Drone Recoveries         1
Traps Triggered            7
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          35
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            31
  Terminals                14
  Fabricators              0
  Repair Stations          5
  Recycling Units          0
  Scanalyzers              5
  Garrison Access          2
Total Hacks                109
  Successful               67
  Failed                   37
  Catastrophic             6
  Database Lockouts        0
  Manual                   28
  Unauthorized             21
  Terminals                42
  Fabricators              0
  Repair Stations          13
  Recycling Units          0
  Scanalyzers              25
  Garrison Access          3
Terminal Hacks             50
  Part Schematic           8
  Robot Schematic          7
  Robot Analysis           1
  Prototype ID Bank        3
  Open Door                3
  Branch Access Points     1
  Terminal Index           2
  Alert Level              3
  Reinforcement Status     1
Hacking Detections         22
  Full Trace Events        4
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          11
  Terminals                11
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  7
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   16
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             3
  Part Repair Time         74
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           9
  Part Schematics Acquired 8
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               8
  Largest Group            3
  Highest-Rated Group      143
  Highest-Rated Ally       94
Total Orders               7
  EXPLORE                  5
  RETURN                   2
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               41
  Total Damage             1024
  Kills                    5
Allies Corrupted           0
Allies Melted              0
Peak Influence             567
  Average Influence        180
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         62
  Level 1                  27
  Level 2                  9
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          23
  Investigation            7
  Extermination            4
  Reinforcement            11
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    10
Scrap Searched             13
Exploration Rate (%)       41
  Regions Visited          16
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8595
Turns Passed               11529
  Depth 11                 49
  Depth 10                 407
  Depth 9                  2016
  Depth 8                  744
  Depth 7                  3174
  Depth 6                  5139
  Scrapyard                49
  Materials                2363
  Factory                  2899
  Mines                    804
  Lower Caves              2781
  Proximity Caves          663
  Deep Caves               420
  Zion                     1466
  Data Miner               84

Prototype IDs
---------------
Heavy Deuterium Engine
Enhanced Nuclear Core
Experimental Flexi-carbon Leg
Gravity Neutralizing Apparatus
Experimental Sensor Array
Experimental Terrain Scan Processor
Experimental Targeting Computer
Precision Energy Filter
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Weapon Shielding
Light Regenerative Plating
Combat Drone Bay
Precision Shock Rifle
Improved Heavy Laser
Advanced Beam Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Enhanced Autogun
Mini Assault Cannon
Precision Rocket Launcher

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

Challenges
------------
None

Game
------
Seed: GravityFieldAccelerator
  Manual?: 1
Play Time: 92 min
  Cumulative: 16515 min
Sessions: 7
Easy Mode: 0
Game No.: 174
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 3
  Types: 1/0/1/1/0/0/0
Lore%: 69
Gallery%: 77

Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Kebinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1

U=709352165
R=876080598
[close]

nuzcraft

Woo! My second win!!

After seeing Pimski's flight setup video here, I decided to give it a shot!

Unlike Pim, I really enjoyed the first few levels; running around on treads looking for the specific items I wanted and blowing stuff up. On sublevel 8 I even went into storage! Unfortunately, I didn't get much out of it :(

At sublevel 7, I made the switch to flight and started getting around pretty quick. Looking back, I really should have spent more time on -7 hacking terminals for good schematics and things of that nature. I think it would have really helped me later on. Anyway I went into the lower caves.

Lower Caves

The lower caves were a breeze even though I think I was missing a sensor array? Maybe I had a bad one and just don't remember. Either way, I soon met Santa DM who was very generous with his gifts :) including a schematic for and experimental sensor array. The subsequent proximity caves were a little challenging, but I managed to (mostly) avoid detection.
[close]

At sublevel 6, I started getting careless. I took risks I didn't need to and the result was that I didn't get to stay and hang out as much as I wanted to. Similar to -7, I think I would have benefited from additional time here. I skipped the branches on this level intentionally.

Sublevel 5 was similar to sublevel 6, and I soon made my way into the upper caves.

Upper Caves

Upper caves was more challenging than the lower caves both because of the layout and because I didn't have a launcher (oops), but I managed to make my way through to see my good friend Zhirov. I don't remember getting anything crazy from here, but I love visiting all the same. Sublevel 4 was once again similar to sublevels 5 and 6. I was playing fast and loose and didn't make all the gains that I could have. I once again journeyed into the upper caves. I made my way to see Warlord, who was very friendly due to my lack of imprinting. I hacked into his armaments and got a couple good items before boogying out right as Main.C's attack commenced.
[close]

Research and Up

Sublevel 3 research made me realize how much I needed a terrain scanner. I found myself chopping at walls left and right and getting nowhere fast. This was a theme that would follow us all the way to the end. I eventually hacked some branch exits and made my way to the closest one, Quarantine.

Wary of researchers and programmers, I took my time for a bit until I found a room with some cooled piping or something in it. Obviously, I smacked it till it broke. Later, I got a notification that the ambient temperature had risen and all non-combat bots were evacuating. What a cool interaction!! Even so, I got careless and was spotted by some programmers that I just couldn't shake. I grabbed an artifact or two, met an alien, and booked it out of there. Next time, I really want to be more careful so I can explore these upper branches.

Sublevel 2 was fun since Warlord was laying siege. Last time I was here, I died to combat programmers (not this time!) and tried to make my way down to Warlords assault. Unfortunately, there was a bit of a bottleneck to get down there and it took way longer than expected. Eventually, lo and behold, Warlord and Godmode laying siege. I scrounged up a remote datajack and BAM!! GODMODE IS MINE. Not really sure what to do, I took Godmode into access with me.

Access started with Godmode and I hanging out, killing some swarmers, but it soon escalated. I was saved by my new friends dying emp as I tried my darndest to find the exit. I hacked the surface exit and ran for it. As I got close, I readied my secret weapon, an alien artifact I'd only heard of that would turn walls and enemies around me into dust. As I equipped it.....I was teleported away from the exit. Wrong artifact!! Luckily I wasn't too far away. I ran up, hacked the door, and stepped out into the night.
[close]

This was a SUPER fun run. I'm really excited to polish up my flying skills and get some of that juicy juicy lore!

Score: 31729
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (244)     1220
Value Destroyed (6852)     6852
Prototype IDs (37)         740
Alien Tech Used (4)        800
Bonus (17617)              17617
              TOTAL SCORE: 31729

Cogmind
---------
Core Integrity             1394/1600
Matter                     295/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (1)
Location                   To Epsilon Eridani

Parts
-------
Power (3)
  (None)
Propulsion (7)
  Cooled Impulse Thruster
  Impulse Thruster Array
  Impulse Thruster Array
  Impulse Thruster Array
Utility (14)
  Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Improved Propulsion Shielding
  Hacking Suite
  Hacking Suite
  Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  System Mapper
  Advanced System Shield
Weapon (2)
  Spear
Inventory (10)
  Impulse Thruster Array
  Medium Storage Unit
  Improved Maneuvering Thrusters
  Subatomic Replicator
  Stasis Projector

Peak State
------------
Power
  Micro Fission Core
  Light Antimatter Reactor
  Quantum Reactor
Propulsion
  Cooled Impulse Thruster
  Impulse Thruster Array
  Impulse Thruster Array
  Impulse Thruster Array
Utility
  Medium Storage Unit
  Enhanced Optical Array
  Experimental Sensor Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Improved Maneuvering Thrusters
  Improved Propulsion Shielding
  Hacking Suite
  Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  System Mapper
  Advanced System Shield
Weapon
  Improved Remote Datajack
  Spear
Inventory
  Impulse Thruster Array
  Advanced Sensor Array
  Hacking Suite
  Transdimensional Reconstructor
  Subatomic Replicator
  Stasis Projector
[Rating: 156]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Experimental Propulsion Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Backup Laser I
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear
  Special Melee Weapon     Dirty Datajack

Stats
-------
Bonus Breakdown            17617
  High Alert Combat Kills  55
  Follower Combat Kills    476
  Met Data Miner           300
  Met Zhirov               300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Met Warlord at Research  2000
  Hacked God Mode          5000
  Met Sigix                2000
  Win                      3000
  Win Speed                2986
Classes Destroyed          13
  Worker                   15
  Builder                  8
  Tunneler                 2
  Hauler                   22
  Recycler                 18
  Operator                 13
  Watcher                  12
  Swarmer                  34
  Grunt                    79
  Brawler                  1
  Sentry                   27
  Hunter                   7
  Programmer               6
Major NPCs Destroyed       0
Best Kill Streak           8
  Combat Bots Only         7
Best States                0
  Heat Dissipation         52
  Energy Generation        64
  Energy Capacity          490
  Matter Stores            300
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         30
  Terrain Scan Range       16
  Terrain Scan Density     10
  Jamming Range            16
  Armor Coverage           225
  Propulsion Shielding     90
  Reclamation Efficiency   25
  Evasion (%)              74
  Recoil Reduction         5
  Datajack Penetration     95
  Offensive Hacking        83
  Defensive Hacking        14
Matter Collected           6656
  Salvage Created          9846
Parts Attached             247
  Power                    30
  Propulsion               67
  Utility                  59
  Weapon                   91
Parts Lost                 42
  Power                    16
  Propulsion               9
  Utility                  8
  Weapon                   9
Average Slot Usage (%)     98
  Naked Turns              1
Spaces Moved               15587
  Fastest Speed (%)        434
  Average Speed (%)        276
  Slowest Speed (%)        37
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             70
  Greatest Support         124
  Greatest Overweight (x)  18
  Average Overweight (x)   0
Largest Inventory          26
  Average Capacity         15
  Most Carried             25
  Average Carried          14
  Final Capacity           10
  Final Carried            6
Damage Taken               11183
  Core                     1833
  Absorbed by Shields      0
Average Core Remaining (%) 70
  Depth 11 Exit            100
  Depth 10 Exit            20
  Depth 9 Exit             26
  Depth 8 Exit             18
  Depth 7 Exit             65
  Depth 6 Exit             96
  Depth 5 Exit             94
  Depth 4 Exit             100
  Depth 3 Exit             64
  Depth 2 Exit             100
  Depth 1 Exit             87
Volleys Fired              673
  Largest                  2
  Hottest                  88
Shots Fired                1310
  Gun                      1206
  Cannon                   67
  Launcher                 34
  Special                  3
  Kinetic                  1273
  Thermal                  0
  Explosive                15
  Electromagnetic          19
  Secondary Targets        4
  Max Gunslinging Chain    1
Shots Hit Robots           970
  Core Hits                448
  Critical Hits            14
  Critical Kills           5
  Critical Parts Destroyed 8
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              385
  Impact                   0
  Slashing                 41
  Piercing                 344
  Sneak Attacks            28
  Follow-up Attacks        0
Damage Inflicted           18894
  Projectiles              12578
  Explosions               2586
  Melee                    3730
  Ramming                  0
  Kinetic                  12578
  Thermal                  907
  Explosive                1153
  Electromagnetic          526
  Impact                   0
  Slashing                 448
  Piercing                 3282
Overflow Damage            0
  Projectiles              0
  Explosions               0
  Melee                    0
Self-Inflicted Damage      87
  Shots                    4
  Rammed                   0
Highest Temperature        313
  Average Temperature      29
  Received Heat Transfer   2958
  Interference             3
Highest Corruption         12
  Average Corruption       3
  Corruption Purged        0
  Message Errors           17
  Matter Fused             14
  Heat Flow Error          8
  Energy Discharge         18
  Parts Rejected           1
  Data loss (database)     16
  Misfires                 1
  Targeting Errors         15
  Weapon Failures          4
  Depth 10 End             5
  Depth 8 End              2
  Depth 7 End              9
  Depth 5 End              2
  Depth 3 End              12
  Depth 2 End              6
  Impact Corruptions       0
Haulers Intercepted        22
Robots Corrupted           2
  Parts Fried              4
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             1
  Heat Transferred         600
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      20
  Prevented                3
Power Chain Reactions      5
Communications Jammed      0
Times Spotted              377
  Peak Tracking Total      12
  Tactical Retreats        30
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             5
  Drone Recoveries         0
Traps Triggered            14
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          19
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     1
Machines Hacked            94
  Terminals                48
  Fabricators              4
  Repair Stations          8
  Recycling Units          7
  Scanalyzers              6
  Garrison Access          6
Total Hacks                338
  Successful               238
  Failed                   83
  Catastrophic             12
  Database Lockouts        2
  Manual                   112
  Unauthorized             83
  Terminals                162
  Fabricators              13
  Repair Stations          23
  Recycling Units          13
  Scanalyzers              24
  Garrison Access          9
Terminal Hacks             214
  Record                   56
  Part Schematic           13
  Robot Schematic          7
  Robot Analysis           5
  Prototype ID Bank        7
  Open Door                4
  Level Access Points      6
  Branch Access Points     5
  Emergency Access Points  1
  Terminal Index           4
  Fabricator Index         2
  Alert Level              2
  Unreport Threat          2
  Locate Traps             9
  Reprogram Traps          1
  Dispatch Records         1
  Transport Status         1
  Recall Investigation     2
  Hauler Manifests         2
  Zone Layout              5
Hacking Detections         61
  Full Trace Events        15
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          42
  Terminals                40
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         6
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  7
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   24
  Parts Built              5
  Total Part Build Rating  18
  Part Fabrication Matter  902
  Part Fabrication Time    298
Parts Repaired             7
  Part Repair Time         214
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           11
  Part Schematics Acquired 11
  Parts Damaged            1
Robot Analysis Total       5
Robots Rewired             0
Robots Hacked              1
  Non-combat               0
  Combat                   0
  Manual                   1
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               11
  Largest Group            3
  Highest-Rated Group      367
  Highest-Rated Ally       367
Total Orders               5
  EXPLORE                  5
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               74
  Total Damage             4558
  Kills                    27
Allies Corrupted           1
Allies Melted              0
Peak Influence             786
  Average Influence        137
  Final Influence          776
Maximum Alert Level        3
  Low Security (%)         71
  Level 1                  25
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          54
  Investigation            20
  Extermination            7
  Reinforcement            17
  Assault                  6
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    10
Scrap Searched             20
Exploration Rate (%)       33
  Regions Visited          26
  Pre-discovered Areas     9
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              19601
Turns Passed               16743
  Depth 11                 78
  Depth 10                 2290
  Depth 9                  2612
  Depth 8                  4363
  Depth 7                  3095
  Depth 6                  390
  Depth 5                  709
  Depth 4                  1362
  Depth 3                  1016
  Depth 2                  521
  Depth 1                  307
  Scrapyard                78
  Materials                7776
  Factory                  3772
  Research                 1056
  Access                   307
  Mines                    421
  Storage                  1068
  Lower Caves              171
  Upper Caves              720
  Proximity Caves          955
  Data Miner               23
  Zhirov                   55
  Warlord                  84
  Quarantine               257

Prototype IDs
---------------
Cooled Ion Engine
Enhanced Armored Leg
Experimental Flexi-carbon Leg
Improved Flight Unit
Cooled VTOL Module
Diametric Drive
Electron Diverter
Cooled Impulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Advanced Energy Well
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Sensor Array
Experimental Terrain Scanner
Experimental Terrain Scan Processor
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Propulsion Shielding
Light Regenerative Plating
System Mapper
Advanced Dynamic Insulation System
Experimental Reclamation Unit
Combat Drone Bay
Assault Drone Bay
Precision Shock Rifle
Improved Lightning Gun
Improved Assault Rifle
Enhanced Autogun
Antimatter Cannon
Advanced EMP Blaster
Precision Rocket Launcher
Tiamat Missile Launcher
Shock Maul
Thunder Hammer
Kinetic Spear

Fabricated
------------
1x Exp. Sensor Array (-6/Factory)
2x Lgt. Nuclear Core (-5/Factory)
1x Imp. Flight Unit (-5/Factory)
1x Exp. Terrain Scan Processor (-3/Research)

Alien Tech Used
-----------------
Integrated Reactor
Core Expander
Subatomic Replicator
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 8 exits: Res x4 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

Challenges
------------
None

Game
------
Seed: gravityfieldaccelerator
  Manual?: 1
Play Time: 309 min
  Cumulative: 5560 min
Sessions: 15
Easy Mode: 0
Game No.: 90
  Easier: 0
  Easiest: 0
Win Type: 0
  Total: 2
  Types: 1/0/1/0/0/0/0
Lore%: 47
Gallery%: 62

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1

U=543425856
R=628558145
[close]

This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.

Kyzrati

Well nuzcraft you beat me :P

I streamed this run (video now on YouTube) and decided to focus on trying a wheels-only combat build! (so note that this is a pretty atypical build, though in the right hands it can wreak some major havoc and actually be one of the better approaches to combat given the right strategy)

I did manage to stick to wheels throughout the whole thing, although unfortunately there were a couple very short periods where I attached other forms of propulsion to serve as a bit of armor so it wasn't a 100% strict wheels run like I tried on my own some time ago (there is some non-wheel propulsion in the scoresheet xD).

I added only 1 weapon slot at the beginning, and all the rest went into utilities except for a second power slot later on because I kept running into energy issues.

It was actually a pretty decent run! Mistakes were made, as usual, but with the right tactics I got out of plenty of hairy situations. Research is even less forgiving though :P

Managed to track down a couple Arm. Huge Wheels once in Factory, which really helped out.
Spoiler
[close]
I also downloaded the Arm. Wheel schematic, but didn't get a chance to use it since I spent relatively little time in the Factory.

You can see in that shot that early on I also had a bank of EM Shotguns--EM was a theme throughout the run, using either those, or Gamma Rifles, or Proton Cannons, and at one point later a Com. HERF Cannon (although by that point I unfortunately didn't have my Particle Charger or Weapon Cycler anymore, and never came across a Quantum Capacitor).

As we all know, Proximity Caves can be... dangerous!
Spoiler
[close]
That was just one of many hairy situations...

Here's the Proton Cannon build I had going for a while, here where I acquired a Programmer friend shortly after entering -5 where my drone spotted a Worker pushing him along...
Spoiler
[close]

Check out all those utility slots...
Spoiler
[close]

I was being extra careful in Quarantine, since I was afraid of my high corruption prompting Researchers to scan me, but eventually made it out through a lot of careful play. At this point my build was pretty decent, aside from the crappy wheels I kept just sourcing from non-combat bots xD
Spoiler
[close]

But there were a number of heavy fights in -2/Research, and I went down after a while. It turned out to be a pretty long main pathway from the entrance with too many bots passing through. (Well, there was another path but it passed by a Cyclops right next to a Garrison so I noped out of that direction :P) I successfully avoided getting into the wrong fights that way in earlier floors, but here I didn't and it cost me...

The main issue was a lack of supporting utilities for a while there at the end, so I had a bit too much junk attached and not high enough offensive efficiency.

Was still a lot of fun, even if I did have to leave behind lots of nice treads ;)

Probably the lack of any launchers past the early game was what made it especially hard. I had Proton Missiles for a while, but those are often more trouble than they're worth.

Score: 14,394
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (194)     970
Value Destroyed (8331)     8331
Prototype IDs (23)         460
Alien Tech Used (1)        200
Bonus (433)                433
              TOTAL SCORE: 14394

Cogmind
---------
Core Integrity             0/1450
Matter                     290/300
Energy                     67/100
System Corruption          46%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (2)
  (None)
Propulsion (2)
  (None)
Utility (16)
  (None)
Weapon (3)
  (None)
Inventory (4)
  Matter Drive

Peak State
------------
Power
  Light Particle Reactor
  Light Particle Reactor
Propulsion
  Wheel
  Compact Wheel
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Energy Well
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Target Analyzer
  Improved Particle Charger
  Layered Medium Armor Plating
  Improved Thermal Defense Suite
  Advanced Force Field
Weapon
  Gamma Rifle
  Gamma Rifle
  Gamma Rifle
Inventory
  Light Particle Reactor
  Compact Wheel
  Compact Wheel
  Large Storage Unit
  Improved Force Field
  Advanced Hacking Suite
  Terrabomb
  Matter Drive
  Improved Arc Projector
  Plasma Rifle
  Heavy Dispersion Rifle
  Compact HERF Cannon
  Coil Gun
  Coil Gun
  Coil Gun
  Heavy Machine Gun
  KE Penetrator
  Railgun
  Linear Accelerator
  Makeshift Sword
[Rating: 129]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
  Leg                      Centrium Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

Stats
-------
Bonus Breakdown            433
  High Alert Combat Kills  92
  Follower Combat Kills    89
  Met Data Miner           300
  Friendly Fire            -48
Classes Destroyed          15
  Worker                   21
  Builder                  8
  Tunneler                 4
  Hauler                   8
  Recycler                 16
  Mechanic                 1
  Operator                 1
  Swarmer                  26
  Grunt                    40
  Brawler                  5
  Duelist                  6
  Protector                1
  Sentry                   16
  Hunter                   16
  Programmer               25
Major NPCs Destroyed       0
Best Kill Streak           9
  Combat Bots Only         8
Best States                0
  Heat Dissipation         125
  Coolant Potential        50
  Energy Generation        41
  Energy Capacity          910
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         22
  Terrain Scan Range       16
  Terrain Scan Density     210
  Jamming Range            16
  Armor Coverage           675
  Resistance: TH           25
  Power Shielding          66
  Utility Shielding        66
  Thermal Conversion       60
  Weapon Cycling           15
  Evasion (%)              50
  Targeting Accuracy       8
  Melee Accuracy           8
  Target Analysis          8
  Core Analysis            8
  Recoil Reduction         1
  Particle Charging        20
  Salvage Targeting        3
  Defensive Hacking        10
Matter Collected           5285
  Salvage Created          10236
Parts Attached             303
  Power                    28
  Propulsion               45
  Utility                  86
  Weapon                   144
Parts Lost                 147
  Power                    18
  Propulsion               32
  Utility                  53
  Weapon                   44
Average Slot Usage (%)     90
  Naked Turns              16
Spaces Moved               5444
  Fastest Speed (%)        200
  Average Speed (%)        86
  Slowest Speed (%)        35
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             135
  Greatest Support         32
  Greatest Overweight (x)  35
  Average Overweight (x)   3
Largest Inventory          26
  Average Capacity         19
  Most Carried             24
  Average Carried          16
  Final Capacity           4
  Final Carried            2
Damage Taken               19583
  Core                     3020
  Absorbed by Shields      2404
Average Core Remaining (%) 79
  Depth 11 Exit            100
  Depth 10 Exit            88
  Depth 9 Exit             78
  Depth 8 Exit             95
  Depth 7 Exit             37
  Depth 6 Exit             92
  Depth 5 Exit             100
  Depth 4 Exit             42
  Depth 3 Exit             79
Volleys Fired              501
  Largest                  3
  Hottest                  282
Shots Fired                1154
  Gun                      957
  Cannon                   147
  Launcher                 50
  Special                  0
  Kinetic                  623
  Thermal                  152
  Explosive                39
  Electromagnetic          340
  Secondary Targets        15
  Max Gunslinging Chain    2
Shots Hit Robots           806
  Core Hits                416
  Critical Hits            34
  Critical Kills           10
  Critical Parts Destroyed 20
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              49
  Impact                   0
  Slashing                 49
  Piercing                 0
  Sneak Attacks            1
  Follow-up Attacks        0
Damage Inflicted           24146
  Projectiles              18829
  Explosions               5061
  Melee                    227
  Ramming                  29
  Kinetic                  9156
  Thermal                  4330
  Explosive                3236
  Electromagnetic          7168
  Impact                   0
  Slashing                 227
  Piercing                 0
Overflow Damage            182
  Projectiles              35
  Explosions               94
  Melee                    53
Self-Inflicted Damage      502
  Shots                    15
  Rammed                   4
Highest Temperature        226
  Average Temperature      53
  Received Heat Transfer   1956
  Interference             1
Highest Corruption         46
  Average Corruption       10
  Corruption Purged        7
  Message Errors           23
  Matter Fused             35
  Heat Flow Error          12
  Energy Discharge         14
  Parts Rejected           3
  Data loss (database)     15
  Misfires                 4
  Alerts                   1
  Misdirections            9
  Targeting Errors         71
  Weapon Failures          19
  Depth 6 End              1
  Depth 3 End              23
  Impact Corruptions       0
Haulers Intercepted        8
Robots Corrupted           23
  Parts Fried              56
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             10
  Heat Transferred         5089
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      33
  Prevented                24
Power Chain Reactions      5
Communications Jammed      0
Times Spotted              246
  Peak Tracking Total      17
  Tactical Retreats        27
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Traps Triggered            6
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          33
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     1
Machines Hacked            26
  Terminals                18
  Fabricators              2
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          1
Total Hacks                81
  Successful               48
  Failed                   29
  Catastrophic             12
  Database Lockouts        0
  Manual                   27
  Unauthorized             16
  Terminals                41
  Fabricators              4
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             65
  Record                   11
  Part Schematic           9
  Robot Schematic          7
  Prototype ID Bank        3
  Branch Access Points     1
  Terminal Index           1
  Alert Level              1
  Unreport Threat          3
Hacking Detections         19
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          9
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  7
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   9
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     1
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             4
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               11
  Largest Group            3
  Highest-Rated Group      94
  Highest-Rated Ally       94
Total Orders               15
  STAY                     2
  FOLLOW                   4
  EXPLORE                  8
  RETURN                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               13
  Total Damage             575
  Kills                    3
Allies Corrupted           0
Allies Melted              0
Peak Influence             535
  Average Influence        73
  Final Influence          75
Maximum Alert Level        2
  Low Security (%)         95
  Level 1                  3
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          28
  Investigation            2
  Extermination            11
  Reinforcement            11
  Assault                  1
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    7
Scrap Searched             7
Exploration Rate (%)       20
  Regions Visited          17
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7113
Turns Passed               9052
  Depth 11                 48
  Depth 10                 246
  Depth 9                  566
  Depth 8                  419
  Depth 7                  1308
  Depth 6                  1157
  Depth 5                  258
  Depth 4                  1853
  Depth 3                  2159
  Depth 2                  1038
  Scrapyard                48
  Materials                1231
  Factory                  1999
  Research                 2417
  Lower Caves              914
  Upper Caves              1125
  Proximity Caves          453
  Data Miner               85
  Quarantine               780

Prototype IDs
---------------
Heavy Deuterium Engine
Enhanced Flexi-carbon Leg
Experimental Flexi-carbon Leg
Cooled VTOL Module
Experimental Sensor Array
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Weapon Shielding
Light Regenerative Plating
Improved Thermal Defense Suite
Combat Drone Bay
Improved EM Shotgun
Gamma Rifle
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Cooled Particle Cannon
Mini Assault Cannon
Advanced EMP Blaster

Fabricated
------------
Nothing

Alien Tech Used
-----------------
Terrabomb

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine
-2/Research

Challenges
------------
None

Game
------
Seed: GravityFieldAccelerator
  Manual?: 1
Play Time: 166 min
  Cumulative: 2732 min
Sessions: 1
Easy Mode: 0
Game No.: 23
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 2
  Types: 2/0/0/0/0/0/0
Lore%: 19
Gallery%: 53

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon