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Author Topic: Funniest moments  (Read 24328 times)

Joshua

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Funniest moments
« on: March 16, 2018, 05:52:12 PM »

What made you laugh in the game?

Finding you can get launchers and hover units in the scrapyard has me laughing over here tonight.
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Laida

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Joshua

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Re: Funniest moments
« Reply #2 on: March 19, 2018, 07:22:27 PM »

I just saw a patrolling sentry. I don't think I've ever seen one patrolling before, but this is the second time he's looped around. It is a bit funny to see :)
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Valguris

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Re: Funniest moments
« Reply #3 on: March 20, 2018, 04:58:32 AM »

Corruption misdirected me into a researcher. Ramming damage instantly destroyed him and I escaped without getting scanned.
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Laida

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Re: Funniest moments
« Reply #4 on: March 21, 2018, 09:59:22 AM »

Laughed a lot about this story from Reddit (spoiler):

Spoiler (click to show/hide)

https://www.reddit.com/r/Cogmind/comments/7vlumn/undocumented_feature_spoilery/
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arocketlauncher

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Re: Funniest moments
« Reply #5 on: March 21, 2018, 10:36:29 AM »

Spotted a new watcher model: W-44 Kamikaze (screenshot in attachment)
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Joshua

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Re: Funniest moments
« Reply #6 on: March 22, 2018, 04:53:39 AM »

Late game spoilers:

Spoiler (click to show/hide)

And another that doesn't involve any branches, only Access:
Spoiler (click to show/hide)
« Last Edit: March 22, 2018, 04:57:24 AM by Joshua »
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b_sen

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Re: Funniest moments
« Reply #7 on: March 22, 2018, 01:55:07 PM »

And another that doesn't involve any branches, only Access:
Spoiler (click to show/hide)

I believe your pursuers simply didn't lose track of you in that time; full spots grant them knowledge of your current position for some time (lowered by ECM Suites).  It's a known tactic for flight stealth builds using Sentry-guarded fabricators to avoid getting shot in the process by leading the Sentry in a merry dance around the fabricator, watching them clearly have exact knowledge of your position (from the way they immediately use the fastest path to LOS) despite not having seen you through many direction changes and trips around the fabricator.  Fabricator dancing can itself be pretty funny. :)

A short dialogue while I was showing one of my friends around Materials:

"They're shooting at you?  What did you ever do to them?"
"Nothing, but the central AI that programmed them ordered them to kill me on contact, so that's what they're trying to do."

And not long thereafter, when I had used the doorway tactic on a Grunt patrol and happened to shoot the guns and legs off the Grunt in the doorway:

"Are you going to kill it for salvage?"
"Yes, but first I'm going to use it as a barrier while I loot this room to restock."

Poor Grunt had to watch me pick up more armor and guns...
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Joshua

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Re: Funniest moments
« Reply #8 on: March 22, 2018, 03:51:57 PM »

I just spawned inside the outpost room next to the ARCs in the prox caves. Funny rare occurence or funny bug? I've never spawned so close to the exit in Prox Caves before.
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Kyzrati

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Re: Funniest moments
« Reply #9 on: March 22, 2018, 06:49:51 PM »

The entrance can sometimes be closer to the exit in that layout. It wasn't intended in the original design, but when I discovered it I thought it was funny, too, so I left it that way rather than blocking it.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: Funniest moments
« Reply #10 on: March 23, 2018, 05:52:05 AM »

I just spawned inside the outpost room next to the ARCs in the prox caves. Funny rare occurence or funny bug? I've never spawned so close to the exit in Prox Caves before.

Plus, I brought friends from Zion with me... and was greeted with a message about derelicts invading... "Who cares?" Perfect emergent behavior. :)
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Kyzrati

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Re: Funniest moments
« Reply #11 on: March 23, 2018, 06:01:29 AM »

Love it when those happen! Would be really nice to put even more comments in, though then the likelihood of odd clashes increases.
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Kyzrati

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Re: Funniest moments
« Reply #12 on: July 23, 2018, 03:12:38 AM »

Oops, didn't even have time to point the way!



(encounter by sunqingyao)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Howzit Toyah

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Re: Funniest moments
« Reply #13 on: November 04, 2018, 06:20:14 PM »

Cannons have to be the funniest part of the game when a friend is with you.
"Hi there, I'm gonna be your Cogmind for today."
FWUMP
"Okay, thanks for the matter, have a good day."
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kiedra

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Re: Funniest moments
« Reply #14 on: November 12, 2018, 11:42:45 AM »

Recently in Testing (quite spoilery):

Spoiler (click to show/hide)
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Joshua

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Re: Funniest moments
« Reply #15 on: February 02, 2019, 04:35:56 AM »

Running around Factory, I looted a Hauler with EM weapons. Then a Recycler showed up, started grabbing parts and I shot it once to shoo it away, and disrupted it. Then a Serf grabbed the disabled Recycler and started dragging it away (with my parts!). The game is determined not to let me have those parts... :)
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Kyzrati

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Re: Funniest moments
« Reply #16 on: April 11, 2020, 05:58:01 AM »

Great and succinct misfire shared by 3.14 on Discord.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

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Re: Funniest moments
« Reply #17 on: April 14, 2020, 12:30:38 AM »

Player 2 in my first Beta Beta 9.6 stream demonstrating their new launcher tactics :D

(pulled out a Hvy. Rocket Launcher at just the right time to intercept an ARC full of Swarmers!)
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Kyzrati

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Re: Funniest moments
« Reply #18 on: June 09, 2020, 01:37:03 AM »

Oops. Kerapace with the timely and eventful dodge...
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Kyzrati

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Re: Funniest moments
« Reply #19 on: June 11, 2020, 12:45:27 AM »

Vectis has been doing ally-focused runs with a combination of RIF and fabricators... Here they've set up a defensive position xD
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Kyzrati

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Re: Funniest moments
« Reply #20 on: June 27, 2020, 06:00:14 PM »

This thief comes at PlasticHeart at exactly the wrong time :P
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

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Re: Funniest moments
« Reply #21 on: March 28, 2022, 11:00:27 AM »

It was in -9 Materials, and i think there was an reinforcement squad coming my way. I was very low on core integrity, and as i defeated the last grunt of the squad i was fighting, i thought something along the lines of "Ok, as long as i find an exit quickly without enemies in the way, and don't encounter the reinforcement squad along the way, i'll be fine, provided the machine behind me wasn't destabilized and explodes". *fusion modulator begins exploding*

I remember laughing quite a bit.

One of the things i thought made things funnier was that the game over screen instantly cuts your vision of the world. (i don't know any other game that does that.)
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Kyzrati

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Re: Funniest moments
« Reply #22 on: March 30, 2022, 08:51:54 PM »

Hehe, yeah exploding machines, in particular when destabilized so the ultimate effect is delayed, offer a lot of fun suspense and interesting moments.

One of the things i thought made things funnier was that the game over screen instantly cuts your vision of the world. (i don't know any other game that does that.)
Yeah it's probably quite rare, and for good reason since in most games players will really want to be able to see in its entirety the final state when they lost.

Some people have wanted this in Cogmind, too, but I've insisted on keeping it as is, in keeping with the whole simulationist/POV atmosphere. The scoresheet records have all that info, and more, after all!
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Kyzrati

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Re: Funniest moments
« Reply #23 on: December 04, 2022, 05:41:07 PM »

Look at this perfectly timed Sapper arrival, right when about to loot a Hauler xD (garrison was compromised by this, too, triggering an assault haha)
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Kyzrati

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Re: Funniest moments
« Reply #24 on: March 26, 2023, 06:06:53 PM »

R17 apparently rolled low on the encounter table when entering the same map MTF was in xD
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