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Weekly Seed #114 [Beta 5] [Seed: ElectronPulseMapper]

Started by zxc, February 23, 2018, 07:32:04 AM

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zxc

This week's seed: ElectronPulseMapper



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: ElectronPulseMapper] should display in the log window.

Congratulations on entering the seed, now get in there!

Laida

My short but eventful attempt:
-11/-10
Spoiler
I began the game with threads and weapons which I found at the scrapyard. Then, at -10/Materials, I found my favorite items on this level - grenade launcher and several storage units (I attached two of them immediatly). So, I thought that I can move further, but first I tried Force(tunnel) on the recycling unit and discovered Quarantine at -3! Inspired by this success, I visited -10/Mines.
There I found friendly robot, but he didn't want to go with me, so I left him to patrole and start to investigate level. "Taste my vengeance!" - said the lonely friendly bot when I saw him the second time. What did this mean? I just didn't know, as always, and proceed investigation until found the second derelict, which gave me mining laser and came with me. "I will have vengeance!" - said the first derelict, when I met him again. Maybe he will said what happened if I will wait for some time? "Unaware killed my best friend! Vengeance!" - said he some time later. Too bad, but I couldn't ressurect his dead buddy (because there is no necromancy in this game as I know)... so I just waited more nearby to, maybe, cheer him up a bit. Meanwhile, the second derelict tired to wait and slipped back into the shadows. So I decided that it was time to go for me too and went away to -9/Materials.
[close]
-9
Spoiler
And what a great surprise was there! Advanced sensor arrays just nearby my spawn point! I attached third storage and took them with me. Soon I met a technician which tried to snitch on me, but my gun punished him for this dirty intension. Then I also punished several angry robots and found some useful items, while went through the level, as usual...
[close]
-8/-7
Spoiler
At -8/Materials I was lucky again and found adv. terrain scanner, several adv. signal interpreters and scanalyzers to save scematics of these useful items. Also there were not much problems with enemies. But at -7/Materials I wasn't so lucky... no great items, but a lot angry robots damaged me. I wasn't happy about that and went to -7/Caves. So, I wandered for a while and found Zion. There I chatted with funny bots, found new friends and learned codes for deep caves. Despite I had only nearly 50% core integrity, I thought that, may be, with friends I will able to overcome at least some enemies in this location. I taked their photo for memory, because I knew that not all of them probably will return:

When we entered deep caves, one of them asked: "are you sure about that?" Ironicaly, soon angry impriter killed that buddy. I could only kill Impriter itself as a revenge and take the leg of my friend - all what left of it.
Then I met some assembled and - pity! - they were lucky enough to destroy my launchers! Two remaning friends tried to protect me and went ahead heroically but were destroyed by angry assembled. I tried to flee, but this try wasn't successful and soon I was destroyed too. :(
[close]
Scoresheet:
Spoiler
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: Anonymous709352165

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (156)     780
Value Destroyed (4864)     4864
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1101)               1101
              TOTAL SCORE: 8345

Cogmind
---------
Core Integrity             0/700
Matter                     279/300
Energy                     81/100
System Corruption          0%
Temperature                Cool (27)
Location                   -7/Deep Caves

Parts
-------
Power (1)
  (None)
Propulsion (4)
  (None)
Utility (5)
  Advanced Signal Interpreter
Weapon (3)
  (None)
Inventory (4)
  Improved Deuterium Engine
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor

Peak State
------------
Power
  Improved Deuterium Engine
Propulsion
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Improved Carbon-fiber Leg
Utility
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Signal Interpreter
Weapon
  Lightning Gun
  Heavy Beamcaster
  Gauss Rifle
Inventory
  Improved Deuterium Engine
  Wheel
  Improved Heat Sink
  Large Storage Unit
  High-capacity Matter Pod
  Advanced Weight Redist. System
  Advanced Sensor Array
  Advanced Sensor Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Utility Shielding
  Lightning Gun
  Pulse Rifle
  Gatling Laser
  Advanced Assault Cannon
  Heavy Missile Launcher
  Heavy Missile Launcher
  Heavy Missile Launcher
  Greatsword
  Phasing Sabre
[Rating: 46]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Armored Huge Wheel
  Leg                      Improved Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
Weapon                     Light Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher

Stats
-------
Bonus Breakdown            1101
  High Alert Combat Kills  101
  Destroyed Z-Imprinter    1000
Classes Destroyed          16
  Worker                   9
  Builder                  6
  Tunneler                 2
  Hauler                   3
  Recycler                 4
  Mechanic                 1
  Operator                 1
  Watcher                  8
  Swarmer                  27
  Grunt                    60
  Brawler                  2
  Sentry                   17
  Hunter                   4
  Programmer               4
  Z-Light                  5
  Assembled                2
Major NPCs Destroyed       1
  Imprinter               
Best Kill Streak           10
  Combat Bots Only         6
Best States                0
  Heat Dissipation         45
  Energy Generation        27
  Energy Capacity          290
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Density     10
  Evasion (%)              40
  Recoil Reduction         4
Matter Collected           3271
  Salvage Created          4887
Parts Attached             117
  Power                    13
  Propulsion               33
  Utility                  17
  Weapon                   54
Parts Lost                 48
  Power                    4
  Propulsion               12
  Utility                  1
  Weapon                   31
Average Slot Usage (%)     96
  Naked Turns              3
Spaces Moved               4777
  Fastest Speed (%)        200
  Average Speed (%)        61
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             84
  Greatest Support         86
  Greatest Overweight (x)  26
  Average Overweight (x)   0
Largest Inventory          26
  Average Capacity         20
  Most Carried             26
  Average Carried          20
  Final Capacity           4
  Final Carried            4
Damage Taken               8973
  Core                     1357
  Absorbed by Shields      23
Average Core Remaining (%) 56
  Depth 11 Exit            100
  Depth 10 Exit            27
  Depth 9 Exit             33
  Depth 8 Exit             64
Volleys Fired              320
  Largest                  3
  Hottest                  169
Shots Fired                616
  Gun                      252
  Cannon                   315
  Launcher                 49
  Special                  0
  Kinetic                  300
  Thermal                  185
  Explosive                31
  Electromagnetic          100
  Secondary Targets        1
  Max Gunslinging Chain    1
Shots Hit Robots           385
  Core Hits                280
  Critical Hits            11
  Critical Kills           2
  Critical Parts Destroyed 7
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           11559
  Projectiles              6737
  Explosions               4822
  Melee                    0
  Ramming                  0
  Kinetic                  3653
  Thermal                  2719
  Explosive                3366
  Electromagnetic          1821
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            75
  Projectiles              0
  Explosions               75
  Melee                    0
Self-Inflicted Damage      344
  Shots                    14
  Rammed                   0
Highest Temperature        404
  Average Temperature      82
  Received Heat Transfer   2697
  Energy Bleed             3
  Interference             1
  Matter Decay             2
  Damage (minor)           1
Highest Corruption         9
  Average Corruption       6
  Corruption Purged        0
  Message Errors           22
  Matter Fused             22
  Heat Flow Error          7
  Energy Discharge         11
  Parts Rejected           1
  Data loss (database)     15
  Misfires                 6
  Targeting Errors         12
  Depth 8 End              1
  Impact Corruptions       0
Haulers Intercepted        3
Robots Corrupted           2
  Parts Fried              6
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             10
  Heat Transferred         5053
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      12
  Prevented                1
Power Chain Reactions      8
Communications Jammed      0
Times Spotted              172
  Peak Tracking Total      7
  Tactical Retreats        12
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            9
  Indirectly               2
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          10
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            28
  Terminals                15
  Fabricators              0
  Repair Stations          2
  Recycling Units          4
  Scanalyzers              5
  Garrison Access          1
Total Hacks                88
  Successful               46
  Failed                   41
  Catastrophic             4
  Database Lockouts        0
  Manual                   28
  Unauthorized             17
  Terminals                40
  Fabricators              0
  Repair Stations          5
  Recycling Units          5
  Scanalyzers              31
  Garrison Access          1
Terminal Hacks             17
  Part Schematic           6
  Scanalyzer Index         1
  Alert Level              2
  Unreport Threat          3
Hacking Detections         22
  Full Trace Events        6
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          7
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   15
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           10
  Part Schematics Acquired 9
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               4
  Largest Group            3
  Highest-Rated Group      71
  Highest-Rated Ally       31
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               13
  Total Damage             278
  Kills                    6
Allies Corrupted           0
Allies Melted              1
Peak Influence             559
  Average Influence        138
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         78
  Level 1                  15
  Level 2                  6
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          20
  Investigation            11
  Extermination            2
  Reinforcement            4
  Assault                  1
  Garrison                 2
  Intercept                0
Derelict Logs Recovered    4
Scrap Searched             7
Exploration Rate (%)       46
  Regions Visited          10
  Pre-discovered Areas     9
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6001
Turns Passed               9662
  Depth 11                 67
  Depth 10                 2339
  Depth 9                  1423
  Depth 8                  900
  Depth 7                  4933
  Scrapyard                67
  Materials                3156
  Factory                  1688
  Mines                    1506
  Lower Caves              1000
  Deep Caves               597
  Zion                     1648

Prototype IDs
---------------
Cooled Ion Engine
Zionite Light DM Reactor
Improved Medium Laser
Advanced Beam Cannon
Enhanced Autogun

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Sto / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

Challenges
------------
None

Game
------
Seed: ElectronPulseMapper
  Manual?: 1
Play Time: 138 min
  Cumulative: 12109 min
Sessions: 7
Easy Mode: 0
Game No.: 142
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/0/1/0/0/0
Lore%: 57
Gallery%: 68

Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Kebinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1

U=709352165
R=450034349
[close]
Lesson learned: don't be greedy and don't overfill all storage units with sensors, even advanced ones.

Kyzrati

Haha, snapped their photo for memory's sake xD

QuoteLesson learned: don't be greedy and don't overfill all storage units with sensors, even advanced ones.
The best approach is to just keep your sensors safe from harm, they should last a very long time. At the most you should only ever carry one backup at a time :)

Spoiler
But still, ignoring the signs at the Deep Caves entrance in that state was probably the bigger mistake :P
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Laida

About deep caves:
Spoiler
Some time ago I was lucky enough to kill Imprinter and assembled there, to take good "zio" items and return - all that in the almost the same state as at this time... but also that time I had a rocket array, and may be that was crucial.
However, as an little off-topic: I never was able to kill golems  ;D
[close]

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

I'm kinda working backwards since I ran this AFTER weekly seed 115 (and did much better!) Even so, I found this run...lacking.

Right from the get-go, I didn't have a real plan in mind, besides trying to find Z, so I just kinda meandered around killin some stuff, gettin stuff, goin places. You know, normal robot stuff.

I ended up heading into the mines again (gasp!) and got a little help from a friend :)

Help from a friend
My little friend show me the way to Z, exactly where I wanted to go!. This was my first real run with the new Zion changes and I was excited to try them out! I looted the place, got imprinted, and headed out. Prox caves was nothing special, I was just excited to get to Factory for my multiple evolutions!

From here, I felt my play getting really sloppy. I really enjoyed the new Z-hacking mechanics, but I felt like I was making dumb mistakes and poor decisions. I ended up heading into the Upper Caves even though I knew W was on that level and I'd been imprinted. I got nothing from W except some dead allies and made my way back to civilization.

The final factory floor and some of research, I was feeling a bit better about my play. I was more confident (though more terrified) as I tried to rebuild and take advantage of good positioning. I ended up needing to bug out of -3 pretty quick. -2 felt more crowded, and I spent a lot of time just trying to avoid patrols. Eventually, I found an exit to T, and I took it :)

Secret T Stuff
I actually didn't get to play with much fun in T :( I was doing pretty well avoiding patrols and researchers and found some locked up loot! Unfotunately, I didn't have a weapon with enough attack to free it :(. Eventually, I stumbled upon some batshit crazy prototype demolisher or something. I tried to fight back before remembering...researchers :( Stasis + nukes = death
[close]
[close]

Score: 13947
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (120)     600
Value Destroyed (5640)     5640
Prototype IDs (25)         500
Alien Tech Used (1)        200
Bonus (3007)               3007
              TOTAL SCORE: 13947

Cogmind
---------
Core Integrity             0/1450
Matter                     142/300
Energy                     100/100
System Corruption          33%
Temperature                Cool (0)
Location                   -2/Testing

Parts
-------
Power (2)
  (None)
Propulsion (8)
  (None)
Utility (10)
  Experimental Optical Array
  Advanced Signal Interpreter
  Improved System Shield
Weapon (3)
  (None)
Inventory (4)
  Advanced Heat Sink
  Advanced Weapon Cycler
  Heavy Machine Gun
  KE Penetrator

Peak State
------------
Power
  Quantum Reactor
  Light Quantum Reactor
Propulsion
  Compact Wheel
  Makeshift Hover Unit
  Antigrav System
  Antigrav System
  Antigrav System
  Improved Antigrav System
  Antigrav Array
Utility
  Advanced Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Advanced Energy Well
  Visual Processing Unit
  Experimental Optical Array
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Improved Core Analyzer
  Improved System Shield
Weapon
  Enhanced Nova Cannon
  Improved Potential Cannon
Inventory
  Light Antimatter Reactor
  Biometal Medium Treads
  Biometal Heavy Treads
  Biometal Leg
  Experimental Thermal Converter
  Advanced Heat Sink
  Advanced Weapon Cycler
  Heavy Machine Gun
  KE Penetrator
  KE Penetrator
  Hardcell Cannon
  Advanced Micro-nuke Launcher
  Enhanced Force Lance
[Rating: 155]

Favorites
-----------
Power                      Zionite Heavy DM Reactor
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Wheel
  Treads                   Heavy Treads
  Wheel                    Wheel
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Dirty Datajack

Stats
-------
Bonus Breakdown            3007
  Follower Combat Kills    1136
  Met Imprinter            300
  Was Imprinted            300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Friendly Fire            -229
Classes Destroyed          14
  Worker                   8
  Builder                  6
  Tunneler                 4
  Hauler                   2
  Recycler                 5
  Operator                 1
  Swarmer                  14
  Grunt                    41
  Brawler                  2
  Duelist                  2
  Sentry                   8
  Specialist               2
  Hunter                   8
  Programmer               17
Major NPCs Destroyed       0
Best Kill Streak           6
  Combat Bots Only         6
Best States                0
  Heat Dissipation         86
  Coolant Potential        100
  Energy Generation        48
  Energy Capacity          1240
  Matter Stores            429
  Matter Capacity          600
  Sight Range              23
  Robot Scan Range         20
  Terrain Scan Range       16
  Terrain Scan Density     210
  Armor Coverage           600
  Evasion (%)              57
  Target Analysis          8
  Core Analysis            8
  Armor Integrity Analysis 50
  Recoil Reduction         4
  Datajack Penetration     95
  Defensive Hacking        12
Matter Collected           3825
  Salvage Created          6213
Parts Attached             246
  Power                    23
  Propulsion               60
  Utility                  63
  Weapon                   100
Parts Lost                 111
  Power                    11
  Propulsion               40
  Utility                  28
  Weapon                   32
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               6661
  Fastest Speed (%)        250
  Average Speed (%)        112
  Slowest Speed (%)        12
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             98
  Greatest Support         158
  Greatest Overweight (x)  23
  Average Overweight (x)   1
Largest Inventory          22
  Average Capacity         14
  Most Carried             22
  Average Carried          13
  Final Capacity           4
  Final Carried            4
Damage Taken               19721
  Core                     3877
  Absorbed by Shields      0
Average Core Remaining (%) 65
  Depth 11 Exit            100
  Depth 10 Exit            95
  Depth 7 Exit             62
  Depth 6 Exit             88
  Depth 5 Exit             45
  Depth 4 Exit             69
  Depth 3 Exit             2
Volleys Fired              310
  Largest                  3
  Hottest                  263
Shots Fired                649
  Gun                      485
  Cannon                   128
  Launcher                 27
  Special                  9
  Kinetic                  308
  Thermal                  225
  Explosive                15
  Electromagnetic          92
  Secondary Targets        1
  Max Gunslinging Chain    1
Shots Hit Robots           454
  Core Hits                280
  Critical Hits            19
  Critical Kills           7
  Critical Parts Destroyed 12
Overload Shots             8
  Energy Bleed             0
  Heat Surge               1
  Short Circuit            0
  Meltdown                 2
Melee Attacks              69
  Impact                   0
  Slashing                 65
  Piercing                 1
  Sneak Attacks            8
  Follow-up Attacks        0
Damage Inflicted           14114
  Projectiles              9844
  Explosions               2347
  Melee                    1869
  Ramming                  54
  Kinetic                  3985
  Thermal                  5155
  Explosive                996
  Electromagnetic          2055
  Impact                   0
  Slashing                 1839
  Piercing                 30
Overflow Damage            474
  Projectiles              63
  Explosions               411
  Melee                    0
Self-Inflicted Damage      179
  Shots                    5
  Rammed                   5
Highest Temperature        342
  Average Temperature      61
  Received Heat Transfer   1609
  Interference             2
Highest Corruption         33
  Average Corruption       7
  Corruption Purged        0
  Message Errors           34
  Matter Fused             20
  Heat Flow Error          7
  Energy Discharge         9
  Parts Rejected           1
  Data loss (database)     21
  Misfires                 2
  Misdirections            11
  Targeting Errors         38
  Weapon Failures          7
  Depth 5 End              3
  Depth 4 End              8
  Depth 3 End              21
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           5
  Parts Fried              22
  Impact Corruptions       1
Robots Melted              0
  Parts Melted             15
  Heat Transferred         7083
Parts Sabotaged            4
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      61
  Prevented                32
Power Chain Reactions      4
Communications Jammed      0
Times Spotted              215
  Peak Tracking Total      16
  Tactical Retreats        11
Parts Field Recycled       2
  Retrieved Matter         30
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Traps Triggered            8
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          16
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            12
  Terminals                1
  Fabricators              2
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              1
  Garrison Access          3
Total Hacks                35
  Successful               20
  Failed                   11
  Catastrophic             1
  Database Lockouts        0
  Manual                   45
  Unauthorized             0
  Terminals                2
  Fabricators              5
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              8
  Garrison Access          5
Terminal Hacks             17
  Record                   1
  Part Schematic           6
  Open Door                2
Hacking Detections         8
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  4
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   9
  Parts Built              2
  Total Part Build Rating  5
  Part Fabrication Matter  270
  Part Fabrication Time    104
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           3
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Zionite Intel Received     6
  Branch Access            1
  Emergency Access         1
  Prototype Stockpiles     1
  Unaware Schematics       1
  Active Garrisons         2
Total Allies               29
  Largest Group            9
  Highest-Rated Group      383
  Highest-Rated Ally       94
Total Orders               18
  FOLLOW                   3
  DROP                     4
  COLLECT                  3
  EXPLORE                  8
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         7
  Heavy                    2
  Hacker                   2
  Thermal Reupply          1
  Heavy Resupply           1
  Hover Resupply           1
Ally Attacks               114
  Total Damage             5353
  Kills                    38
Allies Corrupted           5
Allies Melted              0
Peak Influence             405
  Average Influence        79
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         88
  Level 1                  11
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          23
  Investigation            5
  Extermination            9
  Reinforcement            5
  Assault                  2
  Garrison                 1
  Intercept                1
Derelict Logs Recovered    6
Scrap Searched             7
Exploration Rate (%)       26
  Regions Visited          16
  Pre-discovered Areas     8
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8746
Turns Passed               9350
  Depth 11                 138
  Depth 10                 210
  Depth 9                  382
  Depth 7                  1145
  Depth 6                  1277
  Depth 5                  2031
  Depth 4                  1810
  Depth 3                  1436
  Depth 2                  921
  Scrapyard                138
  Materials                566
  Factory                  2399
  Research                 1733
  Mines                    26
  Upper Caves              909
  Proximity Caves          1411
  Zion                     1145
  Warlord                  399
  Testing                  624

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Zionite Heavy DM Reactor
Zionite Composite Leg I
Enhanced Flexi-carbon Leg
Improved Energy Well
Advanced Energy Well
Zionite Biocell
Improved Matter Compressor
Experimental Optical Array
Advanced Overload Regulator
Advanced Remote Shield
Gamma Rifle
Cooled Plasma Rifle
Heavy Dispersion Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Improved Matter Neutralizer
Potential Cannon
Improved Potential Cannon
Improved Assault Rifle
Precision Grenade Launcher
Rocket Array
Advanced Micro-nuke Launcher
Molecular Deconstructor

Fabricated
------------
1x Adv. Sensor Array (-4/Factory)
1x Battle Rifle (-4/Factory)

Alien Tech Used
-----------------
Dimensional Node Initializer

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-2/Testing

Challenges
------------
None

Game
------
Seed: electronpulsemapper
  Manual?: 1
Play Time: 184 min
  Cumulative: 5225 min
Sessions: 9
Easy Mode: 0
Game No.: 82
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/1/0/0/0/0
Lore%: 45
Gallery%: 61

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1

U=543425856
R=279886616
[close]

This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.

Kyzrati

Stasis! That's messed me up in that area before, too xD

Ooh a Proto D... 8FPS encountered one of those for the first time a couple days ago and it was pretty funny. The right response is always to run the other direction :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon