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Weekly Seed #113 [Beta 5] [Seed: AlienHammerFactory]

Started by zxc, February 16, 2018, 12:54:48 AM

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zxc

This week's seed: AlienHammerFactory



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: AlienHammerFactory] should display in the log window.

Congratulations on entering the seed, now get in there!

joke_LA

Score: 11441, died in -4/Factory.

I've been trying to do combat builds, and I've never made it past sublevel -4. I seem to do fine, until the alert gets too high and I get a constant stream of enemies sent after me keeping me in the same spot until I lose all my parts. Do I need to be switching away from treads to a faster propulsion so I can run away or at least keep moving while fighting?

This run I went to
Spoiler
Zion, got imprinted and decided to try out the Storm Laser. I was able to run it pretty well with a Cold Fusion Reactor and Imp. Cooling System, with a battery in inventory just in case. Is this a "noob trap" weapon? It seems pretty good for when you get it, but maybe the cost of being 4 slots and the parts to support it is too great.
[close]

Looking at my scoresheet it seems I was fighting too close to a garrison, so next time I'll definitely avoid that. I also moved too quickly through Materials and didn't end up finding any Large Storage, so had some inventory space issues.

Kyzrati

I was aiming to both win and get a higher score, so I wanted to visit as many branches as reasonable, and keep the alert under control while still causing plenty of destruction :D

Started on wheels for the first half, mainly because I found good wheels, but built up the slots for my target propulsion: legs. Also decided to go with only 4 weapon slots, a bit lower than my usual build.

I decided to get imprinted, and because I don't think I've ever won while imprinted (still!), I thought it best to avoid my usual strategy of just endlessly summoning allies and crushing everything. It works fine until the very late-game, where the alert starts getting out of control and I die after losing my allies and have the wrong build for lone survival. So maybe this time I should use some more resupplies instead, which I almost never use.

While I did order some resupplies on the way up, I didn't actually use any of them... simply didn't need them since they couldn't offer me anything better than what I had. The occasional ally was more useful, and other than that I did make use of a fair bit of Zionite intel.

I hit high security in -3, just too much carnage while I hung out in a thoroughfare. Got smarter and spent a lot of time taking more secluded routes, but still ended up in high security before I found an exit. Still got out, though, and gamma bombed all the Sentries guarding the way out. Dual Gamma Bombs Arrays basically plowed through a dozen hostiles at a time. It was great.

Then of course that means the alert is high in -2 and I expected high security there. Sure enough, once again hit it xD. This time I basically said screw it and gone for an Experimental ally, who really saved my butt. Took out pretty much everyone along the way, including a Behemoth, as we made a mad dash across the floor to reach an exit. (Well, as "mad dash" as you can get on treads :P)

Things got really bad in -2... I made a huge mistake in not realizing an Investigator showed up, when I clearly could have dealt with that in the turn I had to react. Got scanned xD

Things went pretty downhill as I didn't deal with the subsequent situation very well, either. Oh well, was fun though and I still beat my Beta 5 high score, even though I didn't win. I took a pretty long route and had a very successful first 75%, though my peak state and late-game build were quite mediocre...

It mostly started going downhill once I switched from wheels, which I actually used for almost the entire run (yeah... never really did get around to using legs for more than a moment xD), until I found a Hauler full of Hvy. Centrium Treads and that was really too hard to pass up.

I guess I still have the goal of winning an imprinted game then!

Here I am crashing a garrison party (through the wrong wall...), while still wheeling it in the late game:
Spoiler
[close]

And this is the absolute mess I got myself into at the end of -2:
Spoiler
[close]
I ended up self-destructing because I couldn't really do anything to them but it was taking them forever to whittle me down. Wish I had some huge weapon to say goodbye with :P

Score: 35,119
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ SELF-DESTRUCTED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (453)     2265
Value Destroyed (18599)    18599
Prototype IDs (50)         1000
Alien Tech Used (3)        600
Bonus (8655)               8655
              TOTAL SCORE: 35119

Cogmind
---------
Core Integrity             901/1450
Matter                     525/600
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (2)
  (None)
Propulsion (5)
  Centrium Heavy Treads
Utility (12)
  Large Storage Unit
  Large Storage Unit
  Improved Matter Compressor
  Advanced Targeting Computer
  Advanced Targeting Computer
Weapon (4)
  Nanosword
Inventory (16)
  Zionite Heavy DM Reactor
  Advanced Medium Treads
  Advanced Cooling System
  Zionite Biocell
  EM Disruption Field
  Quantum Rifle
  Railgun
  Railgun
  Hardcell Cannon
  Linear Accelerator

Peak State
------------
Power
  Zionite Heavy DM Reactor
  Particle Reactor
Propulsion
  Biometal Medium Treads
  Centrium Heavy Treads
  Centrium Heavy Treads
Utility
  Experimental Cooling System
  Experimental Cooling System
  Advanced Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Zionite Heavy Carapace
  EM Disruption Field
Weapon
  Dispersion Rifle
  Dispersion Rifle
  Quantum Rifle
  KE Penetrator
Inventory
  Enhanced Fission Core
  Enhanced Fission Core
  Light Antimatter Reactor
  Advanced Medium Treads
  Centrium Heavy Treads
  Centrium Heavy Treads
  Advanced Cooling System
  Zionite Biocell
  Improved Matter Compressor
  Advanced Phase Shifter
  Centrium Light Armor Plating
  Transdimensional Reconstructor
  Zionite Phaser-M
  Zionite Phaser-H
  Compact HERF Cannon
  KE Penetrator
  Railgun
  Railgun
  Railgun
  Railgun
  Hardcell Cannon
  Long-range Missile Launcher
  Smartbomb Launcher
  Micro-nuke Launcher
  Nanosword
[Rating: 162]

Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Reactive Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Dispersion Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Phasing Sabre

Stats
-------
Bonus Breakdown            8655
  High Alert Combat Kills  5991
  Follower Combat Kills    2157
  Met Data Miner           300
  Met Imprinter            300
  Was Imprinted            300
  Met Zhirov               300
  Friendly Fire            -693
Classes Destroyed          22
  Worker                   37
  Builder                  26
  Tunneler                 5
  Hauler                   14
  Recycler                 22
  Minesweeper              1
  Mechanic                 2
  Operator                 3
  Watcher                  1
  Swarmer                  88
  Saboteur                 2
  Grunt                    113
  Brawler                  9
  Duelist                  11
  Protector                1
  Sentry                   37
  Hunter                   29
  Programmer               39
  Behemoth                 2
  Z-Light                  2
  Assembled                8
  Mutant                   1
Major NPCs Destroyed       0
Best Kill Streak           33
  Combat Bots Only         14
Best States                0
  Heat Dissipation         125
  Coolant Potential        100
  Energy Generation        65
  Energy Capacity          600
  Matter Stores            515
  Matter Capacity          600
  Sight Range              16
  Robot Scan Range         22
  Terrain Scan Range       18
  Terrain Scan Density     10
  Jamming Range            16
  Armor Coverage           1650
  Resistance: KI           30
  Resistance: TH           10
  Resistance: EM           50
  Weapon Shielding         100
  Weapon Cycling           40
  Phase Shifting           20
  Evasion (%)              60
  Targeting Accuracy       16
  Recoil Reduction         5
Matter Collected           11845
  Salvage Created          19395
Parts Attached             464
  Power                    36
  Propulsion               84
  Utility                  117
  Weapon                   227
Parts Lost                 87
  Power                    7
  Propulsion               18
  Utility                  27
  Weapon                   35
Average Slot Usage (%)     93
  Naked Turns              1
Spaces Moved               10844
  Fastest Speed (%)        200
  Average Speed (%)        82
  Slowest Speed (%)        35
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
  Teleports                1
Heaviest Build             158
  Greatest Support         195
  Greatest Overweight (x)  22
  Average Overweight (x)   1
Largest Inventory          28
  Average Capacity         16
  Most Carried             28
  Average Carried          16
  Final Capacity           16
  Final Carried            10
Damage Taken               23870
  Core                     2106
  Absorbed by Shields      4508
Average Core Remaining (%) 71
  Depth 11 Exit            100
  Depth 10 Exit            44
  Depth 9 Exit             61
  Depth 8 Exit             54
  Depth 7 Exit             77
  Depth 6 Exit             71
  Depth 5 Exit             83
  Depth 4 Exit             80
  Depth 3 Exit             73
Volleys Fired              738
  Largest                  4
  Hottest                  358
Shots Fired                1806
  Gun                      1273
  Cannon                   324
  Launcher                 209
  Special                  0
  Kinetic                  1024
  Thermal                  292
  Explosive                168
  Electromagnetic          319
  Phasic                   3
  Secondary Targets        6
  Max Gunslinging Chain    1
Shots Hit Robots           1125
  Core Hits                960
  Critical Hits            23
  Critical Kills           5
  Critical Parts Destroyed 14
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              26
  Impact                   0
  Slashing                 26
  Piercing                 0
  Sneak Attacks            1
  Follow-up Attacks        0
Damage Inflicted           54665
  Projectiles              23424
  Explosions               30806
  Melee                    435
  Ramming                  0
  Kinetic                  11172
  Thermal                  7323
  Explosive                25842
  Electromagnetic          9773
  Impact                   0
  Slashing                 435
  Piercing                 0
  Phasic                   120
Overflow Damage            29
  Projectiles              0
  Explosions               15
  Melee                    14
Self-Inflicted Damage      1195
  Shots                    57
  Rammed                   0
Highest Temperature        407
  Average Temperature      92
  Received Heat Transfer   3115
  Shutdowns                2
  Energy Bleed             1
  Interference             3
  Damage (minor)           1
  Damage (major)           1
Highest Corruption         27
  Average Corruption       7
  Corruption Purged        0
  Message Errors           52
  Matter Fused             39
  Heat Flow Error          23
  Energy Discharge         28
  Parts Rejected           2
  Data loss (database)     36
  Misfires                 9
  Alerts                   2
  Misdirections            18
  Targeting Errors         79
  Weapon Failures          18
  Depth 10 End             2
  Depth 5 End              2
  Depth 4 End              24
  Depth 3 End              27
  Impact Corruptions       0
Haulers Intercepted        14
Robots Corrupted           33
  Parts Fried              109
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             17
  Heat Transferred         7369
Parts Sabotaged            2
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      113
  Prevented                28
Power Chain Reactions      15
Communications Jammed      1
Times Spotted              534
  Peak Tracking Total      25
  Tactical Retreats        20
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             9
  Drone Recoveries         0
Traps Triggered            18
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                3
  Triggered                1
Machines Disabled          32
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            32
  Terminals                17
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                133
  Successful               96
  Failed                   23
  Catastrophic             7
  Database Lockouts        0
  Manual                   84
  Unauthorized             17
  Terminals                41
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             162
  Record                   47
  Part Schematic           13
  Robot Schematic          6
  Robot Analysis           4
  Prototype ID Bank        7
  Open Door                1
  Level Access Points      1
  Branch Access Points     2
  Alert Level              1
  Unreport Threat          3
Hacking Detections         16
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          10
  Terminals                10
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  6
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 252
  Robot Fabrication Time   134
Part Schematics Acquired   13
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Zionite Intel Received     7
  Main Access              1
  Branch Access            1
  Emergency Access         1
  Component Stockpiles     1
  Prototype Stockpiles     1
  Trap Installations       1
  Active Garrisons         1
Total Allies               30
  Largest Group            8
  Highest-Rated Group      512
  Highest-Rated Ally       268
Total Orders               18
  STAY                     5
  GOTO                     8
  FOLLOW                   4
  EXPLORE                  1
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         9
  Heavy                    4
  Light                    1
  Experimental             1
  Kinetic Resupply         1
  Explosive Resupply       1
  Heavy Resupply           1
Ally Attacks               216
  Total Damage             11714
  Kills                    52
Allies Corrupted           5
Allies Melted              0
Peak Influence             2717
  Average Influence        533
  Final Influence          2557
Maximum Alert Level        5
  Low Security (%)         50
  Level 1                  11
  Level 2                  17
  Level 3                  3
  Level 4                  7
  Level 5                  10
Triggered High Security    2
  Turns                    598
Squads Dispatched          64
  Investigation            3
  Extermination            13
  Reinforcement            21
  Assault                  19
  Garrison                 7
  Intercept                1
Derelict Logs Recovered    15
Scrap Searched             26
Exploration Rate (%)       35
  Regions Visited          24
  Pre-discovered Areas     10
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              13531
Turns Passed               17203
  Depth 11                 85
  Depth 10                 1218
  Depth 9                  984
  Depth 8                  784
  Depth 7                  3487
  Depth 6                  2298
  Depth 5                  3596
  Depth 4                  1901
  Depth 3                  1863
  Depth 2                  987
  Scrapyard                85
  Materials                1808
  Factory                  3964
  Research                 2850
  Mines                    646
  Storage                  532
  Lower Caves              2422
  Upper Caves              1539
  Proximity Caves          1745
  Zion                     1259
  Data Miner               78
  Zhirov                   275

Prototype IDs
---------------
Heavy Deuterium Engine
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Heavy Antimatter Reactor
Zionite Light DM Reactor
Zionite Heavy DM Reactor
Cooled Antimatter Reactor
Centrium Heavy Treads
Experimental Flexi-carbon Leg
High-density Centrium Wheel
Cooled Aerolev Unit
Experimental Heat Sink
Experimental Cooling System
Improved Energy Well
Improved Matter Compressor
Experimental Optical Array
Experimental Terrain Scan Processor
Experimental Melee Analysis Suite
Experimental Weapon Shielding
Zionite Weapon Casing
Zionite Heavy Carapace
Centrium Light Armor Plating
Light Regenerative Plating
EM Disruption Field
Experimental Hacking Suite
Advanced Dynamic Insulation System
Mobile Refinery Mk. CCLXVII
Experimental Reclamation Unit
Combat Drone Bay
Assault Drone Bay
Improved Lightning Gun
Improved Medium Laser
Improved Spread Laser
Advanced Plasma Rifle
Precision Phase Gun
Zionite Phaser-M
Zionite Phaser-H
Improved Assault Rifle
Enhanced Autogun
Heavy Proton Missile Launcher
Rocket Array
Precision Rocket Launcher
Mini Smartbomb Launcher
Ionic Axe
Nanosword

Fabricated
------------
Nothing

Alien Tech Used
-----------------
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research

Challenges
------------
None

Game
------
Seed: AlienHammerFactory
  Manual?: 1
Play Time: 284 min
  Cumulative: 2566 min
Sessions: 5
Easy Mode: 0
Game No.: 21
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 2
  Types: 2/0/0/0/0/0/0
Lore%: 19
Gallery%: 52

Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Welcome, joka_LA!

Alert is tough to deal with at the higher levels, especially if imprinted and shooting up the place :P

It's easier if you can hack the alert down (imprinting makes that impossible...), or use some kind of infowar parts like sensors or terrain scanners to better plan your moves, exploration, and encounters. Otherwise you're playing blind and that can work, but is kinda dangerous. (I enjoy playing that way, and must accept the occasional consequences...)

Faster propulsion definitely helps a lot, because otherwise it's harder to reposition and just moving around wastes a lot of turns. For that reason combat players in the late game have been using Cmb. hover or even wheels. Legs are okay too if you've got at least five slots, since there will be lots of spares and they're decently fast. Treads are still fine, you just need a really solidly optimized combat build!

And definitely don't fight near garrisons :)

Regarding the weapon you found, it's not really a noob trap, just a random fun part that's not technically great but you can still build around it with certain parts to make it pretty effective.

Quote from: joke_LA on February 21, 2018, 09:47:40 AM
I also moved too quickly through Materials and didn't end up finding any Large Storage, so had some inventory space issues.
Yeah I've done that before and ended up playing through the end game with just 1~2 Medium Storage taken from other bots. That's another approach, since it's great to have that lower mass and free active utility slots, just less flexible overall and combat generally needs the flexibility and spares unless you can kill stuff really really fast.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon