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Weekly Seed #111 [Beta 5] [Seed: StrategicWarBeam]

Started by zxc, January 31, 2018, 06:59:15 AM

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zxc

This week's seed: StrategicWarBeam



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: StrategicWarBeam] should display in the log window.

Congratulations on entering the seed, now get in there!

Airus

Fun run with an epic fail end:
Spoiler


If I can move 3 times I live. I move down once - nobody shotes. Move down a second time... silence. I am right in front of sentry that stands on the exit and it is still my turn. Yes! I can escape by bumping into it! The last thing I see is cogmind happily swinging this plasma sword that I forgot to turn off xD
[close]

Score: 10328
Spoiler
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: Airus

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (72)      360
Value Destroyed (3121)     3121
Prototype IDs (65)         1300
Alien Tech Used (0)        0
Bonus (3047)               3047
              TOTAL SCORE: 10328

Cogmind
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (0)
Location                   -5/Hub_04(d)

Parts
-------
Power (1)
  (None)
Propulsion (8)
  (None)
Utility (6)
  Advanced Signal Interpreter
Weapon (2)
  Plasma Sword
Inventory (4)
  Long-range Sensor Array
  Long-range Proton Cannon
  Heavy Rocket Launcher
  Plasma Sword

Peak State
------------
Power
  Compact Particle Reactor
Propulsion
  Centrium Heavy Treads
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
Utility
  Improved Cooling System
  Large Storage Unit
  Advanced Signal Interpreter
  Improved Weapon Shielding
  Centrium Medium Armor Plating
  Improved System Backup Module
Weapon
  Long-range Proton Cannon
  Improved KE Penetrator
Inventory
  Light Particle Reactor
  Improved Sensor Array
  Quantum Rifle
  Railgun
  Antimatter Cannon
  Heavy Rocket Launcher
  Improved Remote Datajack
  Plasma Sword
  Plasma Sword
  Plasma Sword
[Rating: 94]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Targeting Computer
  Device                   Improved System Backup Module
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Chainsword
  Energy Gun               Beam Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 EMP Blaster
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Chainsword

Stats
-------
Bonus Breakdown            3047
  Pacifist                 200
  High Alert Combat Kills  152
  Follower Combat Kills    2346
  Network Hubs Disabled    400
  Met Imprinter            300
  Was Imprinted            300
  Built Enhanced Grunts    300
  Friendly Fire            -951
Classes Destroyed          14
  Worker                   6
  Builder                  3
  Tunneler                 1
  Hauler                   2
  Operator                 2
  Watcher                  3
  Swarmer                  10
  Grunt                    16
  Brawler                  2
  Duelist                  1
  Sentry                   13
  Demolisher               1
  Hunter                   6
  Programmer               6
Major NPCs Destroyed       0
Best Kill Streak           9
  Combat Bots Only         8
Best States                0
  Heat Dissipation         67
  Energy Generation        23
  Energy Capacity          315
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         20
  Terrain Scan Range       24
  Terrain Scan Density     10
  Additional Mass Support  9
  Armor Coverage           225
  Propulsion Shielding     33
  Weapon Shielding         66
  Evasion (%)              63
  Targeting Accuracy       8
  Melee Accuracy           12
  Recoil Reduction         2
  Datajack Penetration     65
  Offensive Hacking        20
Matter Collected           3847
  Salvage Created          3154
Parts Attached             166
  Power                    14
  Propulsion               48
  Utility                  47
  Weapon                   57
Parts Lost                 41
  Power                    5
  Propulsion               21
  Utility                  11
  Weapon                   4
Average Slot Usage (%)     86
  Naked Turns              2
Spaces Moved               8642
  Fastest Speed (%)        294
  Average Speed (%)        187
  Slowest Speed (%)        16
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       2
Heaviest Build             54
  Greatest Support         100
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          10
  Average Capacity         8
  Most Carried             10
  Average Carried          8
  Final Capacity           4
  Final Carried            4
Damage Taken               8639
  Core                     1697
  Absorbed by Shields      444
Average Core Remaining (%) 79
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             87
  Depth 8 Exit             94
  Depth 6 Exit             14
Volleys Fired              189
  Largest                  2
  Hottest                  150
Shots Fired                240
  Gun                      34
  Cannon                   78
  Launcher                 70
  Special                  58
  Kinetic                  45
  Thermal                  13
  Explosive                33
  Electromagnetic          91
  Secondary Targets        0
Shots Hit Robots           207
  Core Hits                151
  Critical Hits            4
  Critical Kills           2
  Critical Parts Destroyed 2
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              204
  Impact                   0
  Slashing                 204
  Piercing                 0
  Sneak Attacks            19
  Follow-up Attacks        1
Damage Inflicted           8976
  Projectiles              2195
  Explosions               3176
  Melee                    3597
  Ramming                  8
  Kinetic                  725
  Thermal                  340
  Explosive                1522
  Electromagnetic          2784
  Impact                   0
  Slashing                 3597
  Piercing                 0
Overflow Damage            108
  Projectiles              49
  Explosions               59
  Melee                    0
Self-Inflicted Damage      606
  Shots                    21
  Rammed                   2
Highest Temperature        334
  Average Temperature      83
  Received Heat Transfer   1201
  Short Circuit            1
Highest Corruption         20
  Average Corruption       4
  Corruption Purged        20
  Message Errors           23
  Matter Fused             20
  Heat Flow Error          15
  Energy Discharge         11
  Parts Rejected           3
  Data loss (database)     16
  Misfires                 1
  Alerts                   1
  Misdirections            5
  Targeting Errors         14
  Weapon Failures          3
  Depth 10 End             3
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           5
  Parts Fried              9
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             3
  Heat Transferred         596
Parts Sabotaged            4
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      18
  Prevented                1
Power Chain Reactions      3
Communications Jammed      0
Times Spotted              222
  Peak Tracking Total      16
  Tactical Retreats        30
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Traps Triggered            15
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                1
  Triggered                3
Machines Disabled          23
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            15
  Terminals                5
  Fabricators              3
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              1
  Garrison Access          3
Total Hacks                54
  Successful               37
  Failed                   18
  Catastrophic             3
  Database Lockouts        0
  Manual                   118
  Unauthorized             3
  Terminals                10
  Fabricators              9
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              2
  Garrison Access          6
Terminal Hacks             27
  Record                   25
  Part Schematic           25
  Zone Layout              2
Hacking Detections         9
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   75
  Parts Built              1
  Total Part Build Rating  5
  Part Fabrication Matter  285
  Part Fabrication Time    152
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             14
Robots Hacked              13
  Non-combat               5
  Combat                   8
  Rebooted                 13
Robot Hack Failures        10
Allies Hacked              0
Hacks Repelled             0
Zionite Intel Received     18
  Emergency Access         1
  Prototype Stockpiles     2
  Component Schematics     1
  Prototype Schematics     6
  Trap Installations       1
  Active Terminals         1
  Active Garrisons         1
  Depthwide Sectors/0      3
  Depthwide Sectors/-1     2
Total Allies               56
  Largest Group            9
  Highest-Rated Group      587
  Highest-Rated Ally       156
Total Orders               21
  STAY                     4
  GOTO                     1
  FOLLOW                   4
  DROP                     8
  EXPLORE                  4
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         14
  Heavy                    1
  Recon                    1
  Fire                     2
  Hacker                   2
  Hero                     1
  Kinetic Resupply         1
  Explosive Resupply       1
  Trap Resupply            1
  Offense Resupply         1
  Defense Resupply         2
  Infowar Resupply         1
Ally Attacks               398
  Total Damage             11558
  Kills                    66
Allies Corrupted           4
Allies Melted              1
Peak Influence             835
  Average Influence        222
  Final Influence          714
Maximum Alert Level        3
  Low Security (%)         52
  Level 1                  30
  Level 2                  15
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          34
  Investigation            14
  Extermination            3
  Reinforcement            14
  Assault                  3
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    4
Scrap Searched             12
Exploration Rate (%)       45
  Regions Visited          14
  Pre-discovered Areas     43
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      2
Actions Taken              10280
Turns Passed               7528
  Depth 11                 30
  Depth 10                 63
  Depth 9                  450
  Depth 8                  142
  Depth 7                  766
  Depth 6                  575
  Depth 5                  5502
  Scrapyard                30
  Materials                415
  Factory                  2511
  Mines                    240
  Lower Caves              201
  Proximity Caves          344
  Zion                     575
  Extension                1385
  Cetus                    395
  Archives                 707
  Hub_04(d)                725

Prototype IDs
---------------
Heavy Deuterium Engine
Cooled Deuterium Engine
Enhanced Nuclear Core
F-cell Engine
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Compact Particle Reactor
Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Enhanced Armored Leg
Improved Airjet
Cooled Airjet
Cooled Aerolev Unit
Cooled Gravmag System
Cooled Cesium-ion Thruster
Biomechanical Wings
Cooled Nuclear Pulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Improved Energy Well
Improved Matter Compressor
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Precision Matter Filter
Precision Energy Filter
Experimental Propulsion Shielding
Centrium Medium Armor Plating
Thermal Defense Suite
Improved Thermal Defense Suite
Mobile Refinery Mk. CCLXVII
Precision Shock Rifle
Improved Lightning Gun
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Rifle
Heavy Gatling Laser
Heavy Proton Cannon
Cooled Plasma Cannon
Ion Burst Cannon
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Antimatter Cannon
Tri-rail Accelerator
Tesla Bomb Launcher
Heavy Proton Missile Launcher
Rocket Array
Precision Rocket Launcher
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Impact Mace
Thunder Hammer
Plasma Sword
Ionic Axe

Fabricated
------------
1x Antimatter Cannon (-5/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)

Challenges
------------
None

Game
------
Seed: StrategicWarBeam
  Manual?: 1
Play Time: 206 min
  Cumulative: 5965 min
Sessions: 7
Easy Mode: 0
Game No.: 26
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 3
  Types: 2/0/0/1/0/0/0
Lore%: 52
Gallery%: 66

Options
---------
ASCII: 0
Keyboard: 0
Movement: Arrows
Kebinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0

U=276033742
R=879971287
[close]

Kyzrati

Oh wow truly an epic fail end xD. So close!

And welcome, Airus! We've seen you high on the leaderboards but you were one of the few players up there who hadn't shown up in the community yet :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Airus

Hello and thank you! I'm glad to join the community:)

Kyzrati

Wow this was a great seed. I chose to try it as a pure wheel combat run to see what that might be like, touching absolutely nothing but wheels, and this seed sure turned out to be perfect for it with Arm. Wheels and Arm. Huge Wheel finds near the beginning that carried for half the run.

I also spent the first few floors with nothing but shotguns just point-blanking everything, and even jumped into a chute on purpose since I knew I could outrun the Crushers.


I was going to avoid the caves because I was afraid of losing for lack of wheels (this is a pure wheels run--never touched any other propulsion at all!), but did end up mistakenly entering one at -5 anyway. I planned to cut back as soon as possible, but it wasn't long before I got a shortcut to Zion, so I decided why not... Went and got imprinted while also picking up some spoilery special gear:
(pictured: a particularly nasty trap set for a coming patrol)
[close]
I've never had both of those items at once, so of course I had to try that out (right in the middle of my wheels run xD). It was a fun strategy just bombing everything, and that carried me all the way into -3.

I spent a fairly large amount of time in -3 and didn't have any good leads, so decided to make a run for the Testing exit revealed by Derelict intel all the way on the other side of the floor. I was kinda afraid of Testing (wheels combat...) and beat up by the time I got there, but immediately found some OP gear and had nothing to fear :D
Late-game superweapon (two of them!)
[close]

I really didn't want to get scanned so I was extra careful in Testing, and that worked out okay, although I confused myself as to where the exit could be and ended up crossing the entire map back and forth three times while both avoiding Researchers and trying to find it :P
Fire away! (no Researchers in sight... bye guys!)
[close]

Back in -2 I one-shot this Behemoth.
Spoiler
[close]
And not long after that another came through a wall. That one took two shots to bring down, and wow this -2 layout was deadly. I ended up getting surrounded and killing all the pursuers, but there were dozens traveling through that little area I was in. It got hectic and I lost my favorite weapon (both). Fortunately I also had another superweapon I'd picked up in Testing (Perf.), and that really made a mess of the place. Was quite nice.
About one-third of the way through the carnage...
[close]

I probably would've won this run had I not been doing wheels (there was other great propulsion everywhere, of course), but eventually I ran out of wheels in all this fighting. I was mostly a low-armor combat build in the latter half, which obviously doesn't work well with wheels. I did have a shield for a while, which worked great with all that energy, but there was too much destruction far too early in -2 and I triggered high security just as I lost my last wheel. So I dropped everything and made a run for it but couldn't find an exit.

A little Zion help plus the Fusion Bombs I was still carrying kept me alive for a while, but you really need to have some kind of lead for exits from Research to have a decent chance of getting out, and I hadn't worked on that!

Overall a pretty neat run full of interesting situations, wish I'd streamed that one...

Score: 30,816

Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (386)     1930
Value Destroyed (15731)    15731
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (8595)               8595
              TOTAL SCORE: 30816

Cogmind
---------
Core Integrity             0/1450
Matter                     144/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (13)
  (None)
Weapon (4)
  (None)
Inventory (4)
  Compact HERF Cannon
  Heavy Machine Gun
  Railgun

Peak State
------------
Power
  Zionite Heavy DM Reactor
  Particle Reactor
Propulsion
  Wheel
  Wheel
  Compact Wheel
  High-density Centrium Wheel
Utility
  Experimental Cooling System
  Improved Coolant Injector
  Experimental Coolant Injector
  Medium Storage Unit
  Large Storage Unit
  Improved Energy Well
  Advanced Energy Well
  Spectral Analyzer
  Advanced Target Analyzer
  Heavy Armor Plating
  Heavy Armor Plating
Weapon
  Improved Potential Cannon
  Perforator
Inventory
  Advanced Hacking Suite
  Precision Phase Gun
  Precision Phase Gun
  Zionite Laser-H
  Compact HERF Cannon
  High-powered Shotgun
  Railgun
  Railgun
  Railgun
  Fusion Bomb Launcher
  Fusion Bomb Launcher
  Nanosword
  Nanosword
[Rating: 158]

Favorites
-----------
Power                      Particle Reactor
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Propulsion Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Gamma Rifle
  Energy Cannon            Improved Potential Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Perforator
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Nanosword
  Piercing Weapon          Spear

Stats
-------
Bonus Breakdown            8595
  High Alert Combat Kills  6681
  Follower Combat Kills    1396
  Met Imprinter            300
  Was Imprinted            300
  Friendly Fire            -82
Classes Destroyed          18
  Worker                   43
  Builder                  29
  Tunneler                 3
  Hauler                   11
  Recycler                 28
  Carrier                  1
  Operator                 3
  Watcher                  6
  Swarmer                  55
  Saboteur                 4
  Grunt                    118
  Brawler                  1
  Duelist                  8
  Protector                2
  Sentry                   29
  Hunter                   21
  Programmer               22
  Behemoth                 2
Major NPCs Destroyed       0
Best Kill Streak           25
  Combat Bots Only         12
Best States                0
  Heat Dissipation         115
  Coolant Potential        200
  Energy Generation        57
  Energy Capacity          2410
  Matter Stores            300
  Matter Capacity          600
  Sight Range              24
  Robot Scan Range         16
  Terrain Scan Range       24
  Terrain Scan Density     10
  Additional Mass Support  12
  Armor Coverage           1200
  Resistance: TH           15
  Propulsion Shielding     66
  Weapon Shielding         100
  Weapon Cycling           15
  Phase Shifting           10
  Evasion (%)              50
  Targeting Accuracy       12
  Target Analysis          8
  Recoil Reduction         2
Matter Collected           8583
  Salvage Created          16815
Parts Attached             312
  Power                    32
  Propulsion               44
  Utility                  93
  Weapon                   143
Parts Lost                 114
  Power                    15
  Propulsion               32
  Utility                  30
  Weapon                   37
Average Slot Usage (%)     88
  Naked Turns              104
Spaces Moved               7372
  Fastest Speed (%)        200
  Average Speed (%)        94
  Slowest Speed (%)        52
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           6
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             143
  Greatest Support         70
  Greatest Overweight (x)  17
  Average Overweight (x)   1
Largest Inventory          26
  Average Capacity         15
  Most Carried             22
  Average Carried          13
  Final Capacity           4
  Final Carried            3
Damage Taken               19952
  Core                     2993
  Absorbed by Shields      543
Average Core Remaining (%) 77
  Depth 11 Exit            100
  Depth 10 Exit            95
  Depth 9 Exit             94
  Depth 8 Exit             74
  Depth 6 Exit             22
  Depth 5 Exit             98
  Depth 4 Exit             63
  Depth 3 Exit             70
Volleys Fired              536
  Largest                  4
  Hottest                  388
Shots Fired                1146
  Gun                      945
  Cannon                   140
  Launcher                 61
  Special                  0
  Kinetic                  625
  Thermal                  185
  Explosive                61
  Electromagnetic          275
  Secondary Targets        16
  Max Gunslinging Chain    1
Shots Hit Robots           798
  Core Hits                662
  Critical Hits            128
  Critical Kills           45
  Critical Parts Destroyed 74
Overload Shots             2
  Energy Bleed             1
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              89
  Impact                   1
  Slashing                 61
  Piercing                 27
  Sneak Attacks            9
  Follow-up Attacks        5
Damage Inflicted           51035
  Projectiles              20877
  Explosions               27848
  Melee                    2245
  Ramming                  65
  Kinetic                  7925
  Thermal                  20967
  Explosive                10122
  Electromagnetic          9711
  Impact                   30
  Slashing                 2066
  Piercing                 149
Overflow Damage            150
  Projectiles              0
  Explosions               149
  Melee                    1
Self-Inflicted Damage      1102
  Shots                    26
  Rammed                   6
Highest Temperature        484
  Average Temperature      86
  Received Heat Transfer   3212
  Shutdowns                1
  Energy Bleed             1
  Interference             3
  Matter Decay             2
  Short Circuit            1
Highest Corruption         22
  Average Corruption       9
  Corruption Purged        0
  Message Errors           33
  Matter Fused             22
  Heat Flow Error          21
  Energy Discharge         18
  Parts Rejected           5
  Data loss (database)     32
  Misfires                 6
  Alerts                   3
  Misdirections            19
  Targeting Errors         68
  Weapon Failures          5
  Depth 10 End             2
  Depth 8 End              2
  Depth 4 End              5
  Depth 3 End              22
  Impact Corruptions       0
Haulers Intercepted        11
Robots Corrupted           26
  Parts Fried              66
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             17
  Heat Transferred         16633
Parts Sabotaged            2
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      51
  Prevented                15
Power Chain Reactions      13
Communications Jammed      0
Times Spotted              427
  Peak Tracking Total      13
  Tactical Retreats        36
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Fabricated Traps           34
Traps Triggered            27
  Indirectly               12
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   22
Traps Extracted            0
  Installed                37
  Triggered                26
Machines Disabled          69
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            12
  Terminals                7
  Fabricators              2
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                32
  Successful               15
  Failed                   15
  Catastrophic             3
  Database Lockouts        0
  Manual                   42
  Unauthorized             8
  Terminals                17
  Fabricators              3
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             22
  Record                   8
  Open Door                1
  Unreport Threat          1
  Zone Layout              3
Hacking Detections         9
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     10
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Zionite Intel Received     2
  Emergency Access         1
  Active Garrisons         1
Total Allies               27
  Largest Group            4
  Highest-Rated Group      288
  Highest-Rated Ally       268
Total Orders               3
  STAY                     1
  EXPLORE                  2
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         8
  Heavy                    2
  Light                    2
  Fire                     1
  Hacker                   2
  Experimental             1
Ally Attacks               185
  Total Damage             7211
  Kills                    34
Allies Corrupted           3
Allies Melted              0
Peak Influence             2032
  Average Influence        745
  Final Influence          2032
Maximum Alert Level        5
  Low Security (%)         20
  Level 1                  13
  Level 2                  16
  Level 3                  20
  Level 4                  20
  Level 5                  8
Triggered High Security    1
  Turns                    35
Squads Dispatched          77
  Investigation            12
  Extermination            9
  Reinforcement            29
  Assault                  10
  Garrison                 17
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             8
Exploration Rate (%)       27
  Regions Visited          15
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              9302
Turns Passed               10829
  Depth 11                 54
  Depth 10                 209
  Depth 9                  576
  Depth 8                  562
  Depth 7                  1961
  Depth 6                  1190
  Depth 5                  1656
  Depth 4                  1425
  Depth 3                  2163
  Depth 2                  1033
  Scrapyard                54
  Materials                1347
  Factory                  3615
  Research                 2115
  Waste                    139
  Lower Caves              280
  Proximity Caves          1008
  Zion                     1190
  Testing                  1081

Prototype IDs
---------------
Cooled Deuterium Engine
Zionite Light DM Reactor
Zionite Heavy DM Reactor
High-density Centrium Wheel
Experimental Cooling System
Experimental Coolant Injector
Improved Energy Well
Advanced Energy Well
Improved Matter Compressor
Gravity Neutralizing Apparatus
Spectral Analyzer
Experimental Targeting Computer
Advanced Overload Regulator
Zionite Weapon Casing
Zionite Heavy Carapace
Mobile Refinery Mk. CCLXVII
Bomb Factory No. 2
Improved EM Shotgun
Gamma Rifle
Precision Phase Gun
Advanced Beam Cannon
Improved Potential Cannon
Improved Assault Rifle
Improved KE Penetrator
Perforator
Thunder Hammer
Nanosword

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research
-3/Testing
-2/Research

Challenges
------------
None

Game
------
Seed: StrategicWarBeam
  Manual?: 1
Play Time: 255 min
  Cumulative: 2282 min
Sessions: 7
Easy Mode: 0
Game No.: 20
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 2
  Types: 2/0/0/0/0/0/0
Lore%: 13
Gallery%: 50

Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0

U=260415938
R=454781955
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

My seed run is still in progress. Will hopefully finish it before Beta 6 :P