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Weekly Seed #110 [Beta 5] [Seed: HeavyAbyssalCannon]

Started by zxc, January 24, 2018, 01:29:31 AM

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zxc

This week's seed: HeavyAbyssalCannon



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: HeavyAbyssalCannon] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon


Kyzrati

Hehe, copy-paste copy-paste... Even the screenshots are from the old default font that was replaced over a year ago :P

(not to diss the Keeper of the Seed, just always thought it was funny :D)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Quote from: Kyzrati on January 24, 2018, 05:04:41 AM
Did a double take... Is this our first fake seed? :P

:D

I'm gonna start naming the seeds after items I want to exist in the game.

Kyzrati

I like this idea :). The random names are fun, but also kind of a wasted opportunity to use only words that do exist considering the seed is currently manual.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

'The random names are fun, but also kind of a wasted opportunity to use only words that do exist considering the seed is currently manual.'

I actually can't decipher what you're saying here.

Kyzrati

Sorry, maybe with a lot more words it'll be more obvious:

"The random seed names in the game are fun to read and think about, but using them here on the forums is also kind of a wasted opportunity considering the seed threads are created manually by you and you can use whatever words you want."
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Right, like I was doing before. I'm not sure what the best solution is.

Maybe it should be WeeklySeed110, WeeklySeed111 etc :P

Maybe the game can generate a weekly seed automagically for all of us, ingame, and it ensures that you can only enter the weekly seed once.

Kyzrati

Oh sure that's a future goal that's been on the list, it's just still too early for it on my end.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

#10
Hey everybody! I've been working on this seed for a few weeks and it DID NOT DISSAPOINT!

Since Beta 5 is the 'Zionic Revolution', I decided to shoot for Z to try out the new mechanics. The first couple levels went swell, I even had fun in the mines on both sublevels 9 and 10. Fortunately, a derelict log found me the location of Z, sublevel 7. Soon enough, I was there, and in pretty good shape too.

Z-Spoilers
I was pretty pumped to get to Zion, and was really excited to try out the new imprinting. Exploring a bit, I got the codes to the deep caves; immediately, I was torn. I wanted to go deep caves again, but....I didn't want to give up exploring the new imprinting. I decided to get imprinted. Then changed my mind and headed for the deep caves
[close]

ZDC-Spoilers
Fortunately, I was pretty well equipped for ZDC, and a couple helpers from A8 were great :D. All in all, I blundered my way through and managed to escape with a couple GUs. I was immediately a bit overwhelmed and unsure of how the GUs worked. Some tips from my twitch chat and the discord channel helped a lot as I went through proximity caves and on to factory. With Assembled parts, I felt like a god, it was so much fun.
[close]

Factory-Spoilers
A big part of factory was getting acclimated to playing with GUs. There's definite strategies associated with attaching and detaching parts, digging for utillities, and protecting the GUs. Then, like a dum-dum, I headed into the lower caves towards DM. In the end, DM may have helped me out (some doors opened magically down the line), but it came at an expense, one GU :(.
[close]

Heading for research
Out of the proximity caves, I made my way through the final factory levels towards research. I only had a single GU,
and probably should have spend more time on these floors getting prepared for when it was destroyed. Alas, I didn't, and that probably led to my downfall. Soon enough, I made it to Research! And things went downhill remarkably fast :(. I was having energy issues and was getting overwhelmed by hunters and programmers when I stumbled into a cool new place: QUARANTINE!
[close]

A swift demise
Quarantine was super cool, but I'd like to get there a bit more prepared next time. My GU was immediately removed by some programmers. But...I found a sigix containment pod! Which immediately alerted guards to the area :( In trying to escape, I ran into a squad of CRAZY programmers called LIGHTNING with an archangel in tow. I barely defeated them before needing to scrounge for more supplies. I guess now was as good a time as any to switch to flight  ::) I buzzed through the rest of Q, but was unfortunately unable to play with any of the cool stuff behind barriers due to my lack of a weapon. I exited to -2 being chased. -2 was much the same, and I exited to access being chased. Not to be boring in the late game, but -1 was much the same as I was pursued the WHOLE TIME. Somehow, I made it into a winding corridor with lots of doors and exited to a brand new area, Command :). I was in a bad way. I ended up bashing a programmer and equipping all of its parts, then running around like a mad man on hovers. I knew it couldn't last and was soon blown to bits.
[close]

In the end, this run was really really fun. I got to see new areas, use new items, and generally learn a bunch more about this amazing game! Looking forward to the next one!

Score: 24105
Cogmind - Beta 5 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (332)     1660
Value Destroyed (11300)    11300
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (5725)               5725
              TOTAL SCORE: 24105

Cogmind
---------
Core Integrity             0/1600
Matter                     84/300
Energy                     450/450
System Corruption          59%
Temperature                Cool (0)
Location                   -1/Command

Parts
-------
Power (2)
  Reinforced Quantum Reactor
Propulsion (8)
  Centrium Leg
  Combat Antigrav System
  Combat Antigrav System
Utility (12)
  Small Battery
  Advanced Signal Interpreter
Weapon (3)
  (None)
Inventory (4)
  Nova Cannon
  Sigix Containment Pod

Peak State
------------
Power
  Assembled Flux Generator
Propulsion
  Armored Leg
  Advanced Myomer Leg
  Assembled Alloy Leg
  Assembled Alloy Leg
Utility
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
  Large Storage Unit
  Assembled Biocell Array
  Assembled Suspension Frame
  Assembled Combat Suite
  Quantum Capacitor
  Assembled Alloy Armor
  Advanced Hacking Suite
  GOLEM Unit
Weapon
  Assembled Focal Cannon
  Assembled Focal Cannon
  Assembled Focal Cannon
Inventory
  Antimatter Reactor
  Improved Medium Treads
  Advanced Medium Treads
  Advanced Transmission Jammer
  Improved Arc Projector
  Improved Arc Projector
  Variable Charge Gun
  HERF Cannon
  Railgun
  Heavy Rocket Launcher
[Rating: 174]

Favorites
-----------
Power                      Assembled Flux Generator
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Improved Treads
  Wheel                    Armored Huge Wheel
  Leg                      Assembled Alloy Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   GOLEM Unit
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Electrolaser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Chainsword

Stats
-------
Bonus Breakdown            5725
  High Alert Combat Kills  43
  Follower Combat Kills    1184
  Met Data Miner           300
  Met Imprinter            300
  Was Imprinted            300
  Destroyed Z-Imprinter    1000
  Opened Deep Caves Wall   500
  Exposed GOLEM Chamber    500
  Met Sigix                2000
  Friendly Fire            -402
Classes Destroyed          22
  Worker                   11
  Builder                  9
  Tunneler                 3
  Hauler                   4
  Recycler                 12
  Operator                 3
  Watcher                  12
  Swarmer                  82
  Saboteur                 1
  Grunt                    70
  Brawler                  2
  Duelist                  1
  Protector                1
  Sentry                   23
  Hunter                   13
  Programmer               36
  Z-Light                  2
  Demented                 3
  Thief                    1
  Assembler                1
  Assembled                37
  Golem                    5
Major NPCs Destroyed       1
  Imprinter               
Best Kill Streak           36
  Combat Bots Only         36
Best States                0
  Heat Dissipation         90
  Coolant Potential        65
  Energy Generation        45
  Energy Capacity          1900
  Matter Stores            300
  Matter Capacity          450
  Sight Range              16
  Robot Scan Range         12
  Terrain Scan Range       24
  Terrain Scan Density     110
  ECM Strength             3
  Jamming Range            16
  Cloak Strength           2
  Additional Mass Support  10
  Corruption Prevention    12
  Armor Coverage           400
  Resistance: KI           15
  Resistance: TH           30
  Resistance: EX           15
  Resistance: EM           15
  Resistance: I            15
  Resistance: S            15
  Resistance: P            15
  Utility Shielding        66
  Weapon Shielding         100
  Phase Shifting           10
  Evasion (%)              73
  Targeting Accuracy       14
  Melee Accuracy           6
  Target Analysis          8
  Core Analysis            8
  Recoil Reduction         4
  Energy Filtering         30
  Particle Charging        20
  Datajack Penetration     80
  Offensive Hacking        14
Matter Collected           5613
  Salvage Created          12257
Parts Attached             335
  Power                    43
  Propulsion               81
  Utility                  99
  Weapon                   112
Parts Lost                 122
  Power                    14
  Propulsion               35
  Utility                  40
  Weapon                   33
Average Slot Usage (%)     89
  Naked Turns              8
Spaces Moved               13803
  Fastest Speed (%)        400
  Average Speed (%)        94
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           64
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             130
  Greatest Support         140
  Greatest Overweight (x)  36
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         13
  Most Carried             16
  Average Carried          12
  Final Capacity           4
  Final Carried            3
Damage Taken               27888
  Core                     4085
  Absorbed by Shields      0
Average Core Remaining (%) 67
  Depth 11 Exit            100
  Depth 10 Exit            73
  Depth 9 Exit             49
  Depth 8 Exit             56
  Depth 7 Exit             21
  Depth 6 Exit             78
  Depth 5 Exit             87
  Depth 4 Exit             92
  Depth 3 Exit             34
  Depth 2 Exit             87
Volleys Fired              792
  Largest                  3
  Hottest                  301
Shots Fired                1404
  Gun                      569
  Cannon                   753
  Launcher                 78
  Special                  4
  Kinetic                  440
  Thermal                  809
  Explosive                70
  Electromagnetic          71
  Phasic                   10
  Secondary Targets        2
  Max Gunslinging Chain    1
Shots Hit Robots           960
  Core Hits                668
  Critical Hits            8
  Critical Kills           4
  Critical Parts Destroyed 4
Overload Shots             2
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              38
  Impact                   0
  Slashing                 38
  Piercing                 0
  Sneak Attacks            4
  Follow-up Attacks        0
Damage Inflicted           41013
  Projectiles              28362
  Explosions               10770
  Melee                    1620
  Ramming                  261
  Kinetic                  4949
  Thermal                  23453
  Explosive                8643
  Electromagnetic          1790
  Impact                   0
  Slashing                 1620
  Piercing                 0
  Phasic                   297
Overflow Damage            219
  Projectiles              94
  Explosions               71
  Melee                    54
Self-Inflicted Damage      838
  Shots                    18
  Rammed                   64
Highest Temperature        325
  Average Temperature      65
  Received Heat Transfer   3027
  Energy Bleed             2
  Interference             1
Highest Corruption         59
  Average Corruption       8
  Corruption Purged        0
  Message Errors           74
  Matter Fused             57
  Heat Flow Error          41
  Energy Discharge         36
  Parts Rejected           4
  Data loss (database)     56
  Misfires                 7
  Alerts                   7
  Misdirections            65
  Targeting Errors         61
  Weapon Failures          13
  Depth 9 End              1
  Depth 7 End              7
  Depth 6 End              7
  Depth 5 End              1
  Depth 4 End              8
  Depth 3 End              54
  Impact Corruptions       0
Haulers Intercepted        4
Robots Corrupted           0
  Parts Fried              9
  Impact Corruptions       1
Robots Melted              1
  Parts Melted             28
  Heat Transferred         16332
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      100
  Prevented                14
Power Chain Reactions      1
Communications Jammed      1
Times Spotted              470
  Peak Tracking Total      39
  Tactical Retreats        40
Parts Field Recycled       4
  Retrieved Matter         66
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            12
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                6
Machines Disabled          31
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     2
Machines Hacked            63
  Terminals                41
  Fabricators              1
  Repair Stations          3
  Recycling Units          5
  Scanalyzers              2
  Garrison Access          3
Total Hacks                171
  Successful               83
  Failed                   80
  Catastrophic             25
  Database Lockouts        0
  Manual                   50
  Unauthorized             14
  Terminals                98
  Fabricators              2
  Repair Stations          10
  Recycling Units          11
  Scanalyzers              8
  Garrison Access          4
Terminal Hacks             90
  Record                   19
  Part Schematic           10
  Robot Schematic          6
  Robot Analysis           1
  Prototype ID Bank        3
  Open Door                4
  Level Access Points      2
  Branch Access Points     2
  Emergency Access Points  1
  Locate Traps             6
  Hauler Manifests         2
  Zone Layout              4
Hacking Detections         53
  Full Trace Events        7
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          7
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  6
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   12
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             2
  Part Repair Time         52
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     10
Parts Scanalyzed           2
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             2
Robots Hacked              2
  Non-combat               2
  Combat                   0
  Rebooted                 1
  Overloaded               1
Robot Hack Failures        1
Allies Hacked              2
Hacks Repelled             0
Total Allies               19
  Largest Group            6
  Highest-Rated Group      418
  Highest-Rated Ally       118
Total Orders               3
  GOTO                     2
  FOLLOW                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               243
  Total Damage             6804
  Kills                    52
Allies Corrupted           0
Allies Melted              0
Peak Influence             481
  Average Influence        102
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         85
  Level 1                  12
  Level 2                  1
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          44
  Investigation            7
  Extermination            16
  Reinforcement            20
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    11
Scrap Searched             12
Exploration Rate (%)       30
  Regions Visited          24
  Pre-discovered Areas     13
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              19451
Turns Passed               23677
  Depth 11                 134
  Depth 10                 2500
  Depth 9                  2699
  Depth 8                  1483
  Depth 7                  5451
  Depth 6                  3034
  Depth 5                  2095
  Depth 4                  1908
  Depth 3                  3283
  Depth 2                  53
  Depth 1                  1037
  Scrapyard                134
  Materials                4396
  Factory                  4689
  Research                 2493
  Access                   541
  Mines                    2286
  Lower Caves              2992
  Proximity Caves          1748
  Deep Caves               1270
  Zion                     1671
  Data Miner               118
  Quarantine               843
  Command                  496

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Cold Fusion Reactor
Zionite Light DM Reactor
Assembled Flux Generator
Zionite Composite Leg I
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Assembled Alloy Leg
Improved Airjet
Zionite Glidesys II
Experimental Heat Sink
Assembled Nanovents
Improved Energy Well
Zionite Biocell
Assembled Biocell Array
Assembled Suspension Frame
Experimental Terrain Scanner
Assembled Combat Suite
Precision Matter Filter
Experimental ECM Suite
Zionite Light Carapace
Zionite Heavy Carapace
Assembled Alloy Armor
Light Regenerative Plating
Experimental Thermal Shield
Combat Drone Bay
Heavy EM Shotgun
Gamma Rifle
Improved Spread Laser
Zionite Laser-S
Zionite Laser-M
Assembled Focal Cannon
Improved Assault Rifle
Mini Smartbomb Launcher
Ionic Axe

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command

Challenges
------------
None

Game
------
Seed: heavyabyssalcannon
  Manual?: 1
Play Time: 453 min
  Cumulative: 4972 min
Sessions: 27
Easy Mode: 0
Game No.: 79
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/1/0/0/0/0
Lore%: 44
Gallery%: 60

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 14/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Map Filters: NONE
Filters: LOW_CONTRAST(13,24,33)
Steam: 1

U=543425856
R=544747845
[close]

http://www.gridsagegames.com/cogmind/scores/180124/180124/nuzcraft-180224-214302-0-24105.txt

This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.

PSA: At this point, I'm getting good enough (or lucky enough) that my runs take a considerable amount of time compared to the past. I've got quite a backlog on youtube videos, so this one won't be up for quite a while.

Kyzrati

That's quite an awesome run, nuzcraft! Fun seeing another player getting into even more interesting parts of the game, like GUs and Q, though you didn't really get to "see" as much of the latter. Definitely want to be prepared for that place.

But not many people get to play with GUs as early as you have, actually. In fact, I've still never even used one :P

True though that once you get as good as you have, each run will take longer and produce quite a few videos because you don't die nearly as fast!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon