Fun, as usual, and a win!
I streamed the entire thing in two parts,
from start to -3/Research, then picked up later the same day to
.
My goal this time was to focus on legged combat, since I've mostly been doing treads for a while (since they were buffed for all-out combat) but legs used to be my go-to. They're better for an offensive style that moves quickly and relies less on armor and more on support utilities like good targeting. I even had sensors and used a fair amount of infowar tactics, but very little hacking the entire run.
This is certainly a great seed to start with since there are a ton of grenade launchers near the entrance. Materials was pretty uneventful, being quick and easy, though there was a detour through the Mines where I did get some events like allies and a scripted cave-in after which I was excavated etc.
.
A decent exit from Materials:
I did enter a garrison on -6 and took most everything out, including the Behemoth at the center. I was in good shape anyway
and the garrison wasn't far from the entrance to the floor so I thought it'd be worthwhile.
Sensors helped make the several upper caves I visited far easier than they would've been. I paid a visit to Mr. Z.
While in Factory I built a pair of Adv. Coolant Injectors I found preloaded at a Fabricator, and those were great for a few floors.
Drones also helped a good bit in terms of finding exits, but at the same time stirred up trouble and things were getting hairy in -4/Factory!
I survived this and the many other squads and guards that showed up, mainly through tactics and... an overloaded Fabricator--it did a really good job
. There were yet more coming though, so while half naked I ended up fleeing to an exit a drone had found to the south.
This is where I ended the first stream/video, not in great shape, but not too terrible either:
In -2 the build really started coming together, with 3x Adv. Targeting Computers which lasted through the end:
FINALLY, half-way through the second-to-last map of the game, I found my first Lrg. Storage Unit xD
This was a pretty no/low-storage run, and I spent much of it at just 4-10 or so inventory slots, rather dangerous for a combat run but it turned out okay!
For Access I'd picked up both an Adv. Force Field and Adv. Energy Well, which combined meant that I wasn't taking much damage despite lacking armor a lot of the time. I did have a fair number of propulsion slots, and used treads as backup while fighting and to block shots, but stayed on legs for pretty much the entire run. This is the Access entry state, pretty good:
Then came a heavenly Hauler carrying three Hellfire Missile launchers...
Technically I didn't need launchers since my accuracy was so good now anyway, but they were fun to play with
And I ended up not spending too long searching for the exit, either, since around the corner was Command, and then not long after I found an Energy Cycler which I blew up for the heck of it, and right around the corner from that was... the exit!
(you can see the area to the north where the Cycler once stood)
Seeing as I was in great shape and had a powerful build at this point, I decided to farm for a while and play with different loadouts.
It took a while to attract much attention compared to my power level, though, so I didn't mind wandering off a little further and just blasting everything
Peak OP was when I went off to get a Nova Cannon and punch through the walls to the Behemoth guards, corrupted both of them to death with 4x Gamma Rifles, then put on treads and all their Multirails to
become the Behemoth and terrorize the place.
I eventually left, though spent a full third of the run's turns in Access
In retrospect, most of my best gear this run came from Haulers, so taking them out was a good thing. Main reason I was doing it in the first place was to seek out more storage, but it took forever to get what I wanted
Cogmind - Beta 4 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (456) 2280
Value Destroyed (21794) 21794
Prototype IDs (30) 600
Alien Tech Used (2) 400
Bonus (14311) 14311
TOTAL SCORE: 43885
Cogmind
---------
Core Integrity 967/1600
Matter 116/300
Energy 1219/1240
System Corruption 51%
Temperature Cool (12)
Location To Epsilon Eridani
Parts
-------
Power (2)
Light Quantum Reactor
Reinforced Quantum Reactor
Propulsion (7)
Armored Heavy Treads
Armored Heavy Treads
Armored Heavy Treads
Utility (12)
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Advanced Energy Well
Advanced Targeting Computer
Advanced Target Analyzer
Improved Core Shielding
Improved Core Shielding
Weapon (4)
Hellfire Missile Launcher
Hellfire Missile Launcher
Inventory (16)
Reinforced Quantum Reactor
Advanced Heat Sink
Advanced Remote Datajack
Plasma Lance
Peak State
------------
Power
Light Quantum Reactor
Reinforced Quantum Reactor
Propulsion
Advanced Heavy Treads
Centrium Heavy Treads
Biometal Heavy Treads
Myomer Leg
Utility
Advanced Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Advanced Energy Well
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Target Analyzer
Improved Core Shielding
Layered Heavy Armor Plating
Weapon
Multirail
Multirail
Multirail
Multirail
Inventory
Armored Heavy Treads
Armored Heavy Treads
Advanced Heat Sink
Gamma Rifle
Gamma Rifle
Nova Cannon
Helical Railgun
Helical Railgun
Hellfire Missile Launcher
Hellfire Missile Launcher
Hellfire Missile Launcher
Advanced Remote Datajack
Plasma Lance
[Rating: 196]
Favorites
-----------
Power Reinforced Antimatter Reactor
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Reinforced Antimatter Reactor
Propulsion Biometal Leg
Treads Armored Heavy Treads
Wheel Wheel
Leg Biometal Leg
Flight Unit Xenon Bombardment Thruster
Utility Advanced Targeting Computer
Device Advanced Coolant Injector
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Improved Core Shielding
Weapon Multirail
Energy Gun Gamma Rifle
Energy Cannon Heavy Phase Cannon
Ballistic Gun Multirail
Ballistic Cannon Linear Accelerator
Launcher Missile Launcher
Slashing Weapon Axe
Piercing Weapon Plasma Lance
Stats
-------
Bonus Breakdown 14311
High Alert Combat Kills 7436
Follower Combat Kills 165
Entered Garrisons 200
Met Zhirov 300
Win 3000
Win Speed 3244
Friendly Fire -34
Classes Destroyed 20
Worker 32
Builder 28
Tunneler 1
Hauler 13
Recycler 21
Minesweeper 1
Mechanic 7
Operator 1
Drone 1
Watcher 5
Swarmer 90
Saboteur 3
Grunt 100
Brawler 7
Duelist 10
Protector 6
Sentry 31
Hunter 35
Programmer 60
Behemoth 4
Major NPCs Destroyed 0
Best Kill Streak 23
Combat Bots Only 13
Best States 0
Heat Dissipation 129
Coolant Potential 100
Energy Generation 45
Energy Capacity 1740
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Density 10
Jamming Range 16
Cloak Strength 2
Armor Coverage (%) 47
Resistance: KI 25
Resistance: TH 30
Core Shielding 30
Utility Shielding 66
Weapon Cycling 15
Phase Shifting 20
Evasion (%) 60
Targeting Accuracy 24
Target Analysis 8
Core Analysis 8
Recoil Reduction 7
Particle Charging 30
Matter Collected 14935
Salvage Created 23616
Parts Attached 469
Power 42
Propulsion 106
Utility 100
Weapon 221
Parts Lost 123
Power 11
Propulsion 34
Utility 28
Weapon 50
Average Slot Usage (%) 91
Naked Turns 2
Spaces Moved 7667
Fastest Speed (%) 200
Average Speed (%) 80
Slowest Speed (%) 45
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 23
Targets Kicked 13
Targets Crushed 0
Cave-ins Triggered 2
Teleports 1
Heaviest Build 148
Greatest Support 253
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 10
Most Carried 16
Average Carried 10
Final Capacity 16
Final Carried 4
Damage Taken 34493
Core 2523
Absorbed by Shields 4658
Average Core Remaining (%) 74
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 43
Depth 8 Exit 83
Depth 7 Exit 93
Depth 6 Exit 31
Depth 5 Exit 85
Depth 4 Exit 64
Depth 3 Exit 67
Depth 2 Exit 96
Depth 1 Exit 60
Volleys Fired 866
Largest 4
Hottest 376
Shots Fired 2576
Gun 2274
Cannon 195
Launcher 107
Special 0
Kinetic 1610
Thermal 506
Explosive 107
Electromagnetic 353
Secondary Targets 104
Shots Hit Robots 1803
Core Hits 1000
Critical Hits 115
Critical Kills 48
Critical Parts Destroyed 56
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 66
Impact 0
Slashing 34
Piercing 32
Sneak Attacks 8
Follow-up Attacks 0
Damage Inflicted 62388
Projectiles 43918
Explosions 16789
Melee 1367
Ramming 314
Kinetic 28295
Thermal 10383
Explosive 15538
Electromagnetic 6491
Impact 0
Slashing 1367
Piercing 0
Overflow Damage 104
Projectiles 45
Explosions 17
Melee 42
Self-Inflicted Damage 342
Shots 12
Rammed 10
Highest Temperature 378
Average Temperature 84
Received Heat Transfer 3299
Interference 1
Damage (minor) 1
Highest Corruption 51
Average Corruption 16
Corruption Purged 0
Message Errors 86
Matter Fused 94
Heat Flow Error 49
Energy Discharge 29
Parts Rejected 10
Data loss (database) 48
Misfires 12
Misdirections 39
Targeting Errors 284
Weapon Failures 61
Depth 6 End 7
Depth 4 End 5
Depth 3 End 26
Depth 2 End 3
Depth 1 End 51
Impact Corruptions 0
Haulers Intercepted 13
Robots Corrupted 30
Parts Fried 84
Impact Corruptions 4
Robots Melted 2
Parts Melted 19
Heat Transferred 14374
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 8
Prevented 0
Power Chain Reactions 5
Communications Jammed 0
Times Spotted 481
Peak Tracking Total 11
Tactical Retreats 33
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Traps Triggered 12
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 5
Traps Extracted 0
Installed 1
Triggered 5
Machines Disabled 30
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 21
Terminals 11
Fabricators 3
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 61
Successful 32
Failed 24
Catastrophic 9
Database Lockouts 0
Manual 16
Unauthorized 7
Terminals 31
Fabricators 4
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Terminal Hacks 44
Record 6
Part Schematic 4
Robot Analysis 4
Prototype ID Bank 4
Level Access Points 1
Unreport Threat 2
Locate Traps 2
Registered Components 1
Zone Layout 2
Hacking Detections 15
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 1
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 2
Total Part Build Rating 14
Part Fabrication Matter 234
Part Fabrication Time 117
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 13
Largest Group 6
Highest-Rated Group 288
Highest-Rated Ally 48
Total Orders 11
STAY 2
EXPLORE 9
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 45
Total Damage 531
Kills 9
Allies Corrupted 1
Allies Melted 0
Peak Influence 1993
Average Influence 546
Final Influence 1993
Maximum Alert Level 5
Low Security (%) 27
Level 1 19
Level 2 22
Level 3 18
Level 4 9
Level 5 2
Triggered High Security 0
Turns 0
Squads Dispatched 75
Investigation 5
Extermination 24
Reinforcement 21
Assault 17
Garrison 8
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 1
Exploration Rate (%) 19
Regions Visited 18
Pre-discovered Areas 3
Garrisons Visited 1
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11687
Turns Passed 15408
Depth 11 59
Depth 10 175
Depth 9 940
Depth 8 596
Depth 7 302
Depth 6 1821
Depth 5 2075
Depth 4 971
Depth 3 2216
Depth 2 1062
Depth 1 5191
Scrapyard 59
Materials 1142
Factory 2631
Research 3278
Access 5191
Mines 569
Garrison 781
Upper Caves 825
Proximity Caves 556
Zhirov 376
Prototype IDs
---------------
Cold Fusion Reactor
Heavy Antimatter Reactor
Centrium Heavy Treads
Advanced Myomer Leg
Diametric Drive
Experimental Heat Sink
Advanced Energy Well
Experimental Optical Array
Advanced Salvage Targeting Computer
Experimental Core Analyzer
Particle Accelerator
Experimental Transmission Jammer
Centrium Heavy Armor Plating
Experimental Thermal Shield
Assault Drone Bay
Gamma Rifle
Precision Phase Gun
Heavy Proton Cannon
Cooled Phase Cannon
Helical Railgun
Multirail
Antimatter Cannon
Light Antimatter Cannon
Hellfire Missile Launcher
Molecular Scythe
Kinetic Spear
Plasma Lance
Fabricated
------------
2x Adv. Coolant Injector (-6/Factory)
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Garrison
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
-1/Access (discovered 2 exits: [*Sur] / [Com])
To Epsilon Eridani
Challenges
------------
None
Game
------
Seed: OpticalDataBeam
Manual?: 1
Play Time: 283 min
Cumulative: 2027 min
Sessions: 3
Easy Mode: 0
Game No.: 16
Easier: 0
Easiest: 0
Win Type: 0
Total: 2
Types: 2/0/0/0/0/0/0
Lore%: 11
Gallery%: 49
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Steam: 0