Hello everybody, this is nuzcraft and I just got my first win
and on
stream at that
I wanted to play this run differently than I ever had before. This started in the scrapyard, where I equipped wheels instead of the more traditional legs or treads. -10/Mats was very good to me, providing a multitude of wheels and a grenade launcher (which would stay with me most of the game). My first evolution was a propulsion and utility slot, because I knew I wanted to get some sensors online and start working toward a hacker build. I left -9/Mats in much the same state that I entered, except that I'd augmented my arsenal with a rocket launcher and bolted on some armored wheels.
Leaving -9/Materials:
Once again, I evolved a propulsion and utility slot heading up to -8/Mats. After a couple firefights, I (gasp) started to run low on wheels, and began picking up legs as backup. In total my time in -8/Mats was very short, and managed to pick up a chainsword right before ascending to -7/Factory. That chainsword would soon become my best buddy and stay with me till the end. I evolved 2 utility slots and began making my way through factory. A short time in, I busted a hauler to find 3 prototype flight units: improved cesium ion thrusters. I was eager to make the switch to flight, and reconciled my parts down to a manageable level with only one medium storage unit.
Initial Flight Build:
With this build, I soon found an exit to -6/Factory. Once again, I evolved 2 utility slots and set to work. Going through -6/Factory seemed like a bit of a slog. I was trying not to be seen, while managing my energy and hacking as much as possible. After quite bit of back and forth (even finding the exit to extension) I made my way to the lower caves in an attempt to find DM.
I'd managed to find long range sensors and advanced signal interpreters on -6, so much of my time in the caves was spent sneaking around. Unfortunately, at one point my only way through was blocked by a squad of swarmers and a guardian, with a beast to the east.
Lower Caves Gauntlet:
With the help of my chat, I managed to kill most of the swarmers with the rocket launcher, then aggro the guardian with an EMP Blaster and lure him around a cave formation so I could slip in behind. Unfortunately for me, the exit was guarded by a pretty serious looking squad.
Lower Caves Exit:
I used my superior propulsion and speed to fly right over their heads into the second part of the lower caves….which spawned me right in front of a patrol
Lower Caves 2 Entrance:
This was bad…real bad. Unsure of what to do, I few past them to the north, and quickly found more bad robots to deter me. I had to stand my ground. I parked myself against a wall and start hitting them hard with my EMP Blaster. I took a couple volleys, but terminally corrupted a veteran and soldier
I also got a smidge of loot!
Lower Caves EMP Volley:
The rest of the lower caves was pretty uneventful until I found a strange alcove in the wall with a barrier. I slashed through the barrier to find an alien artifact! Equipping it, I got the message 'INITIALIZER ACTIVATES AND LATCHES INTO THE GROUND'. At this point, I was really confused. I knew that it had to do something, but I also knew I was going to be leaving the level pretty soon, so I smacked it with my chainsword.
Alien Artifacts don't like bein' smacked:
It was not particularly happy with me, and I still don't know what it does
After a bit more exploring, I was pretty sure I found the exit, but it was guarded by a beast. I'd been savvy, switching off propulsion when recouping energy, but right before trying to blitz past the beast, I accidentally activated my propulsion armor treads instead of my flight units!
Even so, I made it past the beast and into Zion!
Zion was the same as ever. I did a little restocking and got imprinted before heading out into the proximity caves. I was really looking forward to using some of the intel related Z hacks instead of just the roster ones.
Prox Caves, at least the beginning, was very interesting because I had an entourage. Where I'd normally be avoiding conflict at almost any cost, my friends were pretty intent on battling it out. In the end, I simply left them to rust and started exploring for the exit. Upon reaching the exit many turns later, I'm greeted by the return of my prodigal sons! Somehow a couple of my friends not only survived, but made their way to me through the chaos.
The prodigal sons return!:
Moving on up to -5/Factory, I evolved additional power and propulsion slots. I got some info from a couple Z hacks and managed to upgrade some of my flight units to cooled nuclear pulse thrusters!
Cooled Thruster Build:
Shortly thereafter, I ascended to -4/Factory, evolving 2 utility slots. In factory, I quickly realized that I was vastly under equipped for any sort of legitimate hacking build, so I set out to use my newfound Zionite hacking skills to get me more hacking suites. Unfortunately, I neither found many terminals, nor was very good at hacking, so we soon booked it to the upper caves.
Branchy Spoilers:
I might be wrong, but if I remember correctly, I made it through both layers of the upper caves without being spotted or engaging a single enemy
long range sensor and advanced signal interpreter were MVP and I made it to Zhirov!
The absolute first thing I did was disable my chainsword while reliving flashbacks of the last time I visited. (I accidentally pummeled one of his guards with a mace). I got some juicy lore, and a few bits and pieces including two (2!) alien artifacts!
On my way out, I decided to have some fun. Kyz had mentioned in one of his streams that people might want to try destroying the cloaking system at the entrance to Zhirov's base, so I decided to give it a shot. My trusty grenade launcher (from -10) was sufficient to make Zhirov and his buddies quite mad. Unfortunately, at this point, I hit a really weird bug. I apparently pressed 'f' at precisely the same time a dialog box popped up, which put me into targeting mode with no way to escape it. I ended up force quitting the game, which saved my progress up to that point, and let Kyz know about the bug, which was quite rare and difficult to pull off, but will nevertheless be fixed in Beta 5
Trapped in targeting mode:
Upon restart, I quickly left Zhirov and that wrath of his bodyguards and journeyed through the proximity caves. Unfortunately, my spawn wasn't great, instantly spotted by a group of plague with a beast to the north.
Proximity Caves Spawn:
I took out the plague with my rocket launcher, but ended up losing a few parts in the process, most notably the launcher itself. Navigating went almost as well as in the upper caves, but the exit was blocked by what looked like two patrols. After verifying with chat that there was only one exit from the proximity caves, I dove into the middle of the pack to escape unscathed.
I evolved an additional propulsion and utility slot for my adventure into research. I've only been to sublevel three a couple times, and was well aware that this may be an uphill battle, but was still cornered fairly early on. I ran away quickly, and had to improvise much of the beginning exploration. I got to a couple good terminals, and managed to hack schematics for an improved hacking suite as well as branch access points. From there, I gathered a bit of extra hackware and headed towards quarantine with maximum recklessness.
Endgame Spoilers:
My spawn into quarantine was not great.
Quarantine Spawn:
I soon had many enemies on my tail, but I made it to a terminal where I managed an Access(Main) hack to find the research exit. I was fully intending to head there straight away, but…I found something more fun.
ALIENS ARE TAKING OVER MY BODY:
I equipped an alien artifact that did some pretty rad things. I won't spoil it too much, but importantly, I could see other alien artifacts on the map now. I immediately, and foolishly, headed towards one called the terminator
and came face to face with an alpha 7
Alpha 7, Smalpha 7:
Things were looking pretty dire as I looped around the map a couple times trying to dodge bullets, but in the end, I managed to grab the terminator and get away, exiting to -2/Research.
I grabbed another couple utility slots, and was looking to restock on sublevel 2. After a very short time, I found the exit to -1/Access! I'd never gotten that high before!
My spawn in access was a little rough.
Access Spawn:
I was stuck in a dead end with a couple patrols and a cyclops guarding the way out. Desperate, I started hacking away at walls when…
The Big Door:
Chat was ecstatic! I didn't know what I was looking at, but this was it! The exit to the surface! I hacked open the big door and the exit was right there, I won!
final Scoresheet Screen:
It was such a great experience, I'm looking forward to finding more lore and more ways to win as I keep exploring!
Cogmind - Beta 4 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ HEADING TO FLEET! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (72) 360
Value Destroyed (1765) 1765
Prototype IDs (15) 300
Alien Tech Used (4) 800
Bonus (14142) 14142
TOTAL SCORE: 21867
Cogmind
---------
Core Integrity 1600/1600
Matter 215/300
Energy 532/540
System Corruption 0%
Temperature Cool (6)
Location To Fleet Rendezvous
Parts
-------
Power (2)
Makeshift Power Source
Micro Fission Core
Propulsion (6)
Centrium Leg
Centrium Leg
Biomechanical Wings
Field Propulsion Drive
Cooled Nuclear Pulse Thruster
Cooled Nuclear Pulse Thruster
Utility (15)
Medium Storage Unit
Compact Battery
Long-range Sensor Array
Advanced Signal Interpreter
Advanced Signal Interpreter
Advanced Melee Analysis Suite
Precision Matter Filter
Improved Stasis Canceller
Maneuvering Thrusters
Hacking Suite
Hacking Suite
Improved Hacking Suite
Advanced Hacking Suite
Makeshift System Shield
Weapon (2)
Chainsword
Inventory (
Centrium Leg
Centrium Leg
Xenon Bombardment Thruster
Field Propulsion Drive
Heavy Proton Missile Launcher
Grenade Launcher
Sigix Terminator
Peak State
------------
Power
Makeshift Power Source
Micro Fission Core
Propulsion
Centrium Leg
Centrium Leg
Biomechanical Wings
Field Propulsion Drive
Cooled Nuclear Pulse Thruster
Cooled Nuclear Pulse Thruster
Utility
Medium Storage Unit
Compact Battery
Long-range Sensor Array
Advanced Signal Interpreter
Advanced Signal Interpreter
Advanced Melee Analysis Suite
Precision Matter Filter
Improved Stasis Canceller
Maneuvering Thrusters
Point Defense Array
Hacking Suite
Hacking Suite
Improved Hacking Suite
Advanced Hacking Suite
Makeshift System Shield
Weapon
Enhanced Quantum Rifle
Chainsword
Inventory
Centrium Leg
Centrium Leg
Xenon Bombardment Thruster
Field Propulsion Drive
Heavy Proton Missile Launcher
Grenade Launcher
Sigix Terminator
[Rating: 139]
Favorites
-----------
Power Micro Fission Core
Engine Makeshift Power Source
Power Core Micro Fission Core
Reactor Heavy Antimatter Reactor
Propulsion Cooled Nuclear Pulse Thruster
Treads Improved Medium Treads
Wheel Armored Wheel
Leg Biometal Leg
Flight Unit Cooled Nuclear Pulse Thruster
Utility Medium Storage Unit
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Layered Medium Armor Plating
Weapon Chainsword
Energy Gun Medium Laser
Energy Cannon Beam Cannon
Ballistic Gun Autogun
Launcher Advanced EMP Blaster
Slashing Weapon Chainsword
Stats
-------
Bonus Breakdown 14142
Follower Combat Kills 104
Met Imprinter 300
Was Imprinted 300
Met Zhirov 300
Used Core Reset Matrix 3000
Win 3000
Win Speed 7138
Classes Destroyed 12
Worker 4
Builder 4
Hauler 10
Recycler 3
Operator 3
Watcher 4
Swarmer 22
Grunt 17
Duelist 2
Sentry 1
Hunter 1
Programmer 1
Major NPCs Destroyed 0
Best Kill Streak 13
Combat Bots Only 6
Best States 0
Heat Dissipation 72
Energy Generation 34
Energy Capacity 740
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Range 18
Terrain Scan Density 10
Jamming Range 12
Power Amplification 30
Heat Shielding 100
Armor Coverage (%) 25
Utility Shielding 66
Point Defense Rating 160
Evasion (%) 70
Targeting Accuracy 12
Melee Accuracy 8
Target Analysis 5
Recoil Reduction 1
Particle Charging 30
Salvage Targeting 3
Offensive Hacking 46
Defensive Hacking 11
Matter Collected 2150
Salvage Created 2647
Parts Attached 133
Power 13
Propulsion 32
Utility 58
Weapon 30
Parts Lost 19
Power 2
Propulsion 5
Utility 10
Weapon 2
Average Slot Usage (%) 90
Naked Turns 2
Spaces Moved 9634
Fastest Speed (%) 416
Average Speed (%) 315
Slowest Speed (%) 62
Overloaded Moves 165
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Teleports 1
Heaviest Build 47
Greatest Support 52
Greatest Overweight (x) 9
Average Overweight (x) 0
Largest Inventory 12
Average Capacity 8
Most Carried 12
Average Carried 8
Final Capacity 8
Final Carried 8
Damage Taken 3904
Core 996
Absorbed by Shields 0
Average Core Remaining (%) 86
Depth 11 Exit 100
Depth 10 Exit 79
Depth 9 Exit 76
Depth 8 Exit 82
Depth 7 Exit 100
Depth 6 Exit 40
Depth 5 Exit 100
Depth 4 Exit 96
Depth 3 Exit 75
Depth 2 Exit 100
Depth 1 Exit 100
Volleys Fired 161
Largest 2
Hottest 95
Shots Fired 287
Gun 195
Cannon 53
Launcher 39
Special 0
Kinetic 117
Thermal 131
Explosive 29
Electromagnetic 10
Secondary Targets 0
Shots Hit Robots 204
Core Hits 126
Critical Hits 1
Critical Kills 1
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 157
Impact 0
Slashing 157
Piercing 0
Sneak Attacks 16
Follow-up Attacks 0
Damage Inflicted 7086
Projectiles 2092
Explosions 2299
Melee 2695
Ramming 0
Kinetic 781
Thermal 1361
Explosive 1687
Electromagnetic 562
Impact 0
Slashing 2695
Piercing 0
Overflow Damage 10
Projectiles 10
Explosions 0
Melee 0
Self-Inflicted Damage 103
Shots 4
Rammed 0
Highest Temperature 280
Average Temperature 83
Received Heat Transfer 666
Highest Corruption 4
Average Corruption 2
Corruption Purged 0
Message Errors 8
Matter Fused 5
Heat Flow Error 6
Energy Discharge 3
Data loss (database) 3
Targeting Errors 4
Depth 8 End 4
Depth 3 End 1
Impact Corruptions 0
Haulers Intercepted 10
Robots Corrupted 2
Parts Fried 0
Impact Corruptions 0
Robots Melted 0
Parts Melted 7
Heat Transferred 3356
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 20
Prevented 10
Power Chain Reactions 1
Communications Jammed 0
Times Spotted 134
Peak Tracking Total 15
Tactical Retreats 11
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 4
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 4
Machines Sabotaged 0
Data Cores Recovered 2
Used 1
Machines Hacked 46
Terminals 22
Fabricators 4
Repair Stations 2
Recycling Units 4
Scanalyzers 1
Garrison Access 3
Total Hacks 140
Successful 91
Failed 39
Catastrophic 6
Database Lockouts 0
Manual 39
Unauthorized 8
Terminals 52
Fabricators 7
Repair Stations 6
Recycling Units 13
Scanalyzers 2
Garrison Access 4
Terminal Hacks 111
Record 38
Part Schematic 7
Robot Analysis 4
Open Door 3
Level Access Points 1
Branch Access Points 1
Emergency Access Points 1
Locate Traps 6
Recall Extermination 1
Zone Layout 3
Hacking Detections 29
Full Trace Events 6
Feedback Events 2
Feedback Corruption 0
Feedback Hackware Fried 2
Feedback Blocked 0
Trojans Installed 5
Terminals 3
Fabricators 0
Repair Stations 1
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 5
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 8
Parts Built 3
Total Part Build Rating 9
Part Fabrication Matter 438
Part Fabrication Time 113
Parts Repaired 2
Part Repair Time 52
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 4
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 1
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Zionite Intel Received 3
Branch Access 1
Guard Positions 1
Unaware Schematics 1
Total Allies 6
Largest Group 6
Highest-Rated Group 204
Highest-Rated Ally 40
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 13
Total Damage 289
Kills 2
Allies Corrupted 0
Allies Melted 0
Peak Influence 238
Average Influence 58
Final Influence 33
Maximum Alert Level 1
Low Security (%) 94
Level 1 5
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 19
Investigation 6
Extermination 4
Reinforcement 8
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 5
Scrap Searched 20
Exploration Rate (%) 24
Regions Visited 20
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 12309
Turns Passed 7003
Depth 11 58
Depth 10 527
Depth 9 445
Depth 8 358
Depth 7 253
Depth 6 2503
Depth 5 606
Depth 4 916
Depth 3 1009
Depth 2 176
Depth 1 152
Scrapyard 58
Materials 1330
Factory 1611
Research 624
Access 152
Lower Caves 968
Upper Caves 501
Proximity Caves 787
Zion 802
Zhirov 75
Quarantine 95
Prototype IDs
---------------
Biomechanical Wings
Cooled Nuclear Pulse Thruster
Precision Matter Filter
Heavy Proton Missile Launcher
Fabricated
------------
1x Imp. Sensor Array (-7/Factory)
1x Imp. Sensor Array (-4/Factory)
1x Imp. Hacking Suite (-3/Research)
Alien Tech Used
-----------------
Dimensional Node Initializer
Core Reset Matrix
Integrated Dissipator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access
To Fleet Rendezvous
Challenges
------------
None
Game
------
Seed: Coldragnaroksniper
Manual?: 1
Play Time: 258 min
Cumulative: 4519 min
Sessions: 10
Easy Mode: 0
Game No.: 75
Easier: 0
Easiest: 0
Win Type: 2
Total: 1
Types: 0/0/1/0/0/0/0
Lore%: 42
Gallery%: 58
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 14/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=543425856
R=299511980 This run, like all my others, will be uploaded to my
Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on
Twitch, stop by if you see me on.