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Weekly Seed #96 [Beta 2.2] [Seed: TacticalRiotScythe]

Started by zxc, September 27, 2017, 07:05:52 AM

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zxc

This week's seed: TacticalRiotScythe



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: TacticalRiotScythe] should display in the log window.

Congratulations on entering the seed, now get in there!

DDarkray

#1
First seed run for Beta 2.2! With the new update regarding shield and tread buff, I think it's time to start bringing home a combat win trophy! It will be painful, and it won't be easy, but if I win, it would be the greatest victory I've ever achieved!

Starting off in Materials, I thoroughly searched for the best components possible, and the best place to find the best parts is inside the haulers. So throughout the first 3 floors, I took down plenty of haulers (7 in fact), uncovering prototypes after prototypes. Hvy. EM Shotguns, Hvy. Particle Guns, Enh. Autoguns, Adv. EMP Blaster, they filled up my 2 Lrg. Storage Units to the very brim! What more can I ask for?

Exiting Materials with Awesome Stuff
[close]

With my fully prepared equipment, I marched forward to the Factory level. Buffed with 4 weapon slots, I easily brushed aside every opponent in my way. Nothing could stand a chance.

As I entered the next stair, I didn't bother checking where it would lead me. Turns out that the stairs led me to the Lower Cave. Not a big deal, I could take on anything, right?

Yes, but not sustainably though.

You see, I could easily brushed off anything, but all my weapons seem to produce SO. MUCH. HEAT. I didn't take a careful look at my heat level until this happens:

This is horrible
[close]

That's right. Both of my storage units (my only storage units!) sustained heavy damage. Distraught, I finally remember to pull out my heat sink. But even then, there's nothing I could do to reverse the effect.

Still confident in my combat skill, I continued on in my journey through the cave level. I saw an enemy base with two unpowered robots, waiting for me to rewire them as my new allies. I would like to have them, but are they worth the risk? Enemies are sleeping on the other side of the wall, and a single Warden was secretly guarding beside the two unpowered robots. Obviously, such an intrusion will surely wake everyone up, but my inventory is full of weapons that haven't seen any action yet! I think it's time to show who's the boss.

I charged in with my 4 weapons of death and then opened fire at everything that dares to challenge me. Swarmers and grunts in their dormant state quickly rose up to defend their base. It could have been an easy fight, but what I didn't realize is that the Warden could do this:

The Thing I Forget
[close]

Warden could call for reinforcement! Now that's a tough fight. After slaying one after another, more enemies showed up. A Carrier greeted me with duelists, grunt, and protector, raining down pains and suffering all over me. Eventually, my heat sink couldn't keep up with the long battle, tearing down my build bits by bits. My storage unit also broke down, spilling my goodies all over the floor. For the first time, my strong shiny build was turning into the thing I couldn't recognize anymore.

From Good to Bad
[close]

Fortunately, I was able to clear the fight. However, my great supply of weapons was ruined, my second and last storage unit was barely hanging on, and what was the reward for all of this mess? Two unpowered robots. (Ugh!) Well, that's not a good trade-off.

After I ventured deeper into the cave, I got to meet a Data Miner, but honestly, I was hoping to see Zion instead. :( So now, I had to travel through one more cave level before I could finally leave this place. With no way of restocking my supplies, I really needed to get out of here.

Fortunately, I got to meet a little friend.

Actually two friends
[close]

So that was pretty awesome. And guess what? I accidentally stumbled into another enemy base!!

Not again!!!
[close]

That's right, round 2! And this time, with only a quarter of my strength! I was hoping that I could finish off the Warden before it could call for help, but it was too late. All the dormant enemies ran up to my face before I could finish it off. Heck, even the annoying Derelict danced all around me in the middle of the fight. Dude, you do realize that we're dying....?? :(

In this world, there are two types of friend.

The good one that dies
[close]

And the bad one that miraculously survives
[close]

And of course, when all things are coming to the end, the end comes really fast.

The End
[close]

________________________________

Lessons learned:

1) Always check your weapons' heat level and then equip a heat sink accordingly.

2)  Think twice (even thrice) before entering an enemy's base!

Scoresheet
Cogmind - Beta 2.2 @@@ ROGUELIKE MODE

Name: DDarkray

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (105)     525
Value Destroyed (3585)     3585
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (440)                440
              TOTAL SCORE: 6550

Cogmind
---------
Core Integrity             0/700
Matter                     300/300
Energy                     84/100
System Corruption          12%
Temperature                Cool (12)
Location                   -6/Proximity Caves

Parts
-------
Power (1)
  (None)
Propulsion (3)
  (None)
Utility (5)
  (None)
Weapon (4)
  (None)
Inventory (4)
  Carbon-fiber Leg
  Proton Missile Launcher
  Improved Grenade Launcher
  Heavy Hammer

Peak State
------------
Power
  Improved Deuterium Engine
Propulsion
  Light Treads
  Light Treads
  Improved Treads
Utility
  Advanced Power Amplifier
  Improved Heat Sink
  Large Storage Unit
  Large Storage Unit
  Improved Targeting Computer
Weapon
  Heavy Particle Gun
  Enhanced Autogun
  Enhanced Autogun
  Mini Assault Cannon
Inventory
  Improved Deuterium Engine
  Light Treads
  Light Treads
  Improved Heat Sink
  Large Matter Pod
  Improved Targeting Computer
  Improved Targeting Computer
  Precision Energy Filter
  Reflective Plating
  Medium Insulated Plating
  Heavy Ion Cannon
  Plasma Cannon
  Gauss Rifle
  Proton Missile Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 44]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Proton Missile Launcher

Stats
-------
Bonus Breakdown            440
  High Alert Combat Kills  36
  Follower Combat Kills    238
  Met Data Miner           300
  Friendly Fire            -134
Classes Destroyed          16
  Worker                   7
  Builder                  4
  Tunneler                 1
  Hauler                   7
  Recycler                 5
  Mechanic                 1
  Operator                 3
  Watcher                  2
  Swarmer                  9
  Grunt                    44
  Brawler                  1
  Duelist                  6
  Protector                1
  Sentry                   9
  Hunter                   4
  Behemoth                 1
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         10
Best States                0
  Heat Dissipation         62
  Energy Capacity          290
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  Armor Coverage (%)       46
  Resistance: TH           10
  Resistance: EM           20
  Weapon Shielding         66
  Evasion (%)              50
  Targeting Accuracy       12
  Recoil Reduction         3
  Energy Filtering         50
Matter Collected           3204
  Salvage Created          4475
Parts Attached             104
  Power                    10
  Propulsion               24
  Utility                  28
  Weapon                   42
Parts Lost                 35
  Power                    2
  Propulsion               8
  Utility                  14
  Weapon                   11
Average Slot Usage (%)     95
  Naked Turns              29
Spaces Moved               3179
  Fastest Speed (%)        200
  Average Speed (%)        67
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             74
  Greatest Support         63
  Greatest Overweight (x)  21
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         11
  Most Carried             16
  Average Carried          11
  Final Capacity           4
  Final Carried            4
Damage Taken               5453
  Core                     795
  Absorbed by Shields      0
Average Core Remaining (%) 93
  Depth 11 Exit            100
  Depth 10 Exit            87
  Depth 9 Exit             96
  Depth 8 Exit             92
Volleys Fired              249
  Largest                  4
  Hottest                  274
Shots Fired                676
  Gun                      542
  Cannon                   111
  Launcher                 23
  Special                  0
  Kinetic                  505
  Thermal                  122
  Explosive                7
  Electromagnetic          42
  Secondary Targets        4
Shots Hit Robots           431
  Core Hits                202
  Critical Hits            5
  Critical Kills           2
  Critical Parts Destroyed 2
Overload Shots             2
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           8887
  Projectiles              6814
  Explosions               2073
  Melee                    0
  Ramming                  0
  Kinetic                  4460
  Thermal                  2038
  Explosive                1092
  Electromagnetic          1297
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            146
  Projectiles              67
  Explosions               8
  Melee                    71
Self-Inflicted Damage      77
  Shots                    4
  Rammed                   0
Highest Temperature        605
  Average Temperature      140
  Received Heat Transfer   1484
  Shutdowns                5
  Energy Bleed             7
  Interference             9
  Matter Decay             3
  Short Circuit            2
  Damage (minor)           2
  Damage (major)           8
  Damage (core)            1
Highest Corruption         12
  Average Corruption       11
  Corruption Purged        0
  Matter Fused             1
  Energy Discharge         1
  Misdirections            1
  Impact Corruptions       0
Haulers Intercepted        7
Robots Corrupted           3
  Parts Fried              8
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             4
  Heat Transferred         3341
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      56
  Prevented                11
Power Chain Reactions      5
Communications Jammed      0
Times Spotted              123
  Peak Tracking Total      11
  Tactical Retreats        6
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            1
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                3
Machines Disabled          3
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            20
  Terminals                11
  Fabricators              1
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              1
  Garrison Access          1
Total Hacks                70
  Successful               46
  Failed                   19
  Catastrophic             6
  Database Lockouts        0
  Manual                   14
  Unauthorized             11
  Terminals                27
  Fabricators              3
  Repair Stations          0
  Recycling Units          4
  Scanalyzers              2
  Garrison Access          1
Terminal Hacks             64
  Record                   12
  Part Schematic           9
  Robot Schematic          5
  Robot Analysis           1
  Prototype ID Bank        5
  Open Door                1
  Branch Access Points     1
  Registered Components    2
Hacking Detections         13
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          3
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  5
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              2
  Total Part Build Rating  4
  Part Fabrication Matter  248
  Part Fabrication Time    62
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     3
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            1
Robot Analysis Total       1
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               5
  Largest Group            2
  Highest-Rated Group      94
  Highest-Rated Ally       94
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               52
  Total Damage             1130
  Kills                    8
Allies Corrupted           1
Allies Melted              0
Peak Influence             442
  Average Influence        116
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         83
  Level 1                  14
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          11
  Investigation            2
  Extermination            0
  Reinforcement            5
  Assault                  4
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             9
Exploration Rate (%)       29
  Regions Visited          10
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3869
Turns Passed               6046
  Depth 11                 52
  Depth 10                 1067
  Depth 9                  233
  Depth 8                  1123
  Depth 7                  2741
  Depth 6                  830
  Scrapyard                52
  Materials                1719
  Factory                  876
  Mines                    704
  Lower Caves              1716
  Proximity Caves          830
  Data Miner               149

Prototype IDs
---------------
Cooled Ion Engine
Heavy Deuterium Engine
Experimental Cesium-ion Thruster
Advanced Power Amplifier
Experimental Terrain Scan Processor
Experimental Targeting Computer
Precision Energy Filter
Experimental ECM Suite
Experimental Utility Shielding
Light Regenerative Plating
Combat Drone Bay
Improved EM Shotgun
Heavy EM Shotgun
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Advanced Beam Cannon
Compact Ion Cannon
Enhanced Autogun
Mini Assault Cannon
Advanced EMP Blaster
Plasma Sword

Fabricated
------------
1x Imp. Targeting Computer (-7/Factory)
1x Imp. Targeting Computer (-7/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

Challenges
------------
None

Game
------
Seed: TacticalRiotScythe
  Manual?: 1
Play Time: 118 min
  Cumulative: 6066 min
Sessions: 14
Easy Mode: 0
Game No.: 126
  Easier: 0
  Easiest: 1
Win Type: -
  Total: 5
  Types: 3/0/2/0/0/0/0
Lore%: 59
Gallery%: 70

Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In


U=453172637
X=9548284875331122782923773218
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[close]