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Weekly Seed #85 [Beta 1.2] [Seed: InsulatedStormThruster]

Started by zxc, June 07, 2017, 12:06:05 PM

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zxc

This week's seed: InsulatedStormThruster



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: InsulatedStormThruster] should display in the log window.

Congratulations on entering the seed, now get in there!

DDarkray

So I was planning to do some combat run this time, with a little bit of hacking, and hopefully migrate over to flight build on a later floor. Materials are great place to track down operators and take their hacking suites. By the end of Materials, I had so many hacking suites (at least 5 in total) I had to throw some out to make room for backup weapons and propulsion. However, that build quickly changes after I found a trap extractor and then later, a stasis trap on -7 Factory. No, I'm not going to carry a bunch of traps this time, unlike my other trapper run. I'll only be carrying a single one.

Why? One of the lores says that standing in a stasis trap reduces all incoming damage by 25%. I think that's pretty significant. With that in mind, I can afford to take up more offense while still be beefy. As time goes on, I started to replace my equipped hacking suites for other parts. I didn't get much chance to grab many offensive utilities, so instead I went for even more defense with armor.

After reaching -6 Factory, I found a cave that leads me to Zion. From there, I suddenly found access to one of the scariest branch of all: The Deep Cave.

DEEP CAVE SPOILER


I'm actually glad about my build. The last time I went to that cave, I got murdered with a flight build. This time, I'm packed with guns and armor. Now I can take on that beast.

ATTAAAAAACK!!!
[close]

Z-Imprinter is really tough to beat! He came out while I'm at the open space. And because he's on hover, I had to come close to him to get any good aim against him. Meanwhile, several assembles came along and joined in the fight against me. That's a lot of enemies already!

However, I did not forget about my stasis trap. After coming close to the Imprinter, I quickly installed a stasis trap underneath me and then self-trigger for a big damage reduction. As a result, I barely had enough weapons to finish off the Imprinter, and that was after about 100 turns of battle! Had I not been under the stasis trap, I think I would have lost all my weapons already.

When the smoke is cleared
[close]

One good tip to remember, ALWAYS keep an extra propulsion in your inventory, even if that means detaching one to keep it alive. That way, you won't have an overweight penalty x20 if you happen to lose all your propulsion.

Also, if you're using the stasis trap trick and you want to extract it, make sure you don't accidentally drop your extractor! Otherwise, if there's an item underneath you, it will be dropped at another tile and you won't be able to pick it up without destroying your stasis trap! I've learned that the hard way.  :(

After roaming around a bit in the Deep Cave, I've encountered one of the most powerful enemies in the world. In fact, it's stronger than any Main.C robot I've ever met, at -6 floor! Not even Alpha 7 could stand a chance. Behold, the Golem:

GOLEM
[close]

The moment I saw that thing, I couldn't believe its power level. This one-tile robot is as strong as almost two B-99 Colossus? Ridiculous! How could anyone beat this thing without any high-level weapon, let alone grab its GOLEM Unit item? Does that mean I could even construct a Golem if I get this thing?

I want it.

But unfortunately, I was getting wrecked by this beast so I had to flee to the stairs and hopefully that would take me to the next floor, or at least that's what I thought...

Enter: Proximity Cave. Aughhhh!!!

Despite grabbing a lot of Zionite gears which are all cool parts, they have very low integrity compared to Main.C's variant. After approaching an enemy base filled with dormant enemies (not a good idea), I thought I had enough good gears to approach and destroy them. (I really want to hack into their terminal over there.) Turns out, I overestimated them and I ran out of items. I had to drop all my storage units and a bunch of loots to escape. I got chased down by Wardens which aren't so bad since they're super slow. But after a while, I came across a dead end. My core integrity is extremely low, and there's no other way around without approaching the Wardens dead-on. And when I did, it's all over.

I died unhappy. :'(

The day I had to die
[close]

But there are a lot of secrets in the Deep Cave, and then there's Golem I want to capture. I also got to see the power of stasis trap during combat which I think it's quite effective. Maybe I'll try that out again in the future, with a secret anti-Golem build. :D
[close]

Scoresheet
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: DDarkray

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (187)     935
Value Destroyed (5090)     5090
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1300)               1300
              TOTAL SCORE: 9665

Cogmind
---------
Core Integrity             0/850
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Location                   -5/Proximity Caves

Parts
-------
Power (1)
  (None)
Propulsion (5)
  (None)
Utility (6)
  Experimental Heat Sink
  Zionite Weapon Casing
Weapon (3)
  (None)
Inventory (4)
  Trap Extractor
  Heavy Beamcaster
  Zionite Phaser-S
  Advanced Plasma Cannon

Peak State
------------
Power
  Zionite Light DM Reactor
Propulsion
  Light Treads
  Zionite Composite Leg I
  Zionite Glidesys I
  Zionite Glidesys I
  Zionite Glidesys I
Utility
  Experimental Heat Sink
  Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Zionite Weapon Casing
  Zionite Light Carapace
Weapon
  Zionite Laser-S
  Heavy Beamcaster
  Zionite Phaser-S
Inventory
  Improved Deuterium Engine
  Zionite Light DM Reactor
  Zionite Weapon Casing
  Zionite Heavy Carapace
  Zionite Heavy Carapace
  Reactive Plating
  Mobile Refinery Mk. CCLXVII
  Trap Extractor
  Zionite Laser-S
  Zionite Laser-S
  Zionite Laser-S
  Zionite Laser-S
  Zionite Phaser-S
  Grenade Launcher
[Rating: 85]

Favorites
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Zionite Glidesys I
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Heavy Ion Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Special Melee Weapon     Datajack

Stats
-------
Bonus Breakdown            1300
  Met Imprinter            300
  Destroyed Z-Imprinter    1000
Classes Destroyed          15
  Worker                   16
  Builder                  9
  Hauler                   6
  Recycler                 15
  Operator                 9
  Watcher                  7
  Swarmer                  29
  Grunt                    56
  Brawler                  2
  Duelist                  2
  Sentry                   15
  Hunter                   3
  Programmer               3
  Z-Light                  8
  Assembled                6
Major NPCs Destroyed       1
  Imprinter               
Best Kill Streak           14
  Combat Bots Only         11
Best States                0
  Heat Dissipation         63
  Coolant Potential        65
  Energy Capacity          1290
  Matter Capacity          300
  Sight Range              18
  Terrain Scan Density     10
  Power Amplification      30
  Armor Coverage (%)       56
  Resistance: KI           20
  Weapon Shielding         100
  Evasion (%)              54
  Recoil Reduction         5
  Matter Filtering         50
  Particle Charging        20
  Datajack Penetration     35
  Offensive Hacking        20
Matter Collected           4237
  Salvage Created          6394
Parts Attached             208
  Power                    12
  Propulsion               47
  Utility                  66
  Weapon                   83
Parts Lost                 80
  Power                    9
  Propulsion               27
  Utility                  15
  Weapon                   29
Average Slot Usage (%)     93
  Naked Turns              4
Spaces Moved               5473
  Fastest Speed (%)        200
  Average Speed (%)        74
  Slowest Speed (%)        37
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             81
  Greatest Support         100
  Greatest Overweight (x)  24
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         13
  Most Carried             16
  Average Carried          13
  Final Capacity           4
  Final Carried            4
Damage Taken               30190
  Core                     1925
  Absorbed by Shields      690
Average Core Remaining (%) 58
  Depth 11 Exit            100
  Depth 10 Exit            56
  Depth 9 Exit             72
  Depth 8 Exit             33
  Depth 7 Exit             33
Volleys Fired              457
  Largest                  3
  Hottest                  201
Shots Fired                996
  Gun                      696
  Cannon                   238
  Launcher                 54
  Special                  8
  Kinetic                  624
  Thermal                  279
  Explosive                54
  Electromagnetic          12
  Phasic                   19
  Secondary Targets        2
Shots Hit Robots           629
  Core Hits                361
  Critical Hits            6
  Critical Kills           2
  Critical Parts Destroyed 4
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           17125
  Projectiles              10551
  Explosions               6551
  Melee                    0
  Ramming                  23
  Kinetic                  5858
  Thermal                  6154
  Explosive                4439
  Electromagnetic          156
  Impact                   0
  Slashing                 0
  Piercing                 0
  Phasic                   495
Overflow Damage            68
  Projectiles              61
  Explosions               7
  Melee                    0
Self-Inflicted Damage      716
  Shots                    14
  Rammed                   1
Highest Temperature        553
  Average Temperature      96
  Received Heat Transfer   3880
  Shutdowns                1
  Energy Bleed             2
  Interference             3
  Matter Decay             2
  Short Circuit            1
  Damage (core)            3
Highest Corruption         1
  Average Corruption       1
  Corruption Purged        0
  Message Errors           3
  Matter Fused             5
  Heat Flow Error          1
  Energy Discharge         1
  Data loss (database)     3
  Weapon Failures          1
  Depth 7 End              1
  Impact Corruptions       0
Haulers Intercepted        6
Robots Corrupted           0
  Parts Fried              1
  Impact Corruptions       1
Robots Melted              0
  Parts Melted             10
  Heat Transferred         6637
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      38
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              197
  Peak Tracking Total      10
  Tactical Retreats        13
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            1
  Indirectly               0
Trap Hack Attempts         2
  Triggered                0
  Disarmed                 0
  Reprogrammed             1
  Reused                   0
Traps Extracted            11
  Installed                11
  Triggered                1
Machines Disabled          13
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            33
  Terminals                20
  Fabricators              1
  Repair Stations          3
  Recycling Units          2
  Scanalyzers              3
  Garrison Access          3
Total Hacks                102
  Successful               53
  Failed                   48
  Catastrophic             14
  Database Lockouts        0
  Manual                   34
  Unauthorized             92
  Terminals                66
  Fabricators              2
  Repair Stations          7
  Recycling Units          3
  Scanalyzers              10
  Garrison Access          5
Terminal Hacks             36
  Record                   4
  Part Schematic           9
  Robot Schematic          1
  Robot Analysis           2
  Emergency Access Points  1
  Unreport Threat          4
  Locate Traps             5
  Recall Extermination     1
  Zone Layout              1
Hacking Detections         28
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          9
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   14
  Parts Built              1
  Total Part Build Rating  1
  Part Fabrication Matter  102
  Part Fabrication Time    51
Parts Repaired             2
  Part Repair Time         52
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           4
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       2
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             247
  Average Influence        69
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         96
  Level 1                  3
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          18
  Investigation            5
  Extermination            3
  Reinforcement            6
  Assault                  0
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    5
Scrap Searched             5
Exploration Rate (%)       32
  Regions Visited          12
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6769
Turns Passed               10011
  Depth 11                 59
  Depth 10                 2177
  Depth 9                  874
  Depth 8                  1149
  Depth 7                  2201
  Depth 6                  3014
  Depth 5                  537
  Scrapyard                59
  Materials                4200
  Factory                  1800
  Lower Caves              805
  Proximity Caves          537
  Deep Caves               952
  Zion                     1658

Prototype IDs
---------------
Zionite Light DM Reactor
Zionite Composite Leg I
Zionite Glidesys I
Advanced Power Amplifier
Experimental Heat Sink
Zionite Biocell
Gravity Neutralizing Apparatus
Precision Matter Filter
Zionite Weapon Casing
Zionite Light Carapace
Zionite Heavy Carapace
Mobile Refinery Mk. CCLXVII
Zionite Laser-S
Zionite Phaser-S
Zionite Laser-M
Enhanced Autogun
Molecular Deconstructor

Fabricated
------------
1x Grenade Launcher (-7/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Zion
-6/Deep Caves
-5/Proximity Caves

Challenges
------------
None

Game
------
Seed: InsulatedStormThruster
  Manual?: 1
Play Time: 186 min
  Cumulative: 3706 min
Sessions: 9
Easy Mode: 0
Game No.: 96
  Easier: 0
  Easiest: 1
Win Type: -
  Total: 2
  Types: 1/0/1/0/0/0/0
Lore%: 53
Gallery%: 67

Options
---------
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In


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376915
[close]

nuzcraft

My run is currently in-progress, but it has been pretty crazy so far. Due to some sloppy play, I ended up in A LOT of gunfights. At one point, in Materials (I think -8), I had a garrison I couldn't seal, with Defenders coming from either side. Frantic grenade launchering ensued followed by frantic matter getting. Towards the end of that floor, lo and behold, a sign from the heavens... One room. 3 good flight units. One sensor array. One signal interpreter. Flight build, here we come :D. I'm currently in Factory, hoping to make it as high as I can collecting lore. I'll be updating this post as I go!

Edit: Flying was great! I think my biggest problem is that I get going so fast, I forget to stop and actually make decisions :/. In -3/Research, I had the toughest time finding a main exit. Hacks didn't work, Veterans, Wardens, and all kinds of baddies everywhere. Low on matter, I decide to ambush a Technician (or Eye?) from behind a wall... it was a Master. Things went downhill REAL quick as I scrambled for an exit. In the end, I made it to -2/Research with nothing equipped. That's it for now, but I'll update with my eventual demise :D.

Edit 2: Welp, I lasted approximately 2 mins on -2/Research, couldn't find the equipment to get restocked.

Scoresheet:
Spoiler
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (105)     525
Value Destroyed (2570)     2570
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7255

Cogmind
---------
Core Integrity             0/1450
Matter                     92/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (3)
  (None)
Propulsion (7)
  (None)
Utility (9)
  (None)
Weapon (4)
  (None)
Inventory (4)
  Quantum Reactor

Peak State
------------
Power
  Light Ion Engine
  Light Deuterium Engine
  Nuclear Core
Propulsion
  Cooled VTOL Module
  Cooled VTOL Module
  Cooled VTOL Module
  Cooled VTOL Module
  Biomechanical Wings
  Field Propulsion Drive
Utility
  Medium Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Transmission Jammer
  Hacking Suite
  Hacking Suite
  Hacking Suite
  Hacking Suite
Weapon
  Remote Datajack
  Advanced Remote Datajack
  Force Lance
Inventory
  Impulse Thruster
  Impulse Thruster
  Field Propulsion Array
  Particle Gun
  Light Assault Rifle
  Enhanced Autogun
  Remote Datajack
[Rating: 88]

Favorites
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance

Stats
-------
Bonus Breakdown            0
Classes Destroyed          13
  Worker                   13
  Builder                  4
  Tunneler                 4
  Hauler                   6
  Recycler                 7
  Operator                 2
  Watcher                  9
  Swarmer                  17
  Grunt                    23
  Duelist                  1
  Sentry                   17
  Hunter                   1
  Programmer               1
Major NPCs Destroyed       0
Best Kill Streak           15
  Combat Bots Only         4
Best States                0
  Heat Dissipation         49
  Energy Capacity          370
  Matter Capacity          400
  Sight Range              22
  Robot Scan Range         16
  Terrain Scan Range       16
  Terrain Scan Density     10
  Jamming Range            12
  Evasion (%)              65
  Recoil Reduction         3
  Datajack Penetration     80
  Offensive Hacking        40
Matter Collected           2914
  Salvage Created          3536
Parts Attached             144
  Power                    19
  Propulsion               42
  Utility                  26
  Weapon                   57
Parts Lost                 54
  Power                    9
  Propulsion               20
  Utility                  7
  Weapon                   18
Average Slot Usage (%)     87
  Naked Turns              92
Spaces Moved               6289
  Fastest Speed (%)        476
  Average Speed (%)        274
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             45
  Greatest Support         60
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         8
  Most Carried             10
  Average Carried          7
  Final Capacity           4
  Final Carried            1
Damage Taken               18462
  Core                     2847
  Absorbed by Shields      0
Average Core Remaining (%) 78
  Depth 11 Exit            100
  Depth 10 Exit            69
  Depth 9 Exit             78
  Depth 8 Exit             35
  Depth 7 Exit             92
  Depth 6 Exit             100
  Depth 5 Exit             97
  Depth 4 Exit             100
  Depth 3 Exit             39
Volleys Fired              213
  Largest                  3
  Hottest                  141
Shots Fired                501
  Gun                      442
  Cannon                   0
  Launcher                 35
  Special                  24
  Kinetic                  364
  Thermal                  78
  Explosive                35
  Electromagnetic          0
  Secondary Targets        4
Shots Hit Robots           351
  Core Hits                188
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              43
  Impact                   28
  Slashing                 7
  Piercing                 8
  Sneak Attacks            14
  Follow-up Attacks        0
Damage Inflicted           7783
  Projectiles              4018
  Explosions               1760
  Melee                    2001
  Ramming                  4
  Kinetic                  3152
  Thermal                  866
  Explosive                1760
  Electromagnetic          0
  Impact                   816
  Slashing                 501
  Piercing                 684
Overflow Damage            9
  Projectiles              0
  Explosions               9
  Melee                    0
Self-Inflicted Damage      96
  Shots                    4
  Rammed                   1
Highest Temperature        219
  Average Temperature      33
  Received Heat Transfer   1152
Highest Corruption         2
  Average Corruption       1
  Corruption Purged        0
  Message Errors           1
  Depth 3 End              1
  Impact Corruptions       0
Haulers Intercepted        6
Robots Corrupted           0
  Parts Fried              3
  Impact Corruptions       4
Robots Melted              0
  Parts Melted             0
  Heat Transferred         1944
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              178
  Peak Tracking Total      20
  Tactical Retreats        18
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            14
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          5
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     1
Machines Hacked            29
  Terminals                21
  Fabricators              1
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              1
  Garrison Access          3
Total Hacks                72
  Successful               33
  Failed                   39
  Catastrophic             7
  Database Lockouts        0
  Manual                   24
  Unauthorized             57
  Terminals                58
  Fabricators              1
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              4
  Garrison Access          6
Terminal Hacks             22
  Record                   10
  Level Access Points      2
  Branch Access Points     1
  Unreport Threat          2
  Locate Traps             4
  Recall Investigation     1
  Recall Extermination     1
  Zone Layout              1
Hacking Detections         27
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              6
  Non-combat               5
  Combat                   1
  Parse                    1
  Rebooted                 1
  Overloaded               3
  Assimilated              1
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      6
  Highest-Rated Ally       6
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             349
  Average Influence        57
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         95
  Level 1                  4
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          20
  Investigation            5
  Extermination            3
  Reinforcement            6
  Assault                  0
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    1
Scrap Searched             1
Exploration Rate (%)       22
  Regions Visited          11
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7419
Turns Passed               5449
  Depth 11                 108
  Depth 10                 737
  Depth 9                  855
  Depth 8                  1775
  Depth 7                  463
  Depth 6                  127
  Depth 5                  150
  Depth 4                  266
  Depth 3                  861
  Depth 2                  107
  Scrapyard                108
  Materials                2949
  Factory                  1006
  Research                 968
  Mines                    418

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Cooled VTOL Module
Biomechanical Wings
Improved EM Shotgun
Improved Medium Laser
Improved Assault Rifle
Enhanced Autogun

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research (discovered 2 exits: [*Res] / *Tes)
-2/Research

Challenges
------------
None

Game
------
Seed: Insulatedstormthruster
  Manual?: 1
Play Time: 123 min
  Cumulative: 1421 min
Sessions: 5
Easy Mode: 0
Game No.: 24
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 8
Gallery%: 32

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]


Kyzrati

Quote from: DDarkray on June 12, 2017, 08:42:16 PM
From there, I suddenly found access to one of the scariest branch of all: The Deep Cave.
Ah, ended up heading back again so soon, eh? Still more stuff to learn in there :D

And more stasis cheese tactics :P. I guess there's also the disadvantage that once you perhaps want to reposition during battle, you can't, hehe. Interesting findings regarding how to keep it alive longer!

Quote from: nuzcraft on June 12, 2017, 08:57:07 PM
I had a garrison I couldn't seal, with Defenders coming from either side. Frantic grenade launchering ensued followed by frantic matter getting.
I hope you weren't trying to nade the Defenders (or did you have no other options?), since they're pretty resistant to that. I mean I guess you can still do it (now I'm wondering if GJ does that anyway with his explosive builds...), just feels like a waste to me.

Quote from: nuzcraft on June 12, 2017, 08:57:07 PM
Edit: Flying was great!
It's a good way to play, but yeah the impressive speed can get you killed if you don't stop and plan accordingly :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

Quote from: Kyzrati on June 14, 2017, 08:35:02 AM
Quote from: nuzcraft on June 12, 2017, 08:57:07 PM
I had a garrison I couldn't seal, with Defenders coming from either side. Frantic grenade launchering ensued followed by frantic matter getting.
I hope you weren't trying to nade the Defenders (or did you have no other options?), since they're pretty resistant to that. I mean I guess you can still do it (now I'm wondering if GJ does that anyway with his explosive builds...), just feels like a waste to me.

Oh, I was definitely nading the Defenders. I honestly haven't payed too much attention to enemy weaknesses and resistances yet. That changes today :D

Edit: Vid Link :D https://youtu.be/NVH3Lf47N8o