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[beta 9.2] Hack chance with dynamic key

Started by Joshua, November 15, 2019, 05:03:36 PM

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Joshua

I got an operator's key and tried to hack Access(Branch) three times on this terminal. The first two times failed. The bug is, the game reported a lower chance of success on the first attempt than the second, but the operator's key should've meant the first try had a higher chance of success. See screenshot and attached save.

Kyzrati

Thanks for the info and save! Good catch.

I discovered this happens specifically when you have a dynamic key and the machine lists targets which have a negative base chance of success, since the dynamic key is currently a multiplicative modifier and will make the chance even more negative in the middle of the calculations, but you only notice this effect if you also have enough other positive modifiers (hackware, botnets, Operator allies, etc) to bring the negative chance back into the positive to actually hack it!

Fixed for next release.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon