Wow that was fast Widmo
My run went downhill from -7, where in classic fashion tactical errors led me to run out of matter at exactly the wrong time. The Moment of No Return:
In the end I couldn't really control the run
at all, and from that point on I was generally in a poor state.
I had no Matter and there was nothing I could use nearby, but I did know a way into the caves, so I took it with the thought of picking up some scrap to refill my matter, thinking "hey, as long as there's not like, a behemoth waiting for me I'll be okay, right?" HAHAHA...
http://Not long after that I encountered more hostiles and ended up dropping my entire inventory just to get away :/
No luck at -6 with parts, so before long I retreated through a chute for another chance. Finally found a Recycling Unit from which I could extract a precious 25 matter, followed by a room with three Force Rifles!
And that was enough to get me back on my feet. Did I say feet? I meant wheels. Wheeling and dealing melee death.
http://Eventually made it back up on legs, mostly with the help of my programmer friend (stole him from a worker, and rebooted). He was rebooting and hacking
everything for me... We even took on several MAIN.C cave outposts together.
I never fully recovered, though, seen here in the caves at one of the many points where I was being chased down and had little core left! (The Cld. Gravmags I picked up from Zhirov sure saved me many times, though.)
http://Going back through the -4 proximity caves with < 200 integrity the whole was was... crazy. Even had the base layout where I managed to race through the back door and hack open the exit.
Probably the tactical highlight of the run was where I recovered from this shortly after entering -3:
First drawing in the hunters to jump on the traps and zap them.
Then having these guys show up.... (I danced around to draw them in, too.)
And jumped on another trap to get the other hunter:
After which I grabbed all the hunters' weapons, retreated into the room, blasted all the grunts, and bam, we are back in business
Business was not good, however. That's a pretty trashy state for Research, so I ended up getting beat up before long, and fought retreating battles through -3 and a bunch of -2 before getting chased down.
Well, I can at least say there was never a non-tense moment this run xD
Practically tied my previous score...
Cogmind - Alpha 14 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions ( 4000
Robots Destroyed (239) 1195
Value Destroyed (8767) 8767
Prototype IDs (31) 620
Alien Tech Used (1) 200
Bonus (4600) 4600
TOTAL SCORE: 19382
Cogmind
---------
Core Integrity 0/1450
Matter 112/300
Energy 6/100
System Corruption 24%
Temperature Cool (18)
Location -2/Research
Parts
-------
Power (1)
(None)
Propulsion (
Improved Heavy Treads
Improved Heavy Treads
Utility (9)
(None)
Weapon (5)
(None)
Inventory (4)
Large Storage Unit
Heavy Shock Bomb Launcher
Tesla Bomb Launcher
Peak State
------------
Power
Light Antimatter Reactor
Propulsion
Centrium Heavy Treads
Centrium Heavy Treads
Flexi-carbon Leg
Flexi-carbon Leg
Myomer Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Experimental Melee Analysis Suite
Quantum Capacitor
Experimental Core Shielding
Makeshift Hacking Suite
Weapon
Matter Neutralizer
High-powered Shotgun
Coil Gun
Inventory
Improved Heavy Treads
Large Storage Unit
Microactuators
[Rating: 121]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Heavy Antimatter Reactor
Propulsion Carbon-fiber Leg
Treads Centrium Heavy Treads
Wheel Compact Wheel
Leg Carbon-fiber Leg
Hover Unit Cooled Gravmag System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware Makeshift Hacking Suite
Protection Improved Medium Armor Plating
Weapon Chainsword
Energy Gun Force Rifle
Energy Cannon Heavy Particle Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Improved Proton Missile Launcher
Special Weapon Improved Remote Datajack
Slashing Weapon Chainsword
Stats
-------
Bonus Breakdown 4600
Unstable Evolution 4000
Met Data Miner 300
Met Zhirov 300
Classes Destroyed 15
Worker 13
Builder 9
Hauler 8
Recycler 23
Minesweeper 1
Mechanic 1
Watcher 3
Swarmer 41
Grunt 79
Brawler 8
Duelist 4
Sentry 24
Hunter 12
Programmer 12
Demented 1
Major NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Best States 0
Heat Dissipation 142
Coolant Potential 65
Energy Capacity 610
Matter Capacity 400
Sight Range 16
Robot Scan Range 16
Terrain Scan Range 14
Terrain Scan Density 10
Jamming Range 14
Cloak Strength 2
Overheat Threshold 200
Armor Coverage (%) 73
Resistance: KI 30
Resistance: EM 15
Core Shielding 40
Weapon Shielding 33
Melee Speed Boost 20
Phase Shifting 10
Evasion (%) 62
Targeting Accuracy 6
Melee Accuracy 12
Target Analysis 6
Core Analysis 6
Recoil Reduction 4
Datajack Penetration 65
Offensive Hacking 25
Defensive Hacking 10
Matter Collected 7390
Salvage Created 12261
Parts Attached 390
Power 30
Propulsion 121
Utility 77
Weapon 162
Parts Lost 159
Power 8
Propulsion 67
Utility 25
Weapon 59
Average Slot Usage (%) 82
Naked Turns 173
Spaces Moved 9277
Fastest Speed (%) 263
Average Speed (%) 114
Slowest Speed (%) 33
Overloaded Moves 188
Propulsion Burnouts 0
Targets Rammed 19
Cave-ins Triggered 0
Heaviest Build 75
Greatest Support 160
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 9
Most Carried 16
Average Carried 8
Final Capacity 4
Final Carried 3
Core Damage Taken 5187
Absorbed by Shields 42
Average Core Remaining (%) 53
Depth 11 Exit 100
Depth 10 Exit 84
Depth 9 Exit 59
Depth 8 Exit 64
Depth 7 Exit 17
Depth 6 Exit 81
Depth 5 Exit 14
Depth 4 Exit 48
Depth 3 Exit 12
Volleys Fired 601
Largest 4
Hottest 254
Shots Fired 1242
Gun 936
Cannon 203
Launcher 89
Special 14
Kinetic 725
Thermal 318
Explosive 53
Electromagnetic 132
Shots Hit Robots 877
Core Hits 507
Critical Hits 23
Critical Kills 5
Critical Parts Destroyed 18
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 87
Impact 0
Slashing 87
Piercing 0
Sneak Attacks 22
Follow-up Attacks 16
Damage Inflicted 29070
Projectiles 16175
Explosions 9068
Melee 3734
Ramming 93
Kinetic 9111
Thermal 7190
Explosive 4795
Electromagnetic 4147
Impact 0
Slashing 3734
Piercing 0
Overflow Damage 218
Projectiles 22
Explosions 185
Melee 11
Self-Inflicted Damage 843
Shots 21
Rammed 19
Highest Temperature 426
Average Temperature 99
Received Heat Transfer 4200
Shutdowns 2
Energy Bleed 2
Interference 8
Matter Decay 0
Short Circuit 0
Damage (minor) 3
Damage (major) 0
Damage (core) 0
Highest Corruption 24
Average Corruption 5
Message Errors 47
Matter Fused 37
Heat Flow Error 23
Energy Discharge 22
Parts Rejected 1
Data loss (map) 0
Data loss (database) 31
Misfires 5
Misdirections 37
Targeting Errors 26
Weapon Failures 3
Depth 7 End 4
Depth 6 End 4
Depth 5 End 10
Depth 3 End 20
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 7
Parts Fried 21
Impact Corruptions 0
Robots Melted 0
Parts Melted 21
Heat Transferred 10373
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 51
Prevented 42
Power Chain Reactions 6
Communications Jammed 100
Times Spotted 368
Peak Tracking Total 16
Tactical Retreats 40
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 10
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 5
Traps Extracted 0
Installed 11
Triggered 6
Machines Disabled 11
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 46
Terminals 22
Fabricators 6
Repair Stations 0
Recycling Units 5
Scanalyzers 0
Garrison Access 0
Total Hacks 142
Successful 81
Failed 48
Catastrophic 11
Database Lockouts 0
Manual 38
Unauthorized 19
Terminals 59
Fabricators 9
Repair Stations 0
Recycling Units 9
Scanalyzers 0
Garrison Access 0
Terminal Hacks 114
Record 25
Part Schematic 10
Robot Schematic 5
Robot Analysis 4
Prototype ID Bank 7
Open Door 3
Branch Access Points 2
Unreport Threat 3
Locate Traps 2
Zone Layout 1
Hacking Detections 27
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 11
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 5
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 10
Parts Built 4
Total Part Build Rating 24
Part Fabrication Matter 424
Part Fabrication Time 159
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 25
Retrieved Matter 25
Retrieved Components 1
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 4
Robots Hacked 6
Non-combat 0
Combat 6
Rebooted 6
Robot Hack Failures 2
Allies Hacked 2
Hacks Repelled 0
Total Allies 7
Largest Group 3
Highest-Rated Group 133
Highest-Rated Ally 54
Total Orders 28
STAY 14
GOTO 1
FOLLOW 13
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 46
Total Damage 1404
Kills 15
Allies Corrupted 1
Allies Melted 0
Peak Influence 315
Average Influence 75
Final Influence 82
Maximum Alert Level 1
Low Security (%) 90
Level 1 9
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Squads Dispatched 31
Investigation 3
Extermination 8
Reinforcement 10
Assault 1
Garrison 9
Intercept 0
Derelict Logs Recovered 7
Scrap Searched 10
Exploration Rate (%) 27
Regions Visited 21
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11469
Turns Passed 12922
Depth 11 72
Depth 10 351
Depth 9 972
Depth 8 661
Depth 7 3256
Depth 6 2219
Depth 5 3743
Depth 4 536
Depth 3 847
Depth 2 265
Scrapyard 72
Materials 1984
Factory 5774
Research 1112
Waste 77
Lower Caves 1185
Upper Caves 1523
Proximity Caves 892
Data Miner 108
Zhirov 195
Prototype IDs
---------------
Enhanced Fission Core
Cooled Fission Core
Heavy Antimatter Reactor
Centrium Heavy Treads
Improved Airjet
Cooled Aerolev Unit
Cooled Gravmag System
Cooled Nuclear Pulse Thruster
Experimental Cesium-ion Thruster
Experimental Heat Sink
Experimental Optical Array
Spectral Analyzer
Experimental Terrain Scan Processor
Experimental Melee Analysis Suite
Experimental Core Shielding
Experimental Weapon Shielding
Combat Drone Bay
Assault Drone Bay
Advanced Beam Rifle
Heavy Tesla Rifle
Compact Ion Cannon
Cooled Phase Cannon
Enhanced Autogun
Mini Assault Cannon
Tesla Bomb Launcher
Impact Mace
Gravity Flail
Plasma Sword
Kinetic Spear
Fabricated
------------
2x Neutrino Core (-7/Factory)
2x Enh. Gauss Cannon (-5/Factory)
Alien Tech Used
-----------------
Integrated Dissipator
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-6/Waste
-6/Factory
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-2/Research
Challenges
------------
Unstable Evolution
Game
------
Seed: Silver Bullet
Manual?: 1
Play Time: 238 min
Cumulative: 799 min
Sessions: 7
Easy Mode: 0
Game No.: 6
Easier: 0
Easiest: 0
Lore%: 11
Gallery%: 33
Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 76x50
FOV Handling: Fade In
(Note: This was using unstable evolution, which doesn't affect the seed layout. It actually ended up with a pretty decent distribution, though!)