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Weekly Seed #77 [Alpha 14] [Seed: Sharp Objects]

Started by zxc, March 13, 2017, 07:51:47 AM

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zxc

This week's seed: Sharp Objects

Stick 'em with the pointy end.

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Sharp Objects] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

Well, this time I didn't forget to input the seed while streaming, though it turned out to be my worst stream run ever xD

Died on -6! The cause was very clearly me not being careful enough in dangerous situations because I felt way too confident having backup from Zion :P

I did almost make it out of the area that brought me down, in pretty epic fashion, too, but it was a bad location in general and some other nearby patrols finished me off just when I was rebuilding with my 11 core... so close! (of course, then I'd still have to find the exit, heh)

A Behemoth was the centerpiece for my downfall :) (I had a chance to melt it but didn't take it...)

This was another unstable evolution run, and I had a little more power than I'd normally want, and somewhat less weaponry, but overall not too bad a distribution for that depth. (Note that unstable evolution does not affect the seed content itself, so it was the same layout.)

Score: 7,892


Cogmind - Alpha 14 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (79)      395
Value Destroyed (2857)     2857
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (2600)               2600
              TOTAL SCORE: 7892

Cogmind
---------
Core Integrity             0/850
Matter                     300/300
Energy                     205/235
System Corruption          0%
Temperature                Cool (96)
Location                   -6/Factory

Parts
-------
Power (3)
  Light Ion Engine
  Light Nuclear Core
  Light Angular Momentum Engine
Propulsion (4)
  Light Treads
  Wheel
  Wheel
  Wheel
Utility (5)
  Advanced Targeting Computer
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating
Weapon (3)
  Gatling Laser
  Heavy Ion Cannon
  Cooled Particle Cannon
Inventory (4)
  Improved Heavy Armor Plating
  Improved Heavy Armor Plating

Peak State
------------
Power
  Makeshift Power Source
  Light Angular Momentum Engine
  Light Fission Core
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Advanced Targeting Computer
  Improved Weapon Shielding
Weapon
  Shock Rifle
  Riot Gun
  Lightning Gun
Inventory
  Fission Core
  Carbon-fiber Leg
  Cooling System
  Large Storage Unit
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Heavy Reactive Plating
  Focal Shield
  Plasma Cannon
  Phase Cannon
  Heavy Plasma Cannon
  Rocket Launcher
  Mini Grenade Launcher
  Long-range Missile Launcher
  Dirty Bomb Trap
[Rating: 54]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Particle Cannon
  Energy Gun               Riot Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

Stats
-------
Bonus Breakdown            2600
  Unstable Evolution       2000
  Met Imprinter            300
  Was Imprinted            300
Classes Destroyed          14
  Worker                   5
  Builder                  3
  Hauler                   1
  Recycler                 5
  Minesweeper              1
  Mechanic                 1
  Watcher                  2
  Swarmer                  8
  Saboteur                 1
  Grunt                    37
  Brawler                  4
  Sentry                   5
  Hunter                   5
  Programmer               1
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         6
Best States                0
  Heat Dissipation         56
  Coolant Potential        65
  Energy Capacity          500
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  Overheat Threshold       200
  Armor Coverage (%)       76
  Resistance: KI           40
  Core Shielding           20
  Weapon Shielding         66
  Evasion (%)              50
  Targeting Accuracy       8
  Recoil Reduction         1
  Particle Charging        15
  Offensive Hacking        10
Matter Collected           2368
  Salvage Created          2948
Parts Attached             132
  Power                    18
  Propulsion               43
  Utility                  19
  Weapon                   52
Parts Lost                 55
  Power                    10
  Propulsion               18
  Utility                  8
  Weapon                   19
Average Slot Usage (%)     95
  Naked Turns              1
Spaces Moved               3562
  Fastest Speed (%)        200
  Average Speed (%)        72
  Slowest Speed (%)        47
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
Heaviest Build             72
  Greatest Support         60
  Greatest Overweight (x)  18
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         13
  Most Carried             16
  Average Carried          13
  Final Capacity           4
  Final Carried            4
Core Damage Taken          1587
  Absorbed by Shields      0
Average Core Remaining (%) 73
  Depth 11 Exit            100
  Depth 10 Exit            63
  Depth 9 Exit             96
  Depth 8 Exit             85
  Depth 7 Exit             22
Volleys Fired              195
  Largest                  3
  Hottest                  185
Shots Fired                349
  Gun                      177
  Cannon                   129
  Launcher                 43
  Special                  0
  Kinetic                  129
  Thermal                  107
  Explosive                43
  Electromagnetic          70
Shots Hit Robots           244
  Core Hits                181
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           9006
  Projectiles              4232
  Explosions               4770
  Melee                    0
  Ramming                  4
  Kinetic                  1446
  Thermal                  2604
  Explosive                4191
  Electromagnetic          761
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            396
  Projectiles              111
  Explosions               285
  Melee                    0
Self-Inflicted Damage      707
  Shots                    12
  Rammed                   2
Highest Temperature        401
  Average Temperature      109
  Received Heat Transfer   2364
  Shutdowns                2
  Energy Bleed             0
  Interference             2
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         2
  Average Corruption       1
  Message Errors           10
  Matter Fused             7
  Heat Flow Error          2
  Energy Discharge         2
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     4
  Misfires                 2
  Misdirections            6
  Targeting Errors         0
  Weapon Failures          1
  Depth 7 End              2
  Impact Corruptions       0
Haulers Intercepted        1
Robots Corrupted           1
  Parts Fried              3
  Impact Corruptions       0
Robots Melted              2
  Parts Melted             8
  Heat Transferred         4557
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      32
  Prevented                6
Power Chain Reactions      4
Communications Jammed      0
Times Spotted              123
  Peak Tracking Total      9
  Tactical Retreats        3
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            4
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                1
  Triggered                1
Machines Disabled          8
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            10
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          1
Total Hacks                28
  Successful               12
  Failed                   15
  Catastrophic             3
  Database Lockouts        0
  Manual                   18
  Unauthorized             4
  Terminals                19
  Fabricators              0
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             8
  Prototype ID Bank        1
  Open Door                1
  Level Access Points      1
  Branch Access Points     1
  Unreport Threat          1
  Zone Layout              2
Hacking Detections         9
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     9
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      29
  Highest-Rated Ally       29
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         1
  Fire                     1
Ally Attacks               28
  Total Damage             453
  Kills                    6
Allies Corrupted           0
Allies Melted              0
Peak Influence             521
  Average Influence        140
  Final Influence          507
Maximum Alert Level        2
  Low Security (%)         73
  Level 1                  9
  Level 2                  16
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
Squads Dispatched          26
  Investigation            5
  Extermination            1
  Reinforcement            12
  Assault                  2
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    4
Scrap Searched             9
Exploration Rate (%)       27
  Regions Visited          11
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4208
Turns Passed               5994
  Depth 11                 60
  Depth 10                 852
  Depth 9                  252
  Depth 8                  516
  Depth 7                  2955
  Depth 6                  1359
  Scrapyard                60
  Materials                1306
  Factory                  1332
  Mines                    314
  Lower Caves              1065
  Proximity Caves          659
  Zion                     1258

Prototype IDs
---------------
Improved EM Shotgun
Cooled Particle Cannon

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / *Pro)
-6/Proximity Caves
-6/Factory

Challenges
------------
Unstable Evolution

Game
------
Seed: Sharp Objects
  Manual?: 1
Play Time: 73 min
  Cumulative: 347 min
Sessions: 1
Easy Mode: 0
Game No.: 3
  Easier: 0
  Easiest: 0
Lore%: 5
Gallery%: 22

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]

And because that run ended a lot more quickly than it normally would, I had more stream time so I decided to do another non-seed run (last 48 minutes of video). For that one I turned off the unstable challenge and played relatively fast, going for maximum weapons--first two evolutions were both weapons so I had 6 slots in Materials :)

Ended with 8 weapon slots, and died while fooling around in a Factory garrison. There is definitely some really nice gear and potential in garrisons, so I'll need to do that more often (more carefully, of course).

Funny thing is, in that short run there was so much destruction I even out-scored my longer seed run!

Score: 8,184


Cogmind - Alpha 14 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (127)     635
Value Destroyed (4749)     4749
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 8184

Cogmind
---------
Core Integrity             0/1000
Matter                     190/300
Energy                     80/310
System Corruption          15%
Temperature                Cool (0)
Location                   -5/Garrison

Parts
-------
Power (2)
  Reinforced Fission Core
Propulsion (2)
  Improved Treads
  Flexi-carbon Leg
Utility (5)
  (None)
Weapon (8)
  Gamma Bomb Array
Inventory (4)
  Heavy Laser
  Wave Gun
  Gauss Rifle

Peak State
------------
Power
  Light Angular Momentum Engine
  Micro Fission Core
Propulsion
  Improved Medium Treads
  Improved Medium Treads
Utility
  Improved Heat Sink
  Improved Cooling System
  Medium Storage Unit
  Advanced Targeting Computer
  Improved Medium Armor Plating
Weapon
  Heavy Laser
  Wave Gun
  KE Penetrator
  KE Penetrator
  KE Penetrator
  Mini Assault Cannon
  Mini Assault Cannon
  Gamma Bomb Array
Inventory
  Improved Treads
  Weapon Cycler
  Heavy Laser
  Wave Gun
  Magnetic Acceleration Cannon
  Missile Launcher
  Gamma Bomb Array
  Gamma Bomb Array
[Rating: 86]

Favorites
-----------
Power                      Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Advanced EMP Blaster
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Advanced EMP Blaster

Stats
-------
Bonus Breakdown            200
  Entered Garrisons        200
Classes Destroyed          15
  Worker                   4
  Builder                  4
  Tunneler                 1
  Hauler                   3
  Recycler                 4
  Operator                 1
  Swarmer                  29
  Grunt                    44
  Brawler                  3
  Duelist                  2
  Sentry                   15
  Demolisher               3
  Hunter                   6
  Programmer               7
  Behemoth                 1
Major NPCs Destroyed       0
Best Kill Streak           15
  Combat Bots Only         15
Best States                0
  Heat Dissipation         94
  Energy Capacity          310
  Matter Capacity          300
  Sight Range              22
  Terrain Scan Density     10
  Overheat Threshold       200
  Armor Coverage (%)       15
  Resistance: TH           15
  Weapon Cycling           15
  Evasion (%)              40
  Targeting Accuracy       8
  Recoil Reduction         2
Matter Collected           2815
  Salvage Created          5462
Parts Attached             133
  Power                    19
  Propulsion               22
  Utility                  17
  Weapon                   75
Parts Lost                 55
  Power                    8
  Propulsion               7
  Utility                  8
  Weapon                   32
Average Slot Usage (%)     88
  Naked Turns              7
Spaces Moved               2397
  Fastest Speed (%)        200
  Average Speed (%)        66
  Slowest Speed (%)        47
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
Heaviest Build             74
  Greatest Support         60
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         6
  Most Carried             8
  Average Carried          6
  Final Capacity           4
  Final Carried            3
Core Damage Taken          1483
  Absorbed by Shields      0
Average Core Remaining (%) 80
  Depth 11 Exit            100
  Depth 10 Exit            47
  Depth 9 Exit             74
  Depth 8 Exit             89
  Depth 7 Exit             84
  Depth 6 Exit             90
Volleys Fired              195
  Largest                  8
  Hottest                  399
Shots Fired                573
  Gun                      352
  Cannon                   151
  Launcher                 70
  Special                  0
  Kinetic                  273
  Thermal                  134
  Explosive                12
  Electromagnetic          154
Shots Hit Robots           344
  Core Hits                271
  Critical Hits            7
  Critical Kills           3
  Critical Parts Destroyed 4
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           11584
  Projectiles              5382
  Explosions               6202
  Melee                    0
  Ramming                  0
  Kinetic                  2728
  Thermal                  2543
  Explosive                1530
  Electromagnetic          4783
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            122
  Projectiles              0
  Explosions               45
  Melee                    77
Self-Inflicted Damage      600
  Shots                    30
  Rammed                   0
Highest Temperature        425
  Average Temperature      117
  Received Heat Transfer   1749
  Shutdowns                1
  Energy Bleed             4
  Interference             2
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         15
  Average Corruption       2
  Message Errors           1
  Matter Fused             8
  Heat Flow Error          4
  Energy Discharge         2
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     1
  Misfires                 0
  Misdirections            1
  Targeting Errors         6
  Weapon Failures          0
  Depth 7 End              2
  Depth 6 End              1
  Impact Corruptions       0
Haulers Intercepted        3
Robots Corrupted           9
  Parts Fried              31
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             3
  Heat Transferred         4352
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      16
Communications Jammed      0
Times Spotted              173
  Peak Tracking Total      14
  Tactical Retreats        10
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            10
  Indirectly               8
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          6
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            9
  Terminals                6
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Total Hacks                16
  Successful               6
  Failed                   10
  Catastrophic             3
  Database Lockouts        0
  Manual                   6
  Unauthorized             1
  Terminals                10
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             4
  Open Door                2
  Unreport Threat          1
  Zone Layout              1
Hacking Detections         7
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               10
  Largest Group            10
  Highest-Rated Group      173
  Highest-Rated Ally       29
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               138
  Total Damage             1830
  Kills                    24
Allies Corrupted           1
Allies Melted              0
Peak Influence             969
  Average Influence        252
  Final Influence          683
Maximum Alert Level        3
  Low Security (%)         49
  Level 1                  29
  Level 2                  16
  Level 3                  4
  Level 4                  0
  Level 5                  0
Triggered High Security    0
Squads Dispatched          15
  Investigation            6
  Extermination            2
  Reinforcement            6
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    1
Scrap Searched             2
Exploration Rate (%)       14
  Regions Visited          11
  Pre-discovered Areas     0
Garrisons Visited          1
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              2996
Turns Passed               4704
  Depth 11                 82
  Depth 10                 835
  Depth 9                  461
  Depth 8                  704
  Depth 7                  1320
  Depth 6                  284
  Depth 5                  1018
  Scrapyard                82
  Materials                969
  Factory                  1774
  Mines                    517
  Storage                  514
  Garrison                 848

Prototype IDs
---------------
Improved Spread Laser
Improved EM Shotgun
Advanced Beam Cannon
Mini Assault Cannon
Advanced EMP Blaster

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-5/Garrison (discovered 2 exits: [*Fac x2])

Challenges
------------
None

Game
------
Seed: 1489458012
  Manual?: 0
Play Time: 48 min
  Cumulative: 395 min
Sessions: 1
Easy Mode: 0
Game No.: 4
  Easier: 0
  Easiest: 0
Lore%: 5
Gallery%: 24

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

#2
Today, I did the double-challenge run for this seed, using Unstable Evolution and Scavenger. Here's what I think of them so far:

The scavenger mode makes it a pretty straight-forward run. Since there's little loot, I just take the stairs asap. My build is also overall weaker since most of my parts are from enemy's loots. (e.g. basic lasers and legs) And even when I find a cool gear, it's already badly damaged, so it has limited use. (Now that I think of it, where are all the repair stations??) Thus, my gears got churned pretty quickly, and I need to constantly look for more replacements.

Unfortunately, that's not the worst part. The worst is the Unstable Evolution!

After 4 evolutions, my slots are 5 power, 4 propulsion, 3 utility, 3 weapon. What??  :o

So what ended up happening is that I have a bunch of utilities but I can't use them all! Can't equip heat sink, armor, storage unit, targeting computer, hackware, all at once. :(
(With a storage unit, I effectively have 2 utility slots to use!)

And what can I do with 5 power slots? The only thing I can think of is to use them for force field, but I can't find one! So I essentially use the extra power slots as an alternative shield to absorb damage, but it turns out that I lose them pretty quickly (due to their lack of integrity).

That was unfortunate. I didn't last very long with this messy combat build. I visited a Data Miner and after that, things went downward in the following proximity cave. (Oh I hate that place!) I got caught by a Warden, followed by an army of fighters, and just when I thought I can survive, an ARC came by and deployed grunts and imp at me...  :'(

Ohhhhh boy
[close]

Maybe a better run next time!

P.S. I forgot to turn on the Upload Score option for this run. Please add this to the high score, thanks!  :D
Cogmind - Alpha 14 @@@ ROGUELIKE MODE

Name: DDarkray

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (105)     525
Value Destroyed (3429)     3429
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (6300)               6300
              TOTAL SCORE: 12514

Cogmind
---------
Core Integrity             0/850
Matter                     131/300
Energy                     43/100
System Corruption          6%
Temperature                Cool (0)
Location                   -5/Proximity Caves

Parts
-------
Power (5)
  (None)
Propulsion (4)
  Flexi-carbon Leg
Utility (3)
  Large Storage Unit
  Improved Weapon Shielding
Weapon (3)
  Long-range Missile Launcher
  Ripper
Inventory (10)
  Improved Heat Sink
  Medium Storage Unit
  Targeting Computer
  Makeshift Hacking Suite
  Long-range Tractor Beam
  Tesla Rifle
  Advanced Plasma Cannon
  Proton Cannon
  Heavy Battle Rifle

Peak State
------------
Power
  Cooled Ion Engine
  Angular Momentum Engine
  Light Angular Momentum Engine
  Light Fission Core
  Light Antimatter Reactor
Propulsion
  Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
Utility
  Improved Cooling System
  Medium Storage Unit
  Medium Storage Unit
Weapon
  Heavy Laser
  Tesla Rifle
  High-powered Shotgun
Inventory
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Signal Interpreter
  Targeting Computer
  Improved Weapon Shielding
  Heavy Laser
  Plasma Rifle
  Magnetic Acceleration Cannon
  Mini Grenade Launcher
[Rating: 60]

Favorites
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Protection               Improved Weapon Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Ripper

Stats
-------
Bonus Breakdown            6300
  Scavenger                4000
  Unstable Evolution       2000
  Met Data Miner           300
Classes Destroyed          15
  Worker                   5
  Builder                  2
  Tunneler                 2
  Hauler                   5
  Recycler                 9
  Operator                 2
  Watcher                  2
  Swarmer                  23
  Saboteur                 1
  Grunt                    37
  Brawler                  4
  Duelist                  1
  Sentry                   5
  Hunter                   3
  Programmer               4
Major NPCs Destroyed       0
Best Kill Streak           8
  Combat Bots Only         8
Best States                0
  Heat Dissipation         83
  Energy Capacity          710
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  Overheat Threshold       200
  Armor Coverage (%)       22
  Weapon Shielding         66
  Evasion (%)              42
  Recoil Reduction         2
Matter Collected           2418
  Salvage Created          4411
Parts Attached             131
  Power                    17
  Propulsion               38
  Utility                  29
  Weapon                   47
Parts Lost                 53
  Power                    11
  Propulsion               17
  Utility                  7
  Weapon                   18
Average Slot Usage (%)     85
  Naked Turns              1
Spaces Moved               2665
  Fastest Speed (%)        200
  Average Speed (%)        78
  Slowest Speed (%)        55
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
Heaviest Build             79
  Greatest Support         70
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         9
  Most Carried             14
  Average Carried          9
  Final Capacity           10
  Final Carried            9
Core Damage Taken          1166
  Absorbed by Shields      45
Average Core Remaining (%) 87
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             71
  Depth 8 Exit             87
  Depth 7 Exit             81
Volleys Fired              286
  Largest                  3
  Hottest                  188
Shots Fired                639
  Gun                      544
  Cannon                   81
  Launcher                 14
  Special                  0
  Kinetic                  278
  Thermal                  243
  Explosive                14
  Electromagnetic          104
Shots Hit Robots           423
  Core Hits                201
  Critical Hits            4
  Critical Kills           1
  Critical Parts Destroyed 3
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              10
  Impact                   0
  Slashing                 10
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           9449
  Projectiles              6960
  Explosions               2231
  Melee                    258
  Ramming                  0
  Kinetic                  3051
  Thermal                  3024
  Explosive                1888
  Electromagnetic          1228
  Impact                   0
  Slashing                 258
  Piercing                 0
Overflow Damage            83
  Projectiles              21
  Explosions               2
  Melee                    60
Self-Inflicted Damage      108
  Shots                    3
  Rammed                   0
Highest Temperature        513
  Average Temperature      136
  Received Heat Transfer   1469
  Shutdowns                3
  Energy Bleed             1
  Interference             8
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         6
  Average Corruption       2
  Message Errors           8
  Matter Fused             10
  Heat Flow Error          1
  Energy Discharge         6
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     6
  Misfires                 3
  Misdirections            5
  Targeting Errors         7
  Weapon Failures          1
  Depth 7 End              2
  Impact Corruptions       0
Haulers Intercepted        5
Robots Corrupted           0
  Parts Fried              3
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             7
  Heat Transferred         5851
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      29
  Prevented                2
Power Chain Reactions      2
Communications Jammed      0
Times Spotted              114
  Peak Tracking Total      10
  Tactical Retreats        8
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            1
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3
Traps Extracted            0
  Installed                0
  Triggered                6
Machines Disabled          21
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     2
Machines Hacked            22
  Terminals                13
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              1
  Garrison Access          2
Total Hacks                72
  Successful               38
  Failed                   30
  Catastrophic             9
  Database Lockouts        0
  Manual                   18
  Unauthorized             13
  Terminals                31
  Fabricators              0
  Repair Stations          0
  Recycling Units          7
  Scanalyzers              1
  Garrison Access          3
Terminal Hacks             55
  Record                   11
  Part Schematic           6
  Robot Schematic          6
  Robot Analysis           1
  Prototype ID Bank        3
  Unreport Threat          1
  Registered Components    1
Hacking Detections         17
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          6
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  6
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     2
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      34
  Highest-Rated Ally       34
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             329
  Average Influence        108
  Final Influence          100
Maximum Alert Level        1
  Low Security (%)         81
  Level 1                  18
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
Squads Dispatched          13
  Investigation            3
  Extermination            0
  Reinforcement            8
  Assault                  1
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    4
Scrap Searched             6
Exploration Rate (%)       22
  Regions Visited          12
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3649
Turns Passed               4982
  Depth 11                 56
  Depth 10                 199
  Depth 9                  507
  Depth 8                  687
  Depth 7                  1189
  Depth 6                  1664
  Depth 5                  680
  Scrapyard                56
  Materials                1393
  Factory                  1208
  Lower Caves              1548
  Proximity Caves          680
  Data Miner               97

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Experimental Flexi-carbon Leg
Experimental Cesium-ion Thruster
Experimental Terrain Scanner
Experimental Weapon Shielding
Combat Drone Bay
Improved Medium Laser
High-powered Electrolaser
Improved EM Shotgun
Tri-rail Accelerator
Scatter Rocket Array
Guided EMP Blaster

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

Challenges
------------
Scavenger
Unstable Evolution

Game
------
Seed: Sharp Objects
  Manual?: 1
Play Time: 271 min
  Cumulative: 619 min
Sessions: 8
Easy Mode: 0
Game No.: 78
  Easier: 0
  Easiest: 1
Lore%: 48
Gallery%: 57

Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 0
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In


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Kyzrati

Not a bad score with all those bonus points, though! Just think if you'd also gotten further :D

High power definitely means go for shields, yep (that's always been my plan), but they can be harder to come by. Especially in the early game there aren't very many. I do eventually want to add some new types of shields, actually, and that would enable more strategies that rely on them. Just haven't gotten around to it... (well, we do have the new AOE thermal resist added in A15, which sorta counts, but it's a static energy cost).

It's less likely that unstable evolution will give you lots of power sources, though, so you were somewhat unlucky there. I had a reasonable number in my last two unstable games.

And there are definitely Repair Stations out there, since the modes don't affect that, but they are generally rarer than other machines, and you'll notice this more when you really really want them :P

Quote from: DDarkray on March 16, 2017, 06:38:21 PM
P.S. I forgot to turn on the Upload Score option for this run. Please add this to the high score, thanks!  :D
You need to attach your actual scoresheet for me to add it to the server, since the filename is an important part (not just the contents).
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

Quote from: Kyzrati on March 16, 2017, 07:07:06 PM
You need to attach your actual scoresheet for me to add it to the server, since the filename is an important part (not just the contents).

Whoops! I've modified my previous post with the scoresheet attachment.

zxc

If you get heaps of power sources, definitely go treads and use your power sources as makeshift armour.