About time for a little update on what's been happening!
I've added a framework for Challenge Modes. You can read about what "Unstable Evolution" and "Scavenger" mode do over in the
relevant ideas thread, where you can also drop suggestions for future reference if you like. I still have to finish up that blog post on difficulty settings, but for now I'm forging ahead with new content for Alpha 14.
I'm also thinking that in the interest of getting the update out this month along with sufficient balance tweaks and some other neat new mechanics, instead of pushing to finish both of the remaining maps I will do only the first while having difficulty settings be the focus of this release (since that
is a pretty major feature...). The other will be left for Alpha 15.
The latest map is coming along nicely, and like most maps it introduces some new stuff, including another few robots, a dozen new items, and even a new mechanic. Details are very spoilery
But I'll show you some unlabeled art!