@CaptainWinky: Welcome, and that's a very nice job so far
. We're in the middle of a slightly easier release (12), so learn what you can now before it gets somewhat more difficult again!
(By the way, I don't have you registered for your forum badge--check your original download email for a link to the simple form if you'd like!)Had some time to seriously play a few days ago. Got to Access with a pure combat build. Due to my belief that the mid-game branches are not currently worth it, I used a signal interpreter to make sure I only went through the main complex. Worked like a charm.
The world has changed a good bit since you were playing more regularly, so the mid-game branches have some useful benefits that play out elsewhere in the world, assuming you're trying for some of the more lore-related runs. Every branch is very useful (in some cases ensuring an easier late-game)--Zion, however, is currently hit or miss, something that will change in Alpha 13.
Going straight up is a good idea, too, although right now it's
extra effective only because the alert level was overnerfed. Normally ducking into side branches would help deal with that.
I intended to lower the difficulty from Alpha 11, but went overboard with a change to one of the key values (which I'd never actually modified before and actually didn't realize just how key it was
). 13 will be between the two, yep.